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Don't set window's server yet at "server looking" stage, as everything isn't
initialized yet and some things could crash irssi. But this is rather nice feature actually, /disconnect and /server would work nicely before server is even being connected to .. i guess i should figure out a better way to do this, "server init" signal or something. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2835 dbcabf3a-b0e7-0310-adc4-f8d773084564
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@ -489,7 +489,7 @@ void window_bind_remove_unsticky(WINDOW_REC *window)
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}
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}
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static void sig_server_looking(SERVER_REC *server)
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static void sig_server_connected(SERVER_REC *server)
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{
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GSList *tmp;
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@ -609,8 +609,7 @@ void windows_init(void)
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settings_add_str("lookandfeel", "window_default_level", "NONE");
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read_settings();
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signal_add("server looking", (SIGNAL_FUNC) sig_server_looking);
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signal_add("server connected", (SIGNAL_FUNC) sig_server_looking);
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signal_add("server connected", (SIGNAL_FUNC) sig_server_connected);
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signal_add("server disconnected", (SIGNAL_FUNC) sig_server_disconnected);
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signal_add("server connect failed", (SIGNAL_FUNC) sig_server_disconnected);
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signal_add("setup changed", (SIGNAL_FUNC) read_settings);
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@ -621,8 +620,7 @@ void windows_deinit(void)
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if (daytag != -1) g_source_remove(daytag);
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if (daycheck == 1) signal_remove("print text", (SIGNAL_FUNC) sig_print_text);
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signal_remove("server looking", (SIGNAL_FUNC) sig_server_looking);
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signal_remove("server connected", (SIGNAL_FUNC) sig_server_looking);
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signal_remove("server connected", (SIGNAL_FUNC) sig_server_connected);
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signal_remove("server disconnected", (SIGNAL_FUNC) sig_server_disconnected);
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signal_remove("server connect failed", (SIGNAL_FUNC) sig_server_disconnected);
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signal_remove("setup changed", (SIGNAL_FUNC) read_settings);
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