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bb0ff77e46
The recovery, API, Web and package frameworks all create their own HTML Renderers. This increases the memory requirements of Gitea unnecessarily with duplicate templates being kept in memory. Further the reloading framework in dev mode for these involves locking and recompiling all of the templates on each load. This will potentially hide concurrency issues and it is inefficient. This PR stores the templates renderer in the context and stores this context in the NormalRoutes, it then creates a fsnotify.Watcher framework to watch files. The watching framework is then extended to the mailer templates which were previously not being reloaded in dev. Then the locales are simplified to a similar structure. Fix #20210 Fix #20211 Fix #20217 Signed-off-by: Andrew Thornton <art27@cantab.net>
75 lines
2.2 KiB
Go
75 lines
2.2 KiB
Go
// Copyright 2016 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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//go:build !bindata
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package templates
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import (
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"html/template"
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"io/fs"
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"os"
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"path/filepath"
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texttmpl "text/template"
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"code.gitea.io/gitea/modules/setting"
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)
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var (
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subjectTemplates = texttmpl.New("")
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bodyTemplates = template.New("")
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)
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// GetAsset returns asset content via name
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func GetAsset(name string) ([]byte, error) {
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bs, err := os.ReadFile(filepath.Join(setting.CustomPath, name))
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if err != nil && !os.IsNotExist(err) {
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return nil, err
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} else if err == nil {
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return bs, nil
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}
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return os.ReadFile(filepath.Join(setting.StaticRootPath, name))
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}
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// walkTemplateFiles calls a callback for each template asset
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func walkTemplateFiles(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// GetTemplateAssetNames returns list of template names
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func GetTemplateAssetNames() []string {
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tmpls := getDirTemplateAssetNames(filepath.Join(setting.CustomPath, "templates"))
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tmpls2 := getDirTemplateAssetNames(filepath.Join(setting.StaticRootPath, "templates"))
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return append(tmpls, tmpls2...)
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}
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func walkMailerTemplates(callback func(path, name string, d fs.DirEntry, err error) error) error {
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if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
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return err
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}
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return nil
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}
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// BuiltinAsset will read the provided asset from the embedded assets
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// (This always returns os.ErrNotExist)
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func BuiltinAsset(name string) ([]byte, error) {
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return nil, os.ErrNotExist
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}
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// BuiltinAssetNames returns the names of the embedded assets
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// (This always returns nil)
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func BuiltinAssetNames() []string {
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return nil
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}
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