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300 lines
12 KiB
Plaintext
Color Models
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The purpose of this document is to collect thoughts and ideas on how to mix and
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adjust fore- and background colors to improve readability of pages.
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Motivation
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----------
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ELinks already provides a mean to configure and adjust color combinations to
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maximize readability. We would like to extend this capability to also include
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the newly added 256 color mode.
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For 16 colors, the adjustment is done by doing a few lookups in a hard coded
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color table. This is fine when there are only 16 * 8 fore- and background
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combinations but would probably be too painful for 256 * 256 combinations. Also,
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the hard-coded table - although doing a good job - does not leave much up for the
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users preferences. So the second goal is to also make the adjustment more
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configurable so people with color deficiencies can tune the rendering to their
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needs.
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Ideas
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-----
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Partial sight, aging and congenital color deficits all produce changes in
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perception that reduce the visual effectiveness of certain color combinations.
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Two colors that contrast sharply to someone with normal vision may be far less
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distinguishable to someone with a visual disorder. It is important to appreciate
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that it is the contrast of colors one against another that makes them more or
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less discernible rather than the individual colors themselves.
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I.e., the current allow/forbid dark on black colors will be really simple and far
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more universal. Zas is currently researching about rules to preserve page
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readability by eliminating bad colors combinations (like dark red on dark red
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or even primary red / primary blue, yellow on white, green on grey, ...). One
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cool side effect is that we can adapt a color model to take in account some
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user's visual deficiencies (e.g., rule like "do not use red colors at all", "forbid
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orange on red", ...) Another color model may take in account screen environment:
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"ensure very high lightness contrast".
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Algorithms for determining bad color combinations
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-------------------------------------------------
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Zas has some ideas about that: there's no "algorithm" to determine bad color
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combos, but many experiences, so we'll use common sense (i.e., low lightness
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contrast, similar colors, white/bright yellow, and more...).
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Algorithms for finding the nearest good color combination
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---------------------------------------------------------
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This all comes down to applying what ever constraints the user desires:
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1. given a back- and foreground color pair of RGB colors,
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2. check if it satisfies all the constraints; if not, make a new couple obtained
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by successive constraint satisfaction.
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In some cases, one or more constraints can't be satisfied. For solving that, we
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just need notions like "hard" / "strong" and "soft" / "weak" constraints.
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Example
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-------
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hard constraint 1 = "no red"
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hard constraint 2 = "lightness contrast > 50%"
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hard constraint 3 = "saturation < 90%"
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soft constraint 1 = "different hues for fg and bg"
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soft constraint 2 = "foreground darker than background"
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soft constraint 3 = "no green foreground on blue background"
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Starting with (bg, fg) = (H=red L=70% S=100%; H=blue L=40% S=95%)
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hc1 is not satisfied because fg is red, so we just need to move fg away from
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red.
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1. hc2 is satisfied.
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2. hc3 is not satisfied: red and blue are fully saturated.
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3. sc1 is satisfied.
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4. sc2 is not satisfied: fg is lighter than bg; so move fg away
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from lightness, and move bg away from darkness.
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5. sc3 is satisfied
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So we have 2 constraints to satisfy, but while doing this we should not make
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other unsatisfied.
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Let's try:
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Sort constraints related to hue, lightness and saturation:
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hue: hc1, sc1, sc3
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lightness: hc2, sc2
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saturation: hc3
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- Hue constraints satisfaction:
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A) Nearest not red hue from fg is either green or blue (simpler for now), let
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choose randomly one: green.
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Now hc1 is satisfied, sc1 too, and sc3 is not.
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B) Move fg away from green and red: fg is now blue.
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Now hc1 is satisfied, sc1 is not, and sc3 is.
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C) Since we can't satisfy all constraints, reiterate,
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going back to A). Let move initial fg from red to blue instead of green.
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Now hc1 is satisfied, sc1 is not, and sc3 too.
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D) We cannot satisfy hc1 and sc1. Since sc1 is a soft constraint,
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just ignore it and continue.
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Finally we have (fg, bg) = (H=blue L=70% S=100%; H=blue L=40% S=95%)
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- Lightness constraints satisfaction:
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E) hc2 can be satisfied by either increasing lightness of fg or darkness of bg.
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We choose to change fg (randomly):
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(fg, bg) = (H=blue L=90% S=100%; H=blue L=40% S=95%)
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F) sc2 can be satisfied by swapping fg an bg lightness:
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(fg, bg) = (H=blue L=40% S=100%; H=blue L=90% S=95%)
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- Saturation constraints:
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G) hc3 can be satisfied by decreasing fg and bg saturation values:
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(fg, bg) = (H=blue L=40% S=89%; H=blue L=90% S=89%)
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This last couple satisfies all constraints, so we are done ;)
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How to cache the result and integrate it with the current color system
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----------------------------------------------------------------------
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In the previous example, we supposed we were using a true color palette, but in
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the most cases, we have a limited number of usable colors.
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We need to convert (fg, bg) to the nearest available color _before_ constraints
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satisfaction and at each step of it.
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When a valid transformation has been found we cache the initial (fg, bg) and the
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result, and because we can't cache all combos we need to limit cache size to a
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reasonable value and, sometimes, recalculate.
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Maybe if the calculations will be really heavy, we can save/restore the combinations
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to file (~/.elinks/colorhist ;) from session to session.
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How to make the configuration easy but still powerful
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-----------------------------------------------------
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User should be able to describe what he wants or not, so let's try to have our
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own color-constraint interpreter:
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One constraint is either hard or soft; it applies to fg, bg or both, and affects
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either hue, lightness or saturation.
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Hue unit is either a name (e.g., red) or an angle interval (e.g., for red, [0,30])
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Lightness and saturation units are a percentage, 0-100%.
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We'll use only integers values on the user side because it's simpler to handle.
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Operators are either ! or no, < or lt, > or gt, = or eq, <= or lte, >= or
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gte, != or ne, >< or hue differences (human sense).
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Referring to hue, lighness and saturation is done by using these names or H, L,
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S.
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Referring to fg or bg is possible by using fg or ^, bg or _.
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Delta is expressed by / or delta
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Conditional is ':'
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hard constraint 1 = "no red" => "hue no red" == "H![0,30]"
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hard constraint 2 = "lightness contrast > 50%" => "L delta gt 50"
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hard constraint 3 = "saturation < 90%" => "saturation < 90"
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soft constraint 1 = "different hues for fg and bg" => "hue fg >< bg"
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soft constraint 2 = "foreground darker than background" => "L fg < bg"
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soft constraint 3 = "no green foreground on blue background" =>
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"H bg eq blue: fg ne green"
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Hmmm, not perfect at all, but it's a start.
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Maybe the option system can be made to handle it even though it might not be optimal.
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[-]- Color model
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| +-- Enable
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| +-- Cache size
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| [-]- Hard/Strong
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| | [-]- Hue constraints
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| | | +- Red (0 or 1 whether to allow this color)
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| | | : (the basic colors of the color wheel)
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| | [-]- Lightness constraints
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| | | +- Minimum contrast
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| | | +- Maximum contrast
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| | [-]- Saturation constraints
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| | +- Minimum saturation
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| | +- Maximum saturation
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| [+]- Soft/Weak
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Rather hostile but quite usable for testing.
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Including text attributes in the color model
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--------------------------------------------
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Hmmm, since we use colors to render text attributes, I (zas) think we need to
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integrate them in the process.
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E.g., italics are rendered by color, so let the user tells which color to use.
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A (bg, fg, type) triplet can be used for that. In constraint definition, we'll
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have H, S, L and type (T) variables.
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Type is (link|normal) and/or italic and/or bold and/or underline and/or
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(subscript|supscript) etc...
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Note link is not a text attribute (in the terminal sense of it); that's all the
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magic.
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Also note that the attribute enhancement should be fully optional.
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In the solution we'll have (bg, fg, attributes), where bg and fg are colors.
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Attributes are the ones supported by displaying device (i.e. normal bold underline
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for now).
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So constraints will take the form of:
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link hue != blue : link hue = blue, link attr = bold
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link hue >< italic hue
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fg hue in !red
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fg lightness > bg lightness
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!(fg hue == yellow && bg hue == white)
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fg hue >< bg hue
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fg saturation < 90%
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bg saturation < 90%
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Hey, this language is better than the one before ;)
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More about hues, or "what is red?":
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Defining hues is not as easy it seems; the main problem here is to know what
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we talk about when using the red name.
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Where is the start and the end of red? Applying the KISS principle, let's say that in the HLS
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system, S < H < E, where S is the starting hue and E the ending one.
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For each hue we want to express let use a similar non-overlapping interval.
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Take a circle and divide it in 3 parts for the primary hues, RGB:
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Make R starts at 0 (hmm, in HLS it's not exactly the case, but NM).
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Red is [0, 1*360/3[ (no, not a typo, 120 is not red)
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Green is [1*360/3, 2*360/3[
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Blue is [2*360/3, 0[
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It will be convenient to have intermediate hues between red and green ;)
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So just let divide by a value greater than 3, and name each part.
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Using 12 subdivisions seems to be sufficient since we want to keep it simple.
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Each subdivision should be equal but it may not reflect reality of human color
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perception; using "uniform" color models instead of HLS may help here.
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Implementation
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--------------
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There is some sample code for RGB <-> HSL conversion posted to the elinks-dev
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mailing list. It is expected to be merged to CVS when the color model itself
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implementation draws nearer.
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Availability
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------------
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The color model idea sounds great. However, its usability is probably rather
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limited and most users could live fine without it (that is not to dispute that
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it can prove to be unique and invaluable for others). Thus, it should be fully
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optional both at compile time and runtime.
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It should still be possible to use only the original 16 colors fg_color xlat
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table (which is so trivial that its inclusion probably need not be configurable
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at compile time) because its value is indisputably greater by orders of
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magnitude for the whole (or most of the) scale of users - the approximation to
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16 colors is so imprecise that the result is too often far from what the page
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author intended. Pasky believes that the 256 colors already provide much
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preciser transformation of the RGB triplet and thus it is quite unlikely the
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color combinations shown would differ dramatically from the intended look.
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Jonas: I agree that the color adjustment should be optional like the current
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one. Especially since the development of this will probably require quite a lot
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of tuning before being really usable. In the future, with some kind of CSS
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implementation, the user will have a further possibility to override any unreadable
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styling. Whether this kind of fix-up will still be necessary only time will show.
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Anyway since even 256 colors are pretty limited
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Of course some people want to always force readability over the Web page's
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author color choice (there is some really sick stuff color-wise around the Web,
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and of course there are the "secret" black-on-black or white-on-white texts ;-),
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and people with all sorts of color disabilities (which are quite frequent in the
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population, AFAIK). This would be a killer feature for them and that is the
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reason why Pasky thinks that the compile-time option for including of the color
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models implementation should be by default enabled. Pasky is still not sure
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whether the color models should be by default enabled or disabled at
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runtime; pros and cons welcomed.
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Further reading
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---------------
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Below are listed links to documents that have inspired this work.
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http://citeseer.nj.nec.com/macintyre91constraintbased.html
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Selecting harmonious colors for traditional window systems can be a
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difficult and frustrating endeavor....
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http://130.113.54.154/~monger/hsl-rgb.html
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Conversion algorithms for these color spaces are originally from the
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book Fundamentals of Interactive Computer Graphics by Foley and van Dam
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(c 1982, Addison-Wesley).
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http://www.lighthouse.org/color_contrast.htm
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Basic introduction to usage of HSL colors.
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vim: textwidth=80
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