mirror of
https://gitlab.xiph.org/xiph/icecast-server.git
synced 2024-11-03 04:17:17 -05:00
3c4816555e
svn path=/icecast/trunk/icecast/; revision=16440
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
// Icecast2win.cpp : Defines the class behaviors for the application.
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "Icecast2win.h"
|
|
#include "Icecast2winDlg.h"
|
|
|
|
extern "C" {
|
|
#include "xslt.h"
|
|
void initialize_subsystems(void);
|
|
void shutdown_subsystems(void);
|
|
}
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CIcecast2winApp
|
|
|
|
BEGIN_MESSAGE_MAP(CIcecast2winApp, CWinApp)
|
|
//{{AFX_MSG_MAP(CIcecast2winApp)
|
|
// NOTE - the ClassWizard will add and remove mapping macros here.
|
|
// DO NOT EDIT what you see in these blocks of generated code!
|
|
//}}AFX_MSG
|
|
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
|
|
END_MESSAGE_MAP()
|
|
|
|
#include "colors.h"
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CIcecast2winApp construction
|
|
|
|
CIcecast2winApp::CIcecast2winApp()
|
|
{
|
|
// TODO: add construction code here,
|
|
// Place all significant initialization in InitInstance
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// The one and only CIcecast2winApp object
|
|
|
|
CIcecast2winApp theApp;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CIcecast2winApp initialization
|
|
|
|
BOOL CIcecast2winApp::InitInstance()
|
|
{
|
|
AfxEnableControlContainer();
|
|
|
|
// Standard initialization
|
|
// If you are not using these features and wish to reduce the size
|
|
// of your final executable, you should remove from the following
|
|
// the specific initialization routines you do not need.
|
|
|
|
initialize_subsystems();
|
|
if (strlen(m_lpCmdLine) > 0) {
|
|
strcpy(m_configFile, m_lpCmdLine);
|
|
}
|
|
else {
|
|
strcpy(m_configFile, ".\\icecast.xml");
|
|
}
|
|
|
|
|
|
|
|
#ifdef _AFXDLL
|
|
Enable3dControls(); // Call this when using MFC in a shared DLL
|
|
#else
|
|
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
|
#endif
|
|
|
|
CIcecast2winDlg dlg;
|
|
m_pMainWnd = &dlg;
|
|
|
|
// SetDialogBkColor(BGCOLOR,TEXTCOLOR);
|
|
|
|
m_pIconList[0] = LoadIcon (MAKEINTRESOURCE(IDR_MAINFRAME));
|
|
|
|
int nResponse = dlg.DoModal();
|
|
if (nResponse == IDOK)
|
|
{
|
|
// TODO: Place code here to handle when the dialog is
|
|
// dismissed with OK
|
|
}
|
|
else if (nResponse == IDCANCEL)
|
|
{
|
|
// TODO: Place code here to handle when the dialog is
|
|
// dismissed with Cancel
|
|
}
|
|
|
|
// Since the dialog has been closed, return FALSE so that we exit the
|
|
// application, rather than start the application's message pump.
|
|
return FALSE;
|
|
}
|
|
|
|
int CIcecast2winApp::ExitInstance()
|
|
{
|
|
shutdown_subsystems();
|
|
return CWinApp::ExitInstance();
|
|
}
|