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135 lines
4.6 KiB
C
135 lines
4.6 KiB
C
#ifndef EL__ECMASCRIPT_ECMASCRIPT_H
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#define EL__ECMASCRIPT_ECMASCRIPT_H
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/* This is a trivial ECMAScript driver. All your base are belong to pasky. */
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/* In the future you will get DOM, a complete ECMAScript interface and free
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* plasm displays for everyone. */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef CONFIG_ECMASCRIPT
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#include <jsapi.h>
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#include "main/module.h"
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#include "util/time.h"
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//#define ECMASCRIPT_DEBUG 1
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#ifdef ECMASCRIPT_DEBUG
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#include <stdio.h>
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#endif
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struct form_state;
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struct form_view;
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struct string;
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struct terminal;
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struct uri;
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struct view_state;
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struct ecmascript_interpreter {
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struct view_state *vs;
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void *backend_data;
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/* Nesting level of calls to backend functions. When this is
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* nonzero, there are references to backend_data in the C
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* stack, so it is not safe to free the data yet. */
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int backend_nesting;
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/* Used by document.write() */
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struct string *ret;
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/* The code evaluated by setTimeout() */
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struct string code;
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struct heartbeat *heartbeat;
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/* This is a cross-rerenderings accumulator of
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* @document.onload_snippets (see its description for juicy details).
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* They enter this list as they continue to appear there, and they
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* never leave it (so that we can always find from where to look for
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* any new snippets in document.onload_snippets). Instead, as we
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* go through the list we maintain a pointer to the last processed
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* entry. */
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LIST_OF(struct string_list_item) onload_snippets;
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struct string_list_item *current_onload_snippet;
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/* ID of the {struct document} where those onload_snippets belong to.
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* It is kept at 0 until it is definitively hard-attached to a given
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* final document. Then if we suddenly appear with this structure upon
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* a document with a different ID, we reset the state and start with a
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* fresh one (normally, that does not happen since reloading sets
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* ecmascript_fragile, but it can happen i.e. when the urrent document
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* is reloaded in another tab and then you just cause the current tab
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* to redraw. */
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unsigned int onload_snippets_cache_id;
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void *ac;
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void *ac2;
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void *document_obj;
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void *location_obj;
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JS::RootedValue fun;
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bool changed;
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};
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/* Why is the interpreter bound to {struct view_state} instead of {struct
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* document}? That's easy, because the script won't raid just inside of the
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* document, but it will also want to generate pop-up boxes, adjust form
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* contents (which is doc_view-specific) etc. Of course the cons are that we
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* need to wait with any javascript code execution until we get bound to the
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* view_state through document_view - that means we are going to re-render the
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* document if it contains a <script> area full of document.write()s. And why
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* not bound the interpreter to {struct document_view} then? Because it is
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* reset for each rerendering, and it sucks to do all the magic to preserve the
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* interpreter over the rerenderings (we tried). */
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int ecmascript_check_url(char *url, char *frame);
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void ecmascript_free_urls(struct module *module);
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struct ecmascript_interpreter *ecmascript_get_interpreter(struct view_state*vs);
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void ecmascript_put_interpreter(struct ecmascript_interpreter *interpreter);
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int ecmascript_get_interpreter_count(void);
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void ecmascript_detach_form_view(struct form_view *fv);
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void ecmascript_detach_form_state(struct form_state *fs);
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void ecmascript_moved_form_state(struct form_state *fs);
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void ecmascript_reset_state(struct view_state *vs);
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void ecmascript_eval(struct ecmascript_interpreter *interpreter, struct string *code, struct string *ret);
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char *ecmascript_eval_stringback(struct ecmascript_interpreter *interpreter, struct string *code);
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/* Returns -1 if undefined. */
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int ecmascript_eval_boolback(struct ecmascript_interpreter *interpreter, struct string *code);
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/* Takes line with the syntax javascript:<ecmascript code>. Activated when user
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* follows a link with this synstax. */
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void ecmascript_protocol_handler(struct session *ses, struct uri *uri);
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void ecmascript_timeout_dialog(struct terminal *term, int max_exec_time);
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void ecmascript_set_action(char **action, char *string);
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void ecmascript_set_timeout(struct ecmascript_interpreter *interpreter, char *code, int timeout);
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void ecmascript_set_timeout2(struct ecmascript_interpreter *interpreter, JS::HandleValue f, int timeout);
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int get_ecmascript_enable(struct ecmascript_interpreter *interpreter);
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void check_for_rerender(struct ecmascript_interpreter *interpreter, const char* text);
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void toggle_ecmascript(struct session *ses);
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extern char *console_error_filename;
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extern char *console_log_filename;
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extern char *local_storage_filename;
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extern int local_storage_ready;
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extern struct module ecmascript_module;
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#endif
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#endif
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