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irssi/docs/perl.txt
2001-12-30 21:27:34 +00:00

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Running Perl scripts
--------------------
First you'll need to have Perl support on. By default irssi compiles
Perl as a module, so /LOAD perl probably helps. If you want to do this
automatically at startup put the "/LOAD perl" to ~/.irssi/startup file.
After that you can run scripts with /RUN script (you don't need to give
the .pl extension). If /RUN complains about "unknown command", you
don't have Perl module loaded, or maybe Perl support wasn't compiled at
all.
Place new scripts to ~/.irssi/scripts/ or /usr/local/lib/irssi/scripts/
directory. Scripts in ~/.irssi/scripts/autorun/ directory are
automatically run at startup.
Using /PERLFLUSH closes and reopens the perl interpreter removing all
Perl scripts from memory. There's currently no way to unload a single
Perl script (/SCRIPT REMOVE will probably work soon). You can however
run same script multiple times, and irssi will remove the old version
from memory before running the new version.
Irssi's signals
---------------
Irssi is pretty much based on sending and handling different signals.
Like when you receive a message from server, say
:nick!user@there.org PRIVMSG you :blahblah
Irssi will first send a signal:
"server incoming", SERVER_REC, "nick!user@there PRIVMSG ..."
You probably don't want to use this signal. Default handler for this
signal interprets the header and sends a signal:
"server event", SERVER_REC, "PRIVMSG ...", "nick", "user@there.org"
You probably don't want to use this either, since this signal's default
handler parses the event string and sends a signal:
"event privmsg", SERVER_REC, "you :blahblah", "nick", "user@there.org"
You can at any point grab the signal, do whatever you want to do with
it and optionally stop it from going any further by calling
Irssi::signal_stop();
For example:
sub event_privmsg {
# $data = "nick/#channel :text"
my ($server, $data, $nick, $address) = @_;
my ($target, $text) = split(/ :/, $data, 2);
Irssi::signal_stop() if ($text =~ /free.*porn/ || $nick =~ /idiot/);
}
Irssi::signal_add("event privmsg", "event_privmsg")
This will hide all public or private messages that match the regexp
"free.*porn" or the sender's nick contain the word "idiot". Yes, you
could use /IGNORE instead for both of these :)
You can also use signal_add_last() if you wish to let the Irssi's internal
functions be run before yours.
A list of signals that irssi sends can be found from signals.txt file.
Creating/replacing /COMMANDS
----------------------------
You can create your own commands, or replace existing ones with
Irssi::command_bind(). The command handling work internally pretty much
the same as signal handlers, so if you replace existing command and don't
wish to let it run, call Irssi::signal_stop().
Here's an example:
# Usage: /HELLO [<nick>]
sub cmd_hello {
# data - contains the parameters for /HELLO
# server - the active server in window
# witem - the active window item (eg. channel, query)
# or undef if the window is empty
my ($data, $server, $witem) = @_;
if (!$server || !$server->{connected}) {
Irssi::print("Not connected to server");
return;
}
if ($data) {
$server->command("/MSG $data Hello!");
} elsif ($witem && ($witem->{type} eq "CHANNEL" ||
$witem->{type} eq "QUERY")) {
# there's query/channel active in window
$witem->command("/MSG ".$witem->{name}." Hello!");
} else {
Irssi::print("Nick not given, and no active channel/query in window");
}
}
Irssi::command_bind('hello', 'cmd_hello');
Message levels
--------------
Several functions expect message levels. They're used to roughly
classify messages. They're used by a lot of things including logging,
ignoring, highlighting, etc. so you should use as good level as
possible. It's possible to have several levels in one message, like
ACTIONS+PUBLIC or ACTIONS+MSGS.
Here's all the levels that irssi supports currently:
CRAP, MSGS, PUBLIC, NOTICES, SNOTES, CTCPS, ACTIONS, JOINS, PARTS
QUITS, KICKS, MODES, TOPICS, WALLOPS, INVITES, NICKS, DCC, DCCMSGS,
CLIENTNOTICE, CLIENTCRAP, CLIENTERROR
And a few special ones that could be included with the levels above:
HILIGHT - text is highlighted
NOHILIGHT - don't check highlighting for this message
NO_ACT - don't trigger channel activity when printing this message
NEVER - never ignore or log this message (not a good idea usually)
You can use them with a MSGLEVEL_ prefix, for example:
$server->print("#channel", 'Hello, world', MSGLEVEL_CLIENTCRAP);
Writes text to #channel window with CLIENTCRAP level.
Window items
------------
Meaning of "window" should be pretty clear, but "window item" is
something I couldn't really figure out a better name for :) They're
simply something that's inside a window, a channel or a query usually.
Windows can have multiple items inside them. It's possible to create
non-channel/query window items too, currently the third possible window
item is created by /EXEC -interactive.
In scripts, I think you can quite safely assume that the window item is
query or channel if the script is intended to be run in one of them.
Stupid users won't probably have other window items, and smart users
know where to run the script, or at least later figure out why it
didn't work :)
Functions that you can use in Irssi's Perl scripts
--------------------------------------------------
If there's a "Xxxx::" text before the command, it means that it belongs to
that package. Like "Server::command" means that you should either call it as
Irssi::Server::command($server, $cmd);
or more easily:
$server->command($cmd);
Commands that don't have the Xxxx prefix are called as Irssi::command();
Information from most objects can be fetched with $object->{data}, for
example current nick in server could be read with $server->{nick}. List
of all the information that are in objects are in "Object->{}" sections
below.
Commands are split in two groups, generic ones that could be used with
any chat protocol, and IRC specific commands. If you want to use IRC
specific commands, or use IRC specific ->{data} in your scripts, you'll
need to add "use Irssi::Irc" to your scripts. IRC specific commands are
listed after the generic ones.
*** General
Window active_win() - return active window
Server active_server() - return server in active window
windows() - return list of all windows
servers() - return list of all servers
reconnects() - return list of all server reconnections
channels() - return list of all channels
queries() - return list of all queries
commands() - return list of all commands
logs() - return list of all log files
ignores() - returns list of all ignores
Server::channels() - return list of channels in server
Server::queries() - return list of queries in server
print(str[, level])
Server::print(channel, str[, level])
Window::print(str[, level])
Windowitem::print(str[, level])
Print `str'. Default level is MSGLEVEL_CLIENTNOTICE.
command(cmd)
Server::command(cmd)
Window::command(cmd)
Windowitem::command(cmd)
Send a command `cmd' (in current channel). This will work just as if you
had typed `cmd' in command line, so you'll need to use /COMMANDS or the
text will be sent to the channel.
Just like above, except different calling method.
*** Themes
You can have user configurable texts in scripts that work just like
irssi's internal texts that can be changed in themes.
First you'll have to register the formats:
Irssi::theme_register([
'format_name', '{hilight my perl format!}',
'format2', 'testing.. nick = $0, channel = $1'
]);
Printing happens with one of the functions:
printformat(level, format, ...)
Window::printformat(level, format, ...)
Server::printformat(target, level, format, ...)
Windowitem::printformat(level, format, ...)
For example:
$channel->printformat(MSGLEVEL_CRAP, 'format2',
'nick', $channel->{name});
*** Settings
settings_get_str(key)
settings_get_int(key)
settings_get_bool(key)
Return value for setting.
settings_add_str(section, key, def)
settings_add_int(section, key, def)
settings_add_bool(section, key, def)
Create new setting.
settings_remove(key)
Remove a setting.
*** Signals
signal_emit(signal, ...)
Send signal `signal'. You can give 6 parameters at maximum.
signal_add(signal, func)
Bind `signal' to function `func'.
signal_add_first(signal, func)
Bind `signal' to function `func'. Call `func' as soon as possible.
signal_add_last(signal, func)
Bind `signal' to function `func'. Call `func' as late as possible.
signal_remove(signal, func)
Unbind `signal' from function `func'.
signal_stop()
Stop the signal that's currently being emitted.
signal_stop_by_name(signal)
Stop the signal with name `signal' that's currently being emitted.
*** timeouts / IO listener
timeout_add(msecs, func, data)
Call `func' every `msecs' milliseconds (1000 = 1 second) with
parameter `data'. Returns tag which can be used to stop the timeout.
timeout_remove(tag)
Remove timeout with tag.
input_add(source, condition, func, data)
Call `func' with parameter `data' when specified IO happens.
`source' is the file handle that is being listened. `condition' can
be INPUT_READ, INPUT_WRITE or both. Returns tag which can be used to
remove the listener.
input_remove(tag)
Remove listener with tag.
*** Message levels
level2bits(level)
Level string -> number
bits2level(bits)
Level number -> string
combine_level(level, str)
Combine level number to level string ("+level -level").
Return new level number.
*** Commands
Command->{}
cmd - Command name
category - Category
command_bind(cmd, func[, category])
Bind command `cmd' to call function `func'. `category' is the
category where the command is displayed in /HELP.
command_runsub(cms, data, server, item)
Run subcommands for `cmd'. First word in `data' is parsed as
subcommand. `server' is Irssi::Server rec for current
Irssi::Windowitem `item'.
Call command_runsub in handler function for `cmd' and bind
with command_bind("`cmd' `subcmd'", subcmdfunc[, category]);
command_unbind(cmd, func)
Unbind command `cmd' from function 'func.
*** Windows
UI::Window->{}
refnum - Reference number
name - Name
width - Width
height - Height
history_name - Name of named historylist for this window
active - Active window item
active_server - Active server
servertag - active_server must be either undef or have this same tag
(unless there's items in this window). This is used by
/WINDOW SERVER -sticky
level - Current window level
sticky_refnum - 1 if reference number is sticky
data_level - Current data level
hilight_color - Current activity hilight color
last_timestamp - Last time timestamp was written in window
last_line - Last time text was written in window
theme_name - Active theme in window, undef = default
UI::TextDest->{}
window - Window where the text will be written
server - Target server
target - Target channel/query/etc name
level - Text level
hilight_priority - Priority for the hilighted text
hilight_color - Color for the hilighted text
Window::items()
Return a list of items in window.
Window
window_create(automatic)
Windowitem::window_create(automatic)
Create a new window.
Window::destroy()
Destroy the window.
Irssi::Window
Windowitem::window()
Returns parent window for window item.
Window
window_find_name(name)
Find window with name.
Window
window_find_refnum(refnum)
Find window with reference number.
Window
window_find_level(level)
Server::window_find_level(level)
Find window with level.
Window
window_find_closest(name, level)
Server::window_find_closest(name, level)
Find window that matches best to given arguments. `name' can be either
window name or name of one of the window items.
Window
window_find_item(name)
Server::window_find_item(name)
Find window which contains window item with specified name/server.
Windowitem
window_item_find(name)
Server::window_item_find(name)
Window::item_find(server, name)
Find window item that matches best to given arguments.
window_refnum_prev(refnum, wrap)
window_refnum_next(refnum, wrap)
Return refnum for window that's previous/next in windows list.
windows_refnum_last()
Return refnum for last window.
Window::item_add(item, automatic)
Window::item_remove(item)
Window::item_destroy(item)
Add/remove/destroy window item
Window::set_active()
Set window active.
Window::change_server(server)
Window::set_refnum(refnum)
Window::set_name(name)
Window::set_history(name)
Window::set_level(level)
Change server/refnum/name/history/level in window.
Windowitem::set_active()
Change window item active in parent window.
Window::item_prev()
Window::item_next()
Change to previous/next window item.
Windowitem::change_server(server)
Change server in window item.
Windowitem::is_active()
Returns 1 if window item is the active item in parent window.
Window::get_active_name()
Return active item's name, or if none is active, window's name
*** Server Connects
Connect->{}
type - "SERVER CONNECT" text
chat_type - String ID of chat protocol, for example "IRC"
address - Address where we connected (irc.blah.org)
port - Port where we connected
chatnet - Chat network
password - Password we used in connection.
wanted_nick - Nick which we would prefer to use
username - User name
realname - Real name
Connect
server_create_conn(address[, port=6667[, password=''[, nick=''[, channels='']]]])
Create new server connection.
*** Server functions
Server->{}
type - "SERVER" text
chat_type - String ID of chat protocol, for example "IRC"
(..contains all the same data as Connect above..)
connect_time - Time when connect() to server finished
real_connect_time - Time when server sent "connected" message
tag - Unique server tag
nick - Current nick
connected - Is connection finished? 1|0
connection_lost - Did we lose the connection (1) or was
the connection just /DISCONNECTed (0)
rawlog - Rawlog object for the server
version - Server version
last_invite - Last channel we were invited to
server_operator - Are we server operator (IRC op) 1|0
usermode_away - Are we marked as away? 1|0
away_reason - Away reason message
banned - Were we banned from this server? 1|0
lag - Current lag to server in milliseconds
Server
Connect::connect()
Connect to server.
Server::disconnect()
Disconnect from server.
Server
server_find_tag(tag)
Find server with tag
Server
server_find_chatnet(chatnet)
Find first server that is in `chatnet'
Server::isnickflag(flag)
Returns 1 if flag is a nick mode flag (@, + or % in IRC)
Server::ischannel(data)
Returns 1 if start of `data' seems to mean channel.
Server::get_nick_flags()
Returns nick flag characters in order: op, voice, halfop ("@+%" in IRC).
Server::send_message(target, msg)
Sends a message to nick/channel.
*** Server reconnections
Reconnect->{}
type - "RECONNECT" text
chat_type - String ID of chat protocol, for example "IRC"
(..contains all the same data as Connect above..)
tag - Unique numeric tag
next_connect - Unix time stamp when the next connection occurs
*** Chat networks
Chatnet->{}
type - "CHATNET" text
chat_type - String ID of chat protocol, for example "IRC"
name - name of chat network
nick - if not empty, nick preferred in this network
username - if not empty, username preferred in this network
realname - if not empty, realname preferred in this network
own_host - address to use when connecting this network
autosendcmd - command to send after connecting to this network
chatnet_find(name)
Find chat network with name.
*** Server redirections
This is a powerful feature of Irssi that I haven't seen in other IRC
clients. You can EASILY grab the server's reply for a command you send
to server without any horrible kludges.
redirect_register(command, remote, timeout, start, stop, opt)
Register new redirection command. By default irssi has already
registered at least: whois, whowas, who, list, ison, userhost, ping,
"mode channel" (/MODE #channel), "mode b" (/MODE #channel b), "mode e"
and "mode I".
`command' specifies the name of the command to register, it doesn't
have to be a real command name, but something you just specify to
redirect_event() when using this redirection.
`remote' specifies if the command is by default a remote command
(eg. sent to another server). redirect_event() may override this.
`timeout' - If remote is TRUE, specifies how many seconds to wait for
reply before aborting.
`start', `stop', `opt' - hash references with "event" => argpos entries.
List of events that start and stop this redirection.
Start event list may be empty, but there must be at least one
stop event. Optional events are checked only if they are received
immediately after one of the stop-events. `argpos' specifies the
word number in event string which is compared to wanted argument,
-1 = don't compare, TRUE always.
Example (already done by irssi):
Irssi::redirect_register('mode channel', 0, 0,
undef, # no start events
{ # stop events
"event 324" => 1, # MODE-reply
"event 403" => 1, # no such channel
"event 442" => 1, # "you're not on that channel"
"event 479" => 1 # "Cannot join channel (illegal name)"
}, { # optional events
"event 329", 1 # Channel create time
} );
Server::redirect_event(command, count, arg, remote, failure_signal, signals)
Specify that the next command sent to server will be redirected.
NOTE: This command MUST be called before sending the command to server.
`command' - Name of the registered redirection that we're using.
`count' - How many times to execute the redirection. Some commands may
send multiple stop events, like MODE #a,#b.
`arg' - The argument to be compared in event strings. You can give multiple
arguments separated with space.
`remote' - Specifies if the command is a remote command, -1 = use default.
`failure_signal' - If irssi can't find the stop signal for the redirection,
this signal is called.
`signals' - hash reference with "event" => "redir signal" entries.
If the event is "", all the events belonging to the redirection but not
specified here, will be sent there.
Example:
# ignore all events generated by whois query, except 311.
$server->redirect_event("whois", 1, "cras", 0, undef, {
"event 311" => "redir whois",
"" => "event empty" });
$server->send_raw("WHOIS :cras");
*** Window items
Windowitem->{}
type - Type of the window item, for example "CHANNEL" or "QUERY"
chat_type - String ID of chat protocol, for example "IRC"
server - Active server for item
name - Name of the item
createtime - Time the window item was created
data_level - 0=no new data, 1=text, 2=msg, 3=highlighted text
hilight_color - Color of the last highlighted text
*** Channels
Channel->{}
type - "CHANNEL" text
chat_type - String ID of chat protocol, for example "IRC"
(..contains all the same data as Windowitem above..)
topic - Channel topic
topic_by - Nick who set the topic
topic_time - Timestamp when the topic was set
no_modes - Channel is modeless
mode - Channel mode
limit - Max. users in channel (+l mode)
key - Channel key (password)
chanop - You are channel operator
names_got - /NAMES list has been received
wholist - /WHO list has been received
synced - Channel is fully synchronized
joined - JOIN event for this channel has been received
left - You just left the channel (for "channel destroyed" event)
kicked - You was just kicked out of the channel (for
"channel destroyed" event)
Server::channels_join(channels, automatic)
Join to channels in server. `channels' may also contain keys for
channels just like with /JOIN command. `automatic' specifies if this
channel was joined "automatically" or if it was joined because join
was requested by user. If channel join is "automatic", irssi doesn't
jump to the window where the channel was joined.
Channel
Server::channel_create(name, automatic)
Create new channel.
Channel
channel_create(chat_type, name, automatic)
Create new channel with specified chat type.
FIXME: should this be removed? is this useful for anything?
Channel::destroy()
Destroy channel.
Channel
channel_find(channel)
Find channel from any server.
Channel
Server::channel_find(channel)
Find channel from specified server.
*** Nick list
Nick->{}
type - "NICK" text
chat_type - String ID of chat protocol, for example "IRC"
nick - Plain nick
host - Host address
realname - Real name
hops - Hop count to the server the nick is using
gone, serverop - User status, 1 or 0
op, voice, halfop - Channel status, 1 or 0
last_check - timestamp when last checked gone/ircop status.
send_massjoin - Waiting to be sent in a "massjoin" signal, 1 or 0
Nick
Channel::nick_insert(nick, op, voice, send_massjoin)
Add nick to nicklist.
Channel::nick_remove(nick)
Remove nick from nicklist.
Nick
Channel::nick_find(mask)
Find nick from nicklist.
Channel::nicks(channel)
Return a list of all nicks in channel.
Server::nicks_get_same(nick)
Return all nick objects in all channels in server. List is in format:
Channel, Nick, Channel, ...
*** Queries
Query->{}
type - "QUERY" text
chat_type - String ID of chat protocol, for example "IRC"
(..contains all the same data as Windowitem above..)
address - Host address of the queries nick
server_tag - Server tag used for this nick (doesn't get erased if
server gets disconnected)
unwanted - 1 if the other side closed or some error occured (DCC chats)
Query
query_create(chat_type, server_tag, nick, automatic)
Create a new query.
Query::destroy()
Destroy the query.
Query::query_change_server(server)
Change the active server of the query.
Query
query_find(nick)
Find query from any server.
Query
Server::query_find(nick)
Find query from specified server.
*** Masks
You should use the Server version of the function if possible, since
with different chat protocols the mask matching could be different.
mask_match(mask, nick, user, host)
Server::mask_match(mask, nick, user, host)
Return 1 if `mask' matches nick!user@host.
mask_match_address(mask, nick, address)
Server::mask_match_address(mask, nick, address)
Return 1 if `mask' matches nick!address.
masks_match(masks, nick, address)
Server::masks_match(masks, nick, address)
Return 1 if any mask in the `masks' (string separated with spaces)
matches nick!address.
*** Rawlog
Rawlog->{}
logging - The rawlog is being written to file currently
nlines - Number of lines in rawlog
Rawlog
rawlog_create()
Create a new rawlog.
Rawlog::destroy()
Destroy the rawlog.
Rawlog::get_lines()
Returns all lines in rawlog.
rawlog_set_size(lines)
Set the default rawlog size for new rawlogs.
Rawlog::open(filename)
Start logging new messages in rawlog to specified file.
Rawlog::close()
Stop logging to file.
Rawlog::save(filename)
Save the current rawlog history to specified file.
Rawlog::input(str)
Send `str' to raw log as input text.
Rawlog::output(str)
Send `str' to raw log as output text.
Rawlog::redirect(str)
Send `str' to raw log as redirection text.
*** Logging
Log->{}
fname - Log file name
real_fname - The actual opened log file (after %d.%m.Y etc. are expanded)
opened - Log file is open
level - Log only these levels
last - Timestamp when last message was written
autoopen - Automatically open log at startup
failed - Opening log failed last time
temp - Log isn't saved to config file
items - List of log items
Logitem->{}
type - 0=target, 1=window refnum
name - Name
servertag - Server tag
Log
log_create_rec(fname, level)
Create log file.
Log::update()
Add log to list of logs / save changes to config file.
Log
log_find(fname)
Find log with file name.
Log::close()
Destroy log file.
Log::start_logging()
Open log file and start logging.
Log::stop_logging()
Close log file.
Log::item_add(type, name, server)
Add log item to log.
Log::item_destroy(item)
Remove log item from log.
Logitem
Log::item_find(type, item, server)
Find item from log.
*** Ignores
Ignore->{}
mask - Ignore mask
servertag - Ignore only in server
channels - Ignore only in channels (list of names)
pattern - Ignore text pattern
level - Ignore level
exception - This is an exception ignore
regexp - Regexp pattern matching
fullword - Pattern matches only full words
ignore_add_rec(ignore)
Add ignore record.
ignore_update_rec(ignore)
Update ignore record in configuration
ignore_check(nick, host, channel, text, level)
Server::ignore_check(nick, host, channel, text, level)
Return 1 if ignoring matched.
***
*** IRC specific functions. All objects below this are prefixed with Irc::
***
*** IRC servers
Irc::Server->{}
(..contains all the same data as core Server object..)
real_address - Address the IRC server gives
usermode - User mode in server
userhost - Your user host in server
Irc::Connect->{}
(..contains all the same data as core Connect object..)
alternate_nick - Alternate nick to use if default nick is taken.
Connect::connect()
Connect to IRC server.
Server::get_channels(server)
Return a string of all channels (and keys, if any have them) in server,
like "#a,#b,#c,#d x,b_chan_key,x,x" or just "#e,#f,#g"
Server::send_raw(cmd)
Send raw message to server, it will be flood protected so you
don't need to worry about it.
Server::send_raw_now(cmd)
Send raw message to server immediately without flood protection.
Server::send_raw_split(cmd, nickarg, max_nicks)
Split the `cmd' into several commands so `nickarg' argument has only
`max_nicks' number of nicks.
Example:
$server->send_raw_split("KICK #channel nick1,nick2,nick3 :byebye", 3, 2);
Irssi will send commands "KICK #channel nick1,nick2 :byebye" and
"KICK #channel nick3 :byebye" to server.
Server::ctcp_send_reply(data)
Send CTCP reply. This will be "CTCP flood protected" so if there's too
many CTCP requests in buffer, this reply might not get sent. The data
is the full raw command to be sent to server, like
"NOTICE nick :\001VERSION irssi\001"
*** IRC channels
Ban->{}
ban - The ban
setby - Nick of who set the ban
time - Timestamp when ban was set
Channel
Server::channel_create(name, automatic)
Create new channel.
Channel::bans()
Return a list of bans in channel.
Channel::ebans()
Return a list of ban exceptions in channel.
Channel::invites()
Return invite list (+I) of channel.
Channel::ban_get_mask(nick)
Get ban mask for `nick'.
Channel::banlist_add(ban, nick, time)
Add a new ban to channel.
Channel::banlist_remove(ban)
Remove a ban from channel.
Channel::banlist_exception_add(ban, nick, time)
Add a new ban exception to channel.
Channel::banlist_exception_remove(ban)
Remove a ban exception from channel.
Channel::invitelist_add(mask)
Add a new invite mask to channel.
Channel::invitelist_remove(mask)
Remove invite mask from channel.
modes_join(old, mode, channel)
Add `mode' to `old' - return newly allocated mode. If `channel' is 1,
we're parsing channel mode and we should try to join mode arguments too.
*** DCC
Dcc->{}
type - Type of the DCC: chat, send, get
orig_type - Original DCC type that was sent to us - same as type except
GET and SEND are swapped
created - Time stamp when the DCC record was created
server - Server record where the DCC was initiated.
servertag - Tag of the server where the DCC was initiated.
mynick - Our nick to use in DCC chat.
nick - Other side's nick name.
chat - Dcc chat record if the request came through DCC chat
target - Who the request was sent to - your nick, channel or empty
if you sent the request
arg - Given argument .. file name usually
addr - Other side's IP address.
port - Port we're connecting in.
starttime - Unix time stamp when the DCC transfer was started
transfd - Bytes transferred
Dcc::Chat->{}
id - Unique identifier - usually same as nick
mirc_ctcp - Send CTCPs without the CTCP_MESSAGE prefix
connection_lost - Other side closed connection
Dcc::Get->{}
(..contains all the same data as core Dcc object..)
size - File size
skipped - Bytes skipped from start (resuming file)
get_type - What to do if file exists? 0=default, 1=rename, 2=overwrite,
3=resume
file - The real file name which we use.
file_quoted - 1 if file name was received quoted ("file name")
Dcc::Send->{}
(..contains all the same data as core Dcc object..)
size - File size
skipped - Bytes skipped from start (resuming file)
file_quoted - 1 if file name was received quoted ("file name")
waitforend - File is sent, just wait for the replies from the other side
gotalldata - Got all acks from the other end
dccs() - return list of all dcc connections
Dcc::destroy()
Destroy DCC connection.
Dcc
dcc_find_item(type, nick, arg)
Find DCC connection.
Dcc
dcc_find_by_port(nick, port)
Find DCC connection by port.
Dcc
Windowitem::get_dcc(item)
If `item' is a query of a =nick, return DCC chat record of nick.
Dcc::chat_send(data)
Send `data' to dcc chat.
Server::dcc_ctcp_message(target, notice, msg)
Dcc::ctcp_message(target, notice, msg)
Send a CTCP message/notify to target.
*** Netsplits
Netsplit->{}
nick - Nick
address - Nick's host
destroy - Timestamp when this record should be destroyed
server - Netsplitserver object
channels - list of channels (Netsplitchannel objects) the nick was in
Netsplitserver->{}
server - The server nick was in
destserver - The other server where split occured.
count - Number of splits in server
Netsplitchannel->{}
name - Channel name
nick - Nick object
Netsplit
Server::netsplit_find(nick, address)
Check if nick!address is on the other side of netsplit. Netsplit records
are automatically removed after 30 minutes (current default)..
Nick
Server::netsplit_find_channel(nick, address, channel)
Find nick record for nick!address in channel `channel'.
*** Notify list
Notifylist->{}
mask - Notify nick mask
away_check - Notify away status changes
idle_check_time - Notify when idle time is reset and idle was bigger
than this (seconds)
ircnets - List of ircnets (strings) the notify is checked
notifies() - Return list of all notifies
Notifylist
notifylist_add(mask, ircnets, away_check, idle_check_time)
Add new item to notify list.
notifylist_remove(mask)
Remove item from notify list.
Notifylist
notifylist_find(mask, ircnet)
Find notify.
Server
notifylist_ison(nick, serverlist)
Check if `nick' is in IRC. `serverlist' is a space separated
list of server tags. If it's empty string, all servers will be checked.
Server::notifylist_ison_server(nick)
Check if `nick' is on IRC server.
Notifylist::ircnets_match(ircnet)
Returns 1 if notify is checked in `ircnet'.
*** /EXEC processes
Process->{}
id - ID for the process
name - Name for the process (if given)
args - The command that is being executed
pid - PID for the executed command
target - send text with /msg <target> ...
target_win - print text to this window
shell - start the program via /bin/sh
notice - send text with /notice, not /msg if target is set
silent - don't print "process exited with level xx"