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Window level matching code was a bit messy. Also, now the active window is
preferred if there's multiple matches by the same level. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2525 dbcabf3a-b0e7-0310-adc4-f8d773084564
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@ -238,24 +238,26 @@ char *window_get_active_name(WINDOW_REC *window)
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return window->name;
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}
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#define WINDOW_LEVEL_MATCH(window, server, level) \
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(((window)->level & level) && \
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(server == NULL || (window)->active_server == server))
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WINDOW_REC *window_find_level(void *server, int level)
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{
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WINDOW_REC *match;
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GSList *tmp;
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match = NULL;
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/* prefer active window if possible */
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if (WINDOW_LEVEL_MATCH(active_win, server, level))
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return active_win;
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if ((server == NULL || rec->active_server == server) &&
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(rec->level & level)) {
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if (server == NULL || rec->active_server == server)
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if (WINDOW_LEVEL_MATCH(rec, server, level))
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return rec;
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match = rec;
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}
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}
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return match;
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return NULL;
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}
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WINDOW_REC *window_find_closest(void *server, const char *name, int level)
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