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// Copyright 2019 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package graceful
import (
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"context"
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"sync"
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"time"
"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/process"
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"code.gitea.io/gitea/modules/setting"
)
type state uint8
const (
stateInit state = iota
stateRunning
stateShuttingDown
stateTerminate
)
// There are three places that could inherit sockets:
//
// * HTTP or HTTPS main listener
// * HTTP redirection fallback
// * SSH
//
// If you add an additional place you must increment this number
// and add a function to call manager.InformCleanup if it's not going to be used
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const numberOfServersToCreate = 4
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// Manager represents the graceful server manager interface
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var manager * Manager
var initOnce = sync . Once { }
// GetManager returns the Manager
func GetManager ( ) * Manager {
InitManager ( context . Background ( ) )
return manager
}
// InitManager creates the graceful manager in the provided context
func InitManager ( ctx context . Context ) {
initOnce . Do ( func ( ) {
manager = newGracefulManager ( ctx )
// Set the process default context to the HammerContext
process . DefaultContext = manager . HammerContext ( )
} )
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}
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// WithCallback is a runnable to call when the caller has finished
type WithCallback func ( callback func ( ) )
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// RunnableWithShutdownFns is a runnable with functions to run at shutdown and terminate
// After the callback to atShutdown is called and is complete, the main function must return.
// Similarly the callback function provided to atTerminate must return once termination is complete.
// Please note that use of the atShutdown and atTerminate callbacks will create go-routines that will wait till their respective signals
// - users must therefore be careful to only call these as necessary.
// If run is not expected to run indefinitely RunWithShutdownChan is likely to be more appropriate.
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type RunnableWithShutdownFns func ( atShutdown , atTerminate func ( func ( ) ) )
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// RunWithShutdownFns takes a function that has both atShutdown and atTerminate callbacks
// After the callback to atShutdown is called and is complete, the main function must return.
// Similarly the callback function provided to atTerminate must return once termination is complete.
// Please note that use of the atShutdown and atTerminate callbacks will create go-routines that will wait till their respective signals
// - users must therefore be careful to only call these as necessary.
// If run is not expected to run indefinitely RunWithShutdownChan is likely to be more appropriate.
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func ( g * Manager ) RunWithShutdownFns ( run RunnableWithShutdownFns ) {
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g . runningServerWaitGroup . Add ( 1 )
defer g . runningServerWaitGroup . Done ( )
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defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunWithShutdownFns: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
g . doShutdown ( )
}
} ( )
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run ( func ( atShutdown func ( ) ) {
g . lock . Lock ( )
defer g . lock . Unlock ( )
g . toRunAtShutdown = append ( g . toRunAtShutdown ,
func ( ) {
defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunWithShutdownFns: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
g . doShutdown ( )
}
} ( )
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atShutdown ( )
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} )
} , func ( atTerminate func ( ) ) {
g . RunAtTerminate ( atTerminate )
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} )
}
// RunnableWithShutdownChan is a runnable with functions to run at shutdown and terminate.
// After the atShutdown channel is closed, the main function must return once shutdown is complete.
// (Optionally IsHammer may be waited for instead however, this should be avoided if possible.)
// The callback function provided to atTerminate must return once termination is complete.
// Please note that use of the atTerminate function will create a go-routine that will wait till terminate - users must therefore be careful to only call this as necessary.
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type RunnableWithShutdownChan func ( atShutdown <- chan struct { } , atTerminate WithCallback )
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// RunWithShutdownChan takes a function that has channel to watch for shutdown and atTerminate callbacks
// After the atShutdown channel is closed, the main function must return once shutdown is complete.
// (Optionally IsHammer may be waited for instead however, this should be avoided if possible.)
// The callback function provided to atTerminate must return once termination is complete.
// Please note that use of the atTerminate function will create a go-routine that will wait till terminate - users must therefore be careful to only call this as necessary.
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func ( g * Manager ) RunWithShutdownChan ( run RunnableWithShutdownChan ) {
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g . runningServerWaitGroup . Add ( 1 )
defer g . runningServerWaitGroup . Done ( )
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defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunWithShutdownChan: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
g . doShutdown ( )
}
} ( )
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run ( g . IsShutdown ( ) , func ( atTerminate func ( ) ) {
g . RunAtTerminate ( atTerminate )
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} )
}
// RunWithShutdownContext takes a function that has a context to watch for shutdown.
// After the provided context is Done(), the main function must return once shutdown is complete.
// (Optionally the HammerContext may be obtained and waited for however, this should be avoided if possible.)
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func ( g * Manager ) RunWithShutdownContext ( run func ( context . Context ) ) {
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g . runningServerWaitGroup . Add ( 1 )
defer g . runningServerWaitGroup . Done ( )
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defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunWithShutdownContext: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
g . doShutdown ( )
}
} ( )
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run ( g . ShutdownContext ( ) )
}
// RunAtTerminate adds to the terminate wait group and creates a go-routine to run the provided function at termination
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func ( g * Manager ) RunAtTerminate ( terminate func ( ) ) {
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g . terminateWaitGroup . Add ( 1 )
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g . lock . Lock ( )
defer g . lock . Unlock ( )
g . toRunAtTerminate = append ( g . toRunAtTerminate ,
func ( ) {
defer g . terminateWaitGroup . Done ( )
defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunAtTerminate: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
}
} ( )
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terminate ( )
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} )
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}
// RunAtShutdown creates a go-routine to run the provided function at shutdown
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func ( g * Manager ) RunAtShutdown ( ctx context . Context , shutdown func ( ) ) {
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g . lock . Lock ( )
defer g . lock . Unlock ( )
g . toRunAtShutdown = append ( g . toRunAtShutdown ,
func ( ) {
defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunAtShutdown: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
}
} ( )
select {
case <- ctx . Done ( ) :
return
default :
shutdown ( )
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}
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} )
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}
// RunAtHammer creates a go-routine to run the provided function at shutdown
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func ( g * Manager ) RunAtHammer ( hammer func ( ) ) {
g . lock . Lock ( )
defer g . lock . Unlock ( )
g . toRunAtHammer = append ( g . toRunAtHammer ,
func ( ) {
defer func ( ) {
if err := recover ( ) ; err != nil {
log . Critical ( "PANIC during RunAtHammer: %v\nStacktrace: %s" , err , log . Stack ( 2 ) )
}
} ( )
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hammer ( )
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} )
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}
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func ( g * Manager ) doShutdown ( ) {
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if ! g . setStateTransition ( stateRunning , stateShuttingDown ) {
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g . DoImmediateHammer ( )
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return
}
g . lock . Lock ( )
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g . shutdownCtxCancel ( )
for _ , fn := range g . toRunAtShutdown {
go fn ( )
}
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g . lock . Unlock ( )
if setting . GracefulHammerTime >= 0 {
go g . doHammerTime ( setting . GracefulHammerTime )
}
go func ( ) {
g . WaitForServers ( )
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// Mop up any remaining unclosed events.
g . doHammerTime ( 0 )
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<- time . After ( 1 * time . Second )
g . doTerminate ( )
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g . WaitForTerminate ( )
g . lock . Lock ( )
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g . doneCtxCancel ( )
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g . lock . Unlock ( )
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} ( )
}
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func ( g * Manager ) doHammerTime ( d time . Duration ) {
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time . Sleep ( d )
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g . lock . Lock ( )
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select {
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case <- g . hammerCtx . Done ( ) :
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default :
log . Warn ( "Setting Hammer condition" )
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g . hammerCtxCancel ( )
for _ , fn := range g . toRunAtHammer {
go fn ( )
}
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}
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g . lock . Unlock ( )
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}
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func ( g * Manager ) doTerminate ( ) {
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if ! g . setStateTransition ( stateShuttingDown , stateTerminate ) {
return
}
g . lock . Lock ( )
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select {
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case <- g . terminateCtx . Done ( ) :
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default :
log . Warn ( "Terminating" )
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g . terminateCtxCancel ( )
for _ , fn := range g . toRunAtTerminate {
go fn ( )
}
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}
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g . lock . Unlock ( )
}
// IsChild returns if the current process is a child of previous Gitea process
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func ( g * Manager ) IsChild ( ) bool {
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return g . isChild
}
// IsShutdown returns a channel which will be closed at shutdown.
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
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func ( g * Manager ) IsShutdown ( ) <- chan struct { } {
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return g . shutdownCtx . Done ( )
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}
// IsHammer returns a channel which will be closed at hammer
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
// Servers running within the running server wait group should respond to IsHammer
// if not shutdown already
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func ( g * Manager ) IsHammer ( ) <- chan struct { } {
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return g . hammerCtx . Done ( )
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}
// IsTerminate returns a channel which will be closed at terminate
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
// IsTerminate will only close once all running servers have stopped
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func ( g * Manager ) IsTerminate ( ) <- chan struct { } {
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return g . terminateCtx . Done ( )
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}
// ServerDone declares a running server done and subtracts one from the
// running server wait group. Users probably do not want to call this
// and should use one of the RunWithShutdown* functions
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func ( g * Manager ) ServerDone ( ) {
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g . runningServerWaitGroup . Done ( )
}
// WaitForServers waits for all running servers to finish. Users should probably
// instead use AtTerminate or IsTerminate
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func ( g * Manager ) WaitForServers ( ) {
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g . runningServerWaitGroup . Wait ( )
}
// WaitForTerminate waits for all terminating actions to finish.
// Only the main go-routine should use this
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func ( g * Manager ) WaitForTerminate ( ) {
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g . terminateWaitGroup . Wait ( )
}
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func ( g * Manager ) getState ( ) state {
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g . lock . RLock ( )
defer g . lock . RUnlock ( )
return g . state
}
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func ( g * Manager ) setStateTransition ( old , new state ) bool {
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if old != g . getState ( ) {
return false
}
g . lock . Lock ( )
if g . state != old {
g . lock . Unlock ( )
return false
}
g . state = new
g . lock . Unlock ( )
return true
}
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func ( g * Manager ) setState ( st state ) {
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g . lock . Lock ( )
defer g . lock . Unlock ( )
g . state = st
}
// InformCleanup tells the cleanup wait group that we have either taken a listener
// or will not be taking a listener
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func ( g * Manager ) InformCleanup ( ) {
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g . createServerWaitGroup . Done ( )
}
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// Done allows the manager to be viewed as a context.Context, it returns a channel that is closed when the server is finished terminating
func ( g * Manager ) Done ( ) <- chan struct { } {
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return g . doneCtx . Done ( )
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}
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// Err allows the manager to be viewed as a context.Context done at Terminate
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func ( g * Manager ) Err ( ) error {
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return g . doneCtx . Err ( )
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}
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// Value allows the manager to be viewed as a context.Context done at Terminate
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func ( g * Manager ) Value ( key interface { } ) interface { } {
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return g . doneCtx . Value ( key )
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}
// Deadline returns nil as there is no fixed Deadline for the manager, it allows the manager to be viewed as a context.Context
func ( g * Manager ) Deadline ( ) ( deadline time . Time , ok bool ) {
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return g . doneCtx . Deadline ( )
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}