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mortal with /WINDOW IMMORTAL OFF. Status and msgs windows are immortal by default. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2422 dbcabf3a-b0e7-0310-adc4-f8d773084564
100 lines
2.8 KiB
C
100 lines
2.8 KiB
C
#ifndef __WINDOWS_H
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#define __WINDOWS_H
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#include "window-item-def.h"
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#include "command-history.h"
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enum {
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DATA_LEVEL_NONE = 0,
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DATA_LEVEL_TEXT,
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DATA_LEVEL_MSG,
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DATA_LEVEL_HILIGHT
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};
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typedef struct {
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char *servertag;
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char *name;
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unsigned int sticky:1;
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} WINDOW_BIND_REC;
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struct _WINDOW_REC {
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int refnum;
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char *name;
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int width, height;
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GSList *items;
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WI_ITEM_REC *active;
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SERVER_REC *active_server;
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char *servertag; /* active_server must be either NULL or have this tag (unless there's items in this window) */
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int level; /* message level */
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GSList *bound_items; /* list of WINDOW_BIND_RECs */
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unsigned int immortal:1;
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unsigned int sticky_refnum:1;
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unsigned int destroying:1;
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/* window-specific command line history */
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HISTORY_REC *history;
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char *history_name;
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int data_level; /* current data level */
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char *hilight_color; /* current hilight color in %format */
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time_t last_timestamp; /* When was last timestamp printed */
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time_t last_line; /* When was last line printed */
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char *theme_name; /* active theme in window, NULL = default */
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void *theme; /* THEME_REC */
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void *gui_data;
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};
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extern GSList *windows;
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extern WINDOW_REC *active_win;
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WINDOW_REC *window_create(WI_ITEM_REC *item, int automatic);
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void window_destroy(WINDOW_REC *window);
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void window_auto_destroy(WINDOW_REC *window);
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void window_set_active(WINDOW_REC *window);
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void window_change_server(WINDOW_REC *window, void *server);
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void window_set_refnum(WINDOW_REC *window, int refnum);
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void window_set_name(WINDOW_REC *window, const char *name);
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void window_set_history(WINDOW_REC *window, const char *name);
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void window_set_level(WINDOW_REC *window, int level);
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void window_set_immortal(WINDOW_REC *window, int immortal);
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/* return active item's name, or if none is active, window's name */
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char *window_get_active_name(WINDOW_REC *window);
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WINDOW_REC *window_find_level(void *server, int level);
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WINDOW_REC *window_find_closest(void *server, const char *name, int level);
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WINDOW_REC *window_find_refnum(int refnum);
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WINDOW_REC *window_find_name(const char *name);
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WINDOW_REC *window_find_item(SERVER_REC *server, const char *name);
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int window_refnum_prev(int refnum, int wrap);
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int window_refnum_next(int refnum, int wrap);
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int windows_refnum_last(void);
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int window_refnum_cmp(WINDOW_REC *w1, WINDOW_REC *w2);
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GSList *windows_get_sorted(void);
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/* Add a new bind to window - if duplicate is found it's returned */
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WINDOW_BIND_REC *window_bind_add(WINDOW_REC *window, const char *servertag,
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const char *name);
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void window_bind_destroy(WINDOW_REC *window, WINDOW_BIND_REC *rec);
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WINDOW_BIND_REC *window_bind_find(WINDOW_REC *window, const char *servertag,
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const char *name);
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void window_bind_remove_unsticky(WINDOW_REC *window);
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void windows_init(void);
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void windows_deinit(void);
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#endif
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