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gitea/vendor/github.com/urfave/cli/flag_uint.go

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package cli
import (
"flag"
"fmt"
"strconv"
)
// UintFlag is a flag with type uint
type UintFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value uint
Destination *uint
}
// String returns a readable representation of this value
// (for usage defaults)
func (f UintFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f UintFlag) GetName() string {
return f.Name
}
// IsRequired returns whether or not the flag is required
func (f UintFlag) IsRequired() bool {
return f.Required
}
// TakesValue returns true of the flag takes a value, otherwise false
func (f UintFlag) TakesValue() bool {
return true
}
// GetUsage returns the usage string for the flag
func (f UintFlag) GetUsage() string {
return f.Usage
}
// Apply populates the flag given the flag set and environment
// Ignores errors
func (f UintFlag) Apply(set *flag.FlagSet) {
_ = f.ApplyWithError(set)
}
// ApplyWithError populates the flag given the flag set and environment
func (f UintFlag) ApplyWithError(set *flag.FlagSet) error {
if envVal, ok := flagFromFileEnv(f.FilePath, f.EnvVar); ok {
envValInt, err := strconv.ParseUint(envVal, 0, 64)
if err != nil {
return fmt.Errorf("could not parse %s as uint value for flag %s: %s", envVal, f.Name, err)
}
f.Value = uint(envValInt)
}
eachName(f.Name, func(name string) {
if f.Destination != nil {
set.UintVar(f.Destination, name, f.Value, f.Usage)
return
}
set.Uint(name, f.Value, f.Usage)
})
return nil
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f UintFlag) GetValue() string {
return fmt.Sprintf("%d", f.Value)
}
// Uint looks up the value of a local UintFlag, returns
// 0 if not found
func (c *Context) Uint(name string) uint {
return lookupUint(name, c.flagSet)
}
// GlobalUint looks up the value of a global UintFlag, returns
// 0 if not found
func (c *Context) GlobalUint(name string) uint {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupUint(name, fs)
}
return 0
}
func lookupUint(name string, set *flag.FlagSet) uint {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return uint(parsed)
}
return 0
}