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https://github.com/go-gitea/gitea.git
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60c5339042
* Graceful: Create callbacks to with contexts * Graceful: Say when Gitea is completely finished * Graceful: Git and Process within HammerTime Force all git commands to terminate at HammerTime Force all process commands to terminate at HammerTime Move almost all git processes to run as git Commands * Graceful: Always Hammer after Shutdown * ProcessManager: Add cancel functionality * Fix tests * Make sure that process.Manager.Kill() cancels * Make threadsafe access to Processes and remove own unused Kill * Remove cmd from the process manager as it is no longer used * the default context is the correct context * get rid of double till
171 lines
3.9 KiB
Go
171 lines
3.9 KiB
Go
// +build windows
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// Copyright 2019 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// This code is heavily inspired by the archived gofacebook/gracenet/net.go handler
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package graceful
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import (
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"context"
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"os"
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"strconv"
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"sync"
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"time"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/setting"
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"golang.org/x/sys/windows/svc"
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"golang.org/x/sys/windows/svc/debug"
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)
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var WindowsServiceName = "gitea"
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const (
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hammerCode = 128
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hammerCmd = svc.Cmd(hammerCode)
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acceptHammerCode = svc.Accepted(hammerCode)
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)
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type gracefulManager struct {
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ctx context.Context
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isChild bool
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lock *sync.RWMutex
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state state
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shutdown chan struct{}
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hammer chan struct{}
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terminate chan struct{}
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runningServerWaitGroup sync.WaitGroup
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createServerWaitGroup sync.WaitGroup
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terminateWaitGroup sync.WaitGroup
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}
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func newGracefulManager(ctx context.Context) *gracefulManager {
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manager := &gracefulManager{
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isChild: false,
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lock: &sync.RWMutex{},
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ctx: ctx,
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}
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manager.createServerWaitGroup.Add(numberOfServersToCreate)
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manager.Run()
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return manager
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}
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func (g *gracefulManager) Run() {
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g.setState(stateRunning)
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if skip, _ := strconv.ParseBool(os.Getenv("SKIP_MINWINSVC")); skip {
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return
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}
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run := svc.Run
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isInteractive, err := svc.IsAnInteractiveSession()
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if err != nil {
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log.Error("Unable to ascertain if running as an Interactive Session: %v", err)
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return
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}
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if isInteractive {
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run = debug.Run
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}
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go run(WindowsServiceName, g)
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}
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// Execute makes gracefulManager implement svc.Handler
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func (g *gracefulManager) Execute(args []string, changes <-chan svc.ChangeRequest, status chan<- svc.Status) (svcSpecificEC bool, exitCode uint32) {
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if setting.StartupTimeout > 0 {
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status <- svc.Status{State: svc.StartPending}
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} else {
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status <- svc.Status{State: svc.StartPending, WaitHint: uint32(setting.StartupTimeout / time.Millisecond)}
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}
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// Now need to wait for everything to start...
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if !g.awaitServer(setting.StartupTimeout) {
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return false, 1
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}
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// We need to implement some way of svc.AcceptParamChange/svc.ParamChange
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status <- svc.Status{
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State: svc.Running,
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Accepts: svc.AcceptStop | svc.AcceptShutdown | acceptHammerCode,
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}
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waitTime := 30 * time.Second
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loop:
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for {
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select {
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case <-g.ctx.Done():
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g.doShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown:
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g.doShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case hammerCode:
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g.doShutdown()
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g.doHammerTime(0 * time.Second)
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break loop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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}
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}
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status <- svc.Status{
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State: svc.StopPending,
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WaitHint: uint32(waitTime / time.Millisecond),
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}
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hammerLoop:
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for {
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select {
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown, hammerCmd:
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g.doHammerTime(0 * time.Second)
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break hammerLoop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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case <-g.hammer:
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break hammerLoop
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}
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}
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return false, 0
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}
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func (g *gracefulManager) RegisterServer() {
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g.runningServerWaitGroup.Add(1)
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}
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func (g *gracefulManager) awaitServer(limit time.Duration) bool {
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c := make(chan struct{})
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go func() {
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defer close(c)
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g.createServerWaitGroup.Wait()
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}()
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if limit > 0 {
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select {
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case <-c:
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return true // completed normally
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case <-time.After(limit):
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return false // timed out
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case <-g.IsShutdown():
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return false
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}
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} else {
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select {
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case <-c:
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return true // completed normally
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case <-g.IsShutdown():
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return false
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}
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}
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}
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