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irssi/src/fe-common/core/fe-windows.h
Timo Sirainen 9bb16705a5 Support for "immortal" windows, that can't be closed until explicitly set to
mortal with /WINDOW IMMORTAL OFF. Status and msgs windows are immortal by
default.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2422 dbcabf3a-b0e7-0310-adc4-f8d773084564
2002-02-10 14:59:36 +00:00

100 lines
2.8 KiB
C

#ifndef __WINDOWS_H
#define __WINDOWS_H
#include "window-item-def.h"
#include "command-history.h"
enum {
DATA_LEVEL_NONE = 0,
DATA_LEVEL_TEXT,
DATA_LEVEL_MSG,
DATA_LEVEL_HILIGHT
};
typedef struct {
char *servertag;
char *name;
unsigned int sticky:1;
} WINDOW_BIND_REC;
struct _WINDOW_REC {
int refnum;
char *name;
int width, height;
GSList *items;
WI_ITEM_REC *active;
SERVER_REC *active_server;
char *servertag; /* active_server must be either NULL or have this tag (unless there's items in this window) */
int level; /* message level */
GSList *bound_items; /* list of WINDOW_BIND_RECs */
unsigned int immortal:1;
unsigned int sticky_refnum:1;
unsigned int destroying:1;
/* window-specific command line history */
HISTORY_REC *history;
char *history_name;
int data_level; /* current data level */
char *hilight_color; /* current hilight color in %format */
time_t last_timestamp; /* When was last timestamp printed */
time_t last_line; /* When was last line printed */
char *theme_name; /* active theme in window, NULL = default */
void *theme; /* THEME_REC */
void *gui_data;
};
extern GSList *windows;
extern WINDOW_REC *active_win;
WINDOW_REC *window_create(WI_ITEM_REC *item, int automatic);
void window_destroy(WINDOW_REC *window);
void window_auto_destroy(WINDOW_REC *window);
void window_set_active(WINDOW_REC *window);
void window_change_server(WINDOW_REC *window, void *server);
void window_set_refnum(WINDOW_REC *window, int refnum);
void window_set_name(WINDOW_REC *window, const char *name);
void window_set_history(WINDOW_REC *window, const char *name);
void window_set_level(WINDOW_REC *window, int level);
void window_set_immortal(WINDOW_REC *window, int immortal);
/* return active item's name, or if none is active, window's name */
char *window_get_active_name(WINDOW_REC *window);
WINDOW_REC *window_find_level(void *server, int level);
WINDOW_REC *window_find_closest(void *server, const char *name, int level);
WINDOW_REC *window_find_refnum(int refnum);
WINDOW_REC *window_find_name(const char *name);
WINDOW_REC *window_find_item(SERVER_REC *server, const char *name);
int window_refnum_prev(int refnum, int wrap);
int window_refnum_next(int refnum, int wrap);
int windows_refnum_last(void);
int window_refnum_cmp(WINDOW_REC *w1, WINDOW_REC *w2);
GSList *windows_get_sorted(void);
/* Add a new bind to window - if duplicate is found it's returned */
WINDOW_BIND_REC *window_bind_add(WINDOW_REC *window, const char *servertag,
const char *name);
void window_bind_destroy(WINDOW_REC *window, WINDOW_BIND_REC *rec);
WINDOW_BIND_REC *window_bind_find(WINDOW_REC *window, const char *servertag,
const char *name);
void window_bind_remove_unsticky(WINDOW_REC *window);
void windows_init(void);
void windows_deinit(void);
#endif