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Window activity is now "msg to you" with lines containing hilighted text.
You can disable window activity notifies in some channels with /SET noact_channels #chan1 #chan2 .. The activity is displayed if some text had "msg to you" level. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@304 dbcabf3a-b0e7-0310-adc4-f8d773084564
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@ -22,21 +22,32 @@
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#include "signals.h"
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#include "levels.h"
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#include "server.h"
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#include "misc.h"
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#include "settings.h"
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#include "windows.h"
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#include "window-items.h"
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static const char *noact_channels;
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static void sig_hilight_text(WINDOW_REC *window, SERVER_REC *server, const char *channel, gpointer levelptr, const char *msg)
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{
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int level, oldlevel;
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int level, oldlevel, new_data;
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level = GPOINTER_TO_INT(levelptr);
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if (window == active_win || (level & (MSGLEVEL_NEVER|MSGLEVEL_NO_ACT|MSGLEVEL_MSGS)))
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return;
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new_data = (level & MSGLEVEL_HILIGHT) ?
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NEWDATA_MSG_FORYOU : NEWDATA_TEXT;
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if (new_data < NEWDATA_MSG_FORYOU &&
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channel != NULL && find_substr(noact_channels, channel))
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return;
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oldlevel = window->new_data;
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if (window->new_data < NEWDATA_TEXT) {
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window->new_data = NEWDATA_TEXT;
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if (window->new_data < new_data) {
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window->new_data = new_data;
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signal_emit("window hilight", 1, window);
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}
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@ -80,6 +91,10 @@ static void sig_hilight_window_item(WI_ITEM_REC *item)
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GSList *tmp;
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int level, oldlevel;
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if (item->new_data < NEWDATA_MSG_FORYOU &&
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find_substr(noact_channels, item->name))
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return;
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window = window_item_window(item); level = 0;
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for (tmp = window->items; tmp != NULL; tmp = tmp->next) {
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item = tmp->data;
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@ -96,13 +111,22 @@ static void sig_hilight_window_item(WI_ITEM_REC *item)
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signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel));
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}
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static void read_settings(void)
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{
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noact_channels = settings_get_str("noact_channels");
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}
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void window_activity_init(void)
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{
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settings_add_str("lookandfeel", "noact_channels", "");
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read_settings();
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signal_add("print text", (SIGNAL_FUNC) sig_hilight_text);
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signal_add("window item changed", (SIGNAL_FUNC) sig_dehilight);
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signal_add("window changed", (SIGNAL_FUNC) sig_dehilight_window);
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signal_add("window dehilight", (SIGNAL_FUNC) sig_dehilight_window);
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signal_add("window item hilight", (SIGNAL_FUNC) sig_hilight_window_item);
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signal_add("setup changed", (SIGNAL_FUNC) read_settings);
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}
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void window_activity_deinit(void)
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@ -112,4 +136,5 @@ void window_activity_deinit(void)
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signal_remove("window changed", (SIGNAL_FUNC) sig_dehilight_window);
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signal_remove("window dehilight", (SIGNAL_FUNC) sig_dehilight_window);
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signal_remove("window item hilight", (SIGNAL_FUNC) sig_hilight_window_item);
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signal_remove("setup changed", (SIGNAL_FUNC) read_settings);
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}
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