mirror of
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* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix |
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assetfs.go | ||
doc.go | ||
LICENSE | ||
README.md |
go-bindata-assetfs
Serve embedded files from jteeuwen/go-bindata with net/http
.
Installation
Install with
$ go get github.com/jteeuwen/go-bindata/...
$ go get github.com/elazarl/go-bindata-assetfs/...
Creating embedded data
Usage is identical to jteeuwen/go-bindata usage,
instead of running go-bindata
run go-bindata-assetfs
.
The tool will create a bindata_assetfs.go
file, which contains the embedded data.
A typical use case is
$ go-bindata-assetfs data/...
Using assetFS in your code
The generated file provides an assetFS()
function that returns a http.Filesystem
wrapping the embedded files. What you usually want to do is:
http.Handle("/", http.FileServer(assetFS()))
This would run an HTTP server serving the embedded files.
Without running binary tool
You can always just run the go-bindata
tool, and then
use
import "github.com/elazarl/go-bindata-assetfs"
...
http.Handle("/",
http.FileServer(
&assetfs.AssetFS{Asset: Asset, AssetDir: AssetDir, AssetInfo: AssetInfo, Prefix: "data"}))
to serve files embedded from the data
directory.