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mirror of https://github.com/go-gitea/gitea.git synced 2024-11-04 08:17:24 -05:00
gitea/modules/auth/sso/session.go
Lunny Xiao a1c9e8f266
Fix windows build error (#14263)
* fix build

* take flash error message back and fix more windows lint error

* performance optimization

* own step to check lint for windows

Co-authored-by: 6543 <6543@obermui.de>
2021-01-06 09:38:00 +08:00

49 lines
1.2 KiB
Go

// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package sso
import (
"net/http"
"code.gitea.io/gitea/models"
)
// Ensure the struct implements the interface.
var (
_ SingleSignOn = &Session{}
)
// Session checks if there is a user uid stored in the session and returns the user
// object for that uid.
type Session struct {
}
// Init does nothing as the Session implementation does not need to allocate any resources
func (s *Session) Init() error {
return nil
}
// Free does nothing as the Session implementation does not have to release any resources
func (s *Session) Free() error {
return nil
}
// IsEnabled returns true as this plugin is enabled by default and its not possible to disable
// it from settings.
func (s *Session) IsEnabled() bool {
return true
}
// VerifyAuthData checks if there is a user uid stored in the session and returns the user
// object for that uid.
// Returns nil if there is no user uid stored in the session.
func (s *Session) VerifyAuthData(req *http.Request, w http.ResponseWriter, store DataStore, sess SessionStore) *models.User {
user := SessionUser(sess)
if user != nil {
return user
}
return nil
}