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Try to choose better the window where we print when matching by level and
multiple windows have a match. Should fix problems with query windows with a default msgs window + /SET window_check_level_first ON. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@3002 dbcabf3a-b0e7-0310-adc4-f8d773084564
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@ -268,46 +268,66 @@ const char *window_get_active_name(WINDOW_REC *window)
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WINDOW_REC *window_find_level(void *server, int level)
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{
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GSList *tmp;
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WINDOW_REC *match;
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/* prefer active window if possible */
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if (active_win != NULL &&
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WINDOW_LEVEL_MATCH(active_win, server, level))
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return active_win;
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match = NULL;
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for (tmp = windows; tmp != NULL; tmp = tmp->next) {
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WINDOW_REC *rec = tmp->data;
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if (WINDOW_LEVEL_MATCH(rec, server, level))
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return rec;
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if (WINDOW_LEVEL_MATCH(rec, server, level)) {
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/* prefer windows without any items */
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if (rec->items == NULL)
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return rec;
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if (match == NULL)
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match = rec;
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else if (active_win == rec) {
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/* prefer active window over others */
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match = rec;
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}
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}
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}
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return NULL;
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return match;
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}
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WINDOW_REC *window_find_closest(void *server, const char *name, int level)
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{
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WINDOW_REC *window,*namewindow=NULL;
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WI_ITEM_REC *item;
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int i;
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/* match by name */
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item = name == NULL ? NULL :
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window_item_find(server, name);
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if (item != NULL) {
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namewindow = window_item_window(item);
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if (namewindow != NULL && ((namewindow->level & level) != 0 ||
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!settings_get_bool("window_check_level_first")))
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return namewindow;
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if (namewindow != NULL &&
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((namewindow->level & level) != 0 ||
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!settings_get_bool("window_check_level_first"))) {
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/* match, but if multiple windows have the same level
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we could be choosing a bad one here, eg.
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name=nick1 would get nick2's query instead of
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generic msgs window. */
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if (g_strcasecmp(name, item->visible_name) == 0)
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return namewindow;
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}
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}
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/* match by level */
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if (level != MSGLEVEL_HILIGHT)
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level &= ~(MSGLEVEL_HILIGHT | MSGLEVEL_NOHILIGHT);
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window = window_find_level(server, level);
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if (window != NULL) return window;
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/* prefer windows without items */
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for (i = 0; i < 2; i++) {
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/* match by level */
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if (level != MSGLEVEL_HILIGHT)
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level &= ~(MSGLEVEL_HILIGHT | MSGLEVEL_NOHILIGHT);
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window = window_find_level(server, level);
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if (window != NULL && (i == 1 || window->items == NULL))
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return window;
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/* match by level - ignore server */
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window = window_find_level(NULL, level);
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if (window != NULL) return window;
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/* match by level - ignore server */
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window = window_find_level(NULL, level);
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if (window != NULL && (i == 1 || window->items == NULL))
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return window;
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}
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/* still return item's window if we didnt find anything */
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if (namewindow != NULL) return namewindow;
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