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Window level matching code was a bit messy. Also, now the active window is

preferred if there's multiple matches by the same level.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2525 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2002-02-22 13:04:07 +00:00 committed by cras
parent dd65d300b0
commit 4d96d7e4df

View File

@ -238,24 +238,26 @@ char *window_get_active_name(WINDOW_REC *window)
return window->name;
}
#define WINDOW_LEVEL_MATCH(window, server, level) \
(((window)->level & level) && \
(server == NULL || (window)->active_server == server))
WINDOW_REC *window_find_level(void *server, int level)
{
WINDOW_REC *match;
GSList *tmp;
match = NULL;
/* prefer active window if possible */
if (WINDOW_LEVEL_MATCH(active_win, server, level))
return active_win;
for (tmp = windows; tmp != NULL; tmp = tmp->next) {
WINDOW_REC *rec = tmp->data;
if ((server == NULL || rec->active_server == server) &&
(rec->level & level)) {
if (server == NULL || rec->active_server == server)
return rec;
match = rec;
}
if (WINDOW_LEVEL_MATCH(rec, server, level))
return rec;
}
return match;
return NULL;
}
WINDOW_REC *window_find_closest(void *server, const char *name, int level)