2018-10-29 12:51:48 -04:00
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<base href='https://irssi.org/documentation/design/'>
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<h1>Design</h1>
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2020-03-16 16:39:33 -04:00
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<p>Irssi’s hierarchy is something like this:</p>
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2018-10-29 12:51:48 -04:00
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<pre class="repl" id="fig1"><code class="language-ascidia">
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sub1 sub2
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\ /
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xxx IRC COMMON ICQ yyy
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'----+-----:-----+----+----'
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GUI (gtk/gnome, qt/kde, text, none)
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sub1 sub2 |
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\ / |
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xxx IRC | COMMON ICQ yyy
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'----+-----+-----+----+----'
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COMMON UI
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sub1 sub2 |
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\ / |
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xxx IRC | ICQ yyy
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'----+-----+-----+----'
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CORE
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/
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lib-config
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</code></pre>
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<p>(IRC, ICQ, xxx and yyy are chat protocols ..)</p>
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<p>(sub1 and sub2 are submodules of IRC module, like DCC and flood protect)</p>
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<p>Chat protocols and frontends are kept in separate modules. Common UI
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and GUI modules also have the common parts which don’t know anything
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about the chat protocols. This should allow implementing modules to
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whatever chat protocols and with whatever frontends easily.</p>
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<h2 id="signals">Signals</h2>
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<p>Communication between different modules are done with “signals”. They are
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not related to UNIX signals in any way, you could more like think of them
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as “events” - which might be a better name for them, but I don’t really
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want to change it anymore :)</p>
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<p>So, you send signal with <code>signal_emit()</code> and it’s sent to all modules that
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have grabbed it by calling <code>signal_add()</code> in their init function. For
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example:</p>
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<div><div><pre><code>signal_emit("mysignal", 1, "hello");
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</code></pre></div></div>
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<p>Sends a “mysignal” function with one argument “hello” - before that, you
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should have grabbed the signal somewhere else with:</p>
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<div><div><pre><code>static void sig_mysignal(const char *arg1)
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{
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/* arg1 contains "hello" */
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}
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signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal);
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</code></pre></div></div>
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<p>There are three different <code>signal_add()</code> functions which you can use to
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specify if you want to grab the signal first, “normally” or last. You can
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also stop the signal from going any further.</p>
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<p>Emitting signal with it’s name creates a small overhead since it has to
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look up the signal’s numeric ID first, after which it looks up the signal
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structure. This is done because if you call a signal <em>really</em> often,
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it’s faster to find it with it’s numeric ID instead of the string. You
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can use <code>signal_get_uniq_id()</code> macro to convert the signal name into ID -
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you’ll have to do this only once! - and use <code>signal_emit_id()</code> to emit the
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signal. Don’t bother to do this unless your signal is sent (or could be
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sent) several times in a second.</p>
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<p>See <code>src/core/signals.h</code> for definition of the signal function, and
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signals.txt for a list of signals.</p>
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<h2 id="lib-config">lib-config</h2>
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<p>Irssi depends on this for reading and saving configuration.
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(created by me for irssi)</p>
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<h2 id="core-module">CORE module</h2>
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<p>Provides some functionality that all other modules can use:</p>
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<ul>
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<li>signal handling</li>
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<li>keeping list of settings</li>
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<li>keeping list of /commands</li>
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<li>keeping track of loaded modules</li>
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<li>networking functions (with nonblocking connects, IPv6 support)</li>
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<li>handles connecting to servers</li>
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<li>raw logging of server’s input/output data</li>
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<li>/EVAL support</li>
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<li>fgets() like function line_split() without any maximum line limits</li>
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<li>command line parameter handling</li>
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<li>miscellaneous useful little functions</li>
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<li>handles logging</li>
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</ul>
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<h2 id="common-ui-module">COMMON UI module</h2>
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<ul>
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<li>knows basics about windows and window items (=channels, queries, ..)</li>
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<li>printtext() - parsing texts and feeding it for GUI to print.</li>
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<li>themes</li>
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<li>translation tables</li>
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<li>text hilighting</li>
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<li>command history</li>
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<li>user interface (/commands) for CORE’s functionality</li>
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</ul>
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<h2 id="gui-modules">GUI modules</h2>
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<ul>
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<li>all the rest of the functionality needed for a working client.</li>
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</ul>
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<h2 id="irc-module">IRC module</h2>
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<ul>
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<li>CORE
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<ul>
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<li>IRC specific /commands</li>
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<li>flood protecting commands sent to server</li>
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<li>creating IRC masks based on nick/address for bans, ignores, etc.</li>
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<li>keeps list of channels, nicks, channel modes, bans, etc.</li>
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<li>keeps list of servers, server settings, irc networks,
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server reconnections and irc network splits</li>
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<li>redirection of commands’ replies</li>
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<li>lag detection</li>
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<li>ctcp support and flood protection</li>
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<li>Handles ignoring people</li>
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</ul>
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</li>
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<li>DCC
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<ul>
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<li>DCC chat, send and get</li>
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</ul>
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</li>
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<li>FLOOD
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<ul>
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<li>detects private or channel flooding and sends “flood” signal</li>
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<li>automatic ignoring when flooding</li>
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</ul>
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</li>
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<li>NOTIFYLIST
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<ul>
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<li>handles notifylist</li>
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</ul>
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</li>
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</ul>
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<h2 id="irc-ui-module">IRC UI module</h2>
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<ul>
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<li>placing channels and queries in windows</li>
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<li>nick completion</li>
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<li>printing infomation of some events</li>
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</ul>
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