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icecast-server/win32/Icecast2win.h

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// Icecast2win.h : main header file for the ICECAST2WIN application
//
#if !defined(AFX_ICECAST2WIN_H__76A528C9_A424_4417_BFDF_0E556A9EE4F1__INCLUDED_)
#define AFX_ICECAST2WIN_H__76A528C9_A424_4417_BFDF_0E556A9EE4F1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CIcecast2winApp:
// See Icecast2win.cpp for the implementation of this class
//
class CIcecast2winApp : public CWinApp
{
public:
char m_configFile[1024];
HICON m_pIconList[2];
CIcecast2winApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CIcecast2winApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CIcecast2winApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
extern CIcecast2winApp theApp;
#endif // !defined(AFX_ICECAST2WIN_H__76A528C9_A424_4417_BFDF_0E556A9EE4F1__INCLUDED_)