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Support for double-width glyphs in DOM renderer
Removed duplicate code for UTF-8 in DOM renderer. Modified DOM renderer to correctly displaying multi-width glyphs.
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5561437629
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@ -250,11 +250,11 @@ render_dom_line(struct dom_renderer *renderer, struct screen_char *template,
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struct document *document = renderer->document;
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struct document *document = renderer->document;
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struct conv_table *convert = renderer->convert_table;
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struct conv_table *convert = renderer->convert_table;
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enum convert_string_mode mode = renderer->convert_mode;
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enum convert_string_mode mode = renderer->convert_mode;
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int x, charlen;
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#ifdef CONFIG_UTF_8
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#ifdef CONFIG_UTF_8
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int utf8 = document->options.utf8;
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int utf8 = document->options.utf8;
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unsigned char *end, *text;
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unsigned char *end;
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#endif /* CONFIG_UTF_8 */
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#endif /* CONFIG_UTF_8 */
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int x;
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assert(renderer && template && string && length);
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assert(renderer && template && string && length);
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@ -271,14 +271,14 @@ render_dom_line(struct dom_renderer *renderer, struct screen_char *template,
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add_search_node(renderer, length);
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add_search_node(renderer, length);
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#ifdef CONFIG_UTF_8
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#ifdef CONFIG_UTF_8
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if (utf8) goto utf_8;
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end = string + length;
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#endif /* CONFIG_UTF_8 */
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#endif /* CONFIG_UTF_8 */
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for (x = 0; x < length; x++, renderer->canvas_x++) {
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for (x = 0, charlen = 1; x < length;x += charlen, renderer->canvas_x++) {
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unsigned char data = string[x];
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unsigned char *text = &string[x];
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/* This is mostly to be able to break out so the indentation
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/* This is mostly to be able to break out so the indentation
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* level won't get to high. */
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* level won't get to high. */
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switch (data) {
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switch (*text) {
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case ASCII_TAB:
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case ASCII_TAB:
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{
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{
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int tab_width = 7 - (X(renderer) & 7);
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int tab_width = 7 - (X(renderer) & 7);
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@ -293,52 +293,33 @@ render_dom_line(struct dom_renderer *renderer, struct screen_char *template,
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* ``main loop'' add the actual tab char. */
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* ``main loop'' add the actual tab char. */
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for (; tab_width-- > 0; renderer->canvas_x++)
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for (; tab_width-- > 0; renderer->canvas_x++)
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copy_screen_chars(POS(renderer), template, 1);
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copy_screen_chars(POS(renderer), template, 1);
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charlen = 1;
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break;
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break;
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}
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}
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default:
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default:
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template->data = isscreensafe(data) ? data : '.';
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}
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copy_screen_chars(POS(renderer), template, 1);
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}
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#ifdef CONFIG_UTF_8
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#ifdef CONFIG_UTF_8
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goto end;
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if (utf8) {
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utf_8:
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unicode_val_T data;
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end = string + length;
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charlen = utf8charlen(text);
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for (text = string; text < end; renderer->canvas_x++) {
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data = utf_8_to_unicode(&text, end);
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unsigned char data = *text;
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unicode_val_T d2;
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/* This is mostly to be able to break out so the indentation
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template->data = (uint16_t)data;
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* level won't get to high. */
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switch (data) {
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case ASCII_TAB:
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{
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int tab_width = 7 - (X(renderer) & 7);
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int width = WIDTH(renderer, end - text + tab_width);
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template->data = ' ';
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if (unicode_to_cell(data) == 2) {
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copy_screen_chars(POS(renderer),
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template, 1);
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if (!realloc_line(document, width, Y(renderer)))
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X(renderer)++;
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break;
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template->data = UCS_NO_CHAR;
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}
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/* Only loop over the expanded tab chars and let the
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} else
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* ``main loop'' add the actual tab char. */
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#endif /* CONFIG_UTF_8 */
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for (; tab_width-- > 0; renderer->canvas_x++)
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template->data = isscreensafe(*text) ? *text:'.';
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copy_screen_chars(POS(renderer), template, 1);
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text++;
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break;
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}
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default:
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d2 = utf_8_to_unicode(&text, end);
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if (d2 == UCS_NO_CHAR) text++;
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template->data = (uint16_t)d2;
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}
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}
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copy_screen_chars(POS(renderer), template, 1);
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copy_screen_chars(POS(renderer), template, 1);
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}
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}
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end:
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#endif /* CONFIG_UTF_8 */
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mem_free(string);
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mem_free(string);
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}
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}
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