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Don't stop reconnecting to server if we get nick collided
git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2408 dbcabf3a-b0e7-0310-adc4-f8d773084564
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@ -86,12 +86,16 @@ static void event_nick_collision(IRC_SERVER_REC *server, const char *data)
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settings_get_int("server_reconnect_time");
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if (server->connect_time > new_connect)
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server->connect_time = new_connect;
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server->nick_collision = TRUE;
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}
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static void event_kill(IRC_SERVER_REC *server, const char *data)
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{
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/* don't reconnect if we were killed */
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server->no_reconnect = TRUE;
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if (!server->nick_collision) {
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/* don't reconnect if we were killed */
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server->no_reconnect = TRUE;
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}
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}
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void irc_servers_reconnect_init(void)
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@ -59,6 +59,7 @@ struct _IRC_SERVER_REC {
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unsigned int no_multi_who:1; /* Server doesn't understand WHO #chan1,#chan2,... */
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unsigned int one_endofwho:1; /* /WHO #a,#b,.. replies only with one End of WHO message */
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unsigned int disable_lag:1; /* Disable lag detection (PING command doesn't exist) */
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unsigned int nick_collision:1; /* We're just now being killed because of nick collision */
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int max_kicks_in_cmd; /* max. number of people to kick with one /KICK command */
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int max_modes_in_cmd; /* max. number of mode changes in one /MODE command */
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