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46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#ifndef __SERVERS_SETUP_H
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#define __SERVERS_SETUP_H
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#include "modules.h"
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#define SERVER_SETUP(server) \
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MODULE_CHECK_CAST(server, SERVER_SETUP_REC, type, "SERVER SETUP")
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#define IS_SERVER_SETUP(server) \
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(SERVER_SETUP(server) ? TRUE : FALSE)
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/* servers */
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struct _SERVER_SETUP_REC {
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#include "server-setup-rec.h"
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};
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extern GSList *setupservers;
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extern IPADDR *source_host_ip4, *source_host_ip6; /* Resolved address */
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extern int source_host_ok; /* Use source_host_ip .. */
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/* Fill reconnection specific information to connection
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from server setup record */
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void server_setup_fill_reconn(SERVER_CONNECT_REC *conn,
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SERVER_SETUP_REC *sserver);
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/* Create server connection record. `dest' is required, rest can be NULL.
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`dest' is either a server address or chat network */
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SERVER_CONNECT_REC *
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server_create_conn(int chat_type, const char *dest, int port,
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const char *chatnet, const char *password,
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const char *nick);
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/* Find matching server from setup. Try to find record with a same port,
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but fallback to any server with the same address. */
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SERVER_SETUP_REC *server_setup_find(const char *address, int port,
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const char *chatnet);
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void server_setup_add(SERVER_SETUP_REC *rec);
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void server_setup_remove(SERVER_SETUP_REC *rec);
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void servers_setup_init(void);
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void servers_setup_deinit(void);
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#endif
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