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docs/design.txt
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docs/design.txt
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Design
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Irssi's hierarchy is something like this:
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Irssi’s hierarchy is something like this:
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sub1 sub2
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\ /
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xxx IRC COMMON ICQ yyy
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'----+-----:-----+----+----'
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GUI (gtk/gnome, qt/kde, text, none)
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sub1 sub2 |
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\ / |
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xxx IRC | COMMON ICQ yyy
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'----+-----+-----+----+----'
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COMMON UI
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sub1 sub2 |
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\ / |
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xxx IRC | ICQ yyy
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'----+-----+-----+----'
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CORE
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/
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lib-config
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sub1 sub2
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\ /
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xxx IRC COMMON ICQ yyy
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|____|___________|____|____|
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GUI (gtk/gnome, qt/kde, text, none)
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sub1 sub2 |
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\ / |
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xxx IRC | COMMON ICQ yyy
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|____|_____|_____|____|____|
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COMMON UI
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sub1 sub2 |
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\ / |
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xxx IRC | ICQ yyy
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|____|_____|_____|____|
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CORE
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/
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lib-config
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(IRC, ICQ, xxx and yyy are chat protocols ..)
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(sub1 and sub2 are submodules of IRC module, like DCC and flood protect)
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(IRC, ICQ, xxx and yyy are chat protocols ..)
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(sub1 and sub2 are submodules of IRC module, like DCC and flood protect)
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Chat protocols and frontends are kept in separate modules. Common UI and GUI
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modules also have the common parts which don’t know anything about the chat
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protocols. This should allow implementing modules to whatever chat protocols
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and with whatever frontends easily.
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Signals
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Chat protocols and frontends are kept in separate modules. Common UI
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and GUI modules also have the common parts which don't know anything
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about the chat protocols. This should allow implementing modules to
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whatever chat protocols and with whatever frontends easily.
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Communication between different modules are done with “signals”. They are not
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related to UNIX signals in any way, you could more like think of them as
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“events” - which might be a better name for them, but I don’t really want to
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change it anymore :)
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** Signals
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So, you send signal with signal_emit() and it’s sent to all modules that have
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grabbed it by calling signal_add() in their init function. For example:
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Communication between different modules are done with "signals". They are
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not related to UNIX signals in any way, you could more like think of them
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as "events" - which might be a better name for them, but I don't really
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want to change it anymore :)
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signal_emit("mysignal", 1, "hello");
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So, you send signal with signal_emit() and it's sent to all modules that
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have grabbed it by calling signal_add() in their init function. For
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example:
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Sends a “mysignal” function with one argument “hello” - before that, you should
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have grabbed the signal somewhere else with:
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signal_emit("mysignal", 1, "hello");
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static void sig_mysignal(const char *arg1)
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{
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/* arg1 contains "hello" */
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}
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Sends a "mysignal" function with one argument "hello" - before that, you
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should have grabbed the signal somewhere else with:
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signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal);
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static void sig_mysignal(const char *arg1)
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{
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/* arg1 contains "hello" */
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}
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There are three different signal_add() functions which you can use to specify
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if you want to grab the signal first, “normally” or last. You can also stop the
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signal from going any further.
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signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal);
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Emitting signal with it’s name creates a small overhead since it has to look up
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the signal’s numeric ID first, after which it looks up the signal structure.
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This is done because if you call a signal really often, it’s faster to find it
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with it’s numeric ID instead of the string. You can use signal_get_uniq_id()
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macro to convert the signal name into ID - you’ll have to do this only once! -
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and use signal_emit_id() to emit the signal. Don’t bother to do this unless
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your signal is sent (or could be sent) several times in a second.
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There are three different signal_add() functions which you can use to
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specify if you want to grab the signal first, "normally" or last. You can
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also stop the signal from going any further.
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See src/core/signals.h for definition of the signal function, and signals.txt
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for a list of signals.
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Emitting signal with it's name creates a small overhead since it has to
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look up the signal's numeric ID first, after which it looks up the signal
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structure. This is done because if you call a signal _really_ often,
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it's faster to find it with it's numeric ID instead of the string. You
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can use signal_get_uniq_id() macro to convert the signal name into ID -
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you'll have to do this only once! - and use signal_emit_id() to emit the
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signal. Don't bother to do this unless your signal is sent (or could be
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sent) several times in a second.
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lib-config
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See src/core/signals.h for definition of the signal function, and
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signals.txt for a list of signals.
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Irssi depends on this for reading and saving configuration. (created by me for
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irssi)
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CORE module
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** lib-config
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Provides some functionality that all other modules can use:
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Irssi depends on this for reading and saving configuration.
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(created by me for irssi)
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• signal handling
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• keeping list of settings
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• keeping list of /commands
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• keeping track of loaded modules
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• networking functions (with nonblocking connects, IPv6 support)
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• handles connecting to servers
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• raw logging of server’s input/output data
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• /EVAL support
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• fgets() like function line_split() without any maximum line limits
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• command line parameter handling
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• miscellaneous useful little functions
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• handles logging
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COMMON UI module
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** CORE module
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• knows basics about windows and window items (=channels, queries, ..)
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• printtext() - parsing texts and feeding it for GUI to print.
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• themes
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• translation tables
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• text hilighting
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• command history
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• user interface (/commands) for CORE’s functionality
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Provides some functionality that all other modules can use:
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- signal handling
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- keeping list of settings
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- keeping list of /commands
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- keeping track of loaded modules
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- networking functions (with nonblocking connects, IPv6 support)
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- handles connecting to servers
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- raw logging of server's input/output data
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- /EVAL support
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- fgets() like function line_split() without any maximum line limits
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- command line parameter handling
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- miscellaneous useful little functions
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- handles logging
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GUI modules
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• all the rest of the functionality needed for a working client.
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** COMMON UI module
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IRC module
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- knows basics about windows and window items (=channels, queries, ..)
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- printtext() - parsing texts and feeding it for GUI to print.
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- themes
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- translation tables
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- text hilighting
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- command history
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- user interface (/commands) for CORE's functionality
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• CORE
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□ IRC specific /commands
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□ flood protecting commands sent to server
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□ creating IRC masks based on nick/address for bans, ignores, etc.
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□ keeps list of channels, nicks, channel modes, bans, etc.
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□ keeps list of servers, server settings, irc networks, server
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reconnections and irc network splits
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□ redirection of commands’ replies
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□ lag detection
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□ ctcp support and flood protection
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□ Handles ignoring people
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• DCC
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□ DCC chat, send and get
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• FLOOD
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□ detects private or channel flooding and sends “flood” signal
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□ automatic ignoring when flooding
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• NOTIFYLIST
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□ handles notifylist
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IRC UI module
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** GUI modules
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• placing channels and queries in windows
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• nick completion
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• printing infomation of some events
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- all the rest of the functionality needed for a working client.
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** IRC module
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* CORE
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- IRC specific /commands
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- flood protecting commands sent to server
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- creating IRC masks based on nick/address for bans, ignores, etc.
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- keeps list of channels, nicks, channel modes, bans, etc.
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- keeps list of servers, server settings, irc networks,
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server reconnections and irc network splits
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- redirection of commands' replies
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- lag detection
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- ctcp support and flood protection
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- Handles ignoring people
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* DCC
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- DCC chat, send and get
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* FLOOD
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- detects private or channel flooding and sends "flood" signal
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- automatic ignoring when flooding
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* NOTIFYLIST
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- handles notifylist
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** IRC UI module
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- placing channels and queries in windows
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- nick completion
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- printing infomation of some events
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