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[quickjs] Added interrupt handler.
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@ -27,6 +27,7 @@
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#include "ecmascript/quickjs.h"
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#include "ecmascript/quickjs/console.h"
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#include "ecmascript/quickjs/document.h"
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#include "ecmascript/quickjs/heartbeat.h"
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#include "ecmascript/quickjs/history.h"
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#include "ecmascript/quickjs/localstorage.h"
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#include "ecmascript/quickjs/location.h"
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@ -157,7 +158,7 @@ quickjs_get_interpreter(struct ecmascript_interpreter *interpreter)
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// JS::SetWarningReporter(ctx, error_reporter);
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// JS_AddInterruptCallback(ctx, heartbeat_callback);
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JS_SetInterruptHandler(rt, js_heartbeat_callback, interpreter);
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// JS::RealmOptions options;
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// JS::RootedObject window_obj(ctx, JS_NewGlobalObject(ctx, &window_class, NULL, JS::FireOnNewGlobalHook, options));
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@ -378,7 +379,7 @@ quickjs_eval(struct ecmascript_interpreter *interpreter,
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// JS::Realm *comp = JS::EnterRealm(ctx, interpreter->ac);
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// interpreter->heartbeat = add_heartbeat(interpreter);
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interpreter->heartbeat = add_heartbeat(interpreter);
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interpreter->ret = ret;
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// JS::RootedObject cg(ctx, JS::CurrentGlobalOrNull(ctx));
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@ -394,7 +395,7 @@ quickjs_eval(struct ecmascript_interpreter *interpreter,
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// spidermonkey_check_for_exception(ctx);
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// done_heartbeat(interpreter->heartbeat);
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done_heartbeat(interpreter->heartbeat);
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// JS::LeaveRealm(ctx, comp);
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}
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124
src/ecmascript/quickjs/heartbeat.c
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124
src/ecmascript/quickjs/heartbeat.c
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@ -0,0 +1,124 @@
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/* The QuickJS ECMAScript backend heartbeat fuctionality. */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <sys/time.h> /* setitimer(2) */
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#include <signal.h>
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#include "elinks.h"
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#include "config/options.h"
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#include "document/view.h"
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#include "ecmascript/ecmascript.h"
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#include "ecmascript/quickjs.h"
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#include "ecmascript/quickjs/heartbeat.h"
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#include "osdep/signals.h"
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#include "session/session.h"
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#include "util/lists.h"
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#include "util/math.h" /* int_upper_bound */
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#include "util/memory.h"
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#include "viewer/text/vs.h"
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static INIT_LIST_OF(struct heartbeat, heartbeats);
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static struct itimerval heartbeat_timer = { { 1, 0 }, { 1, 0 } };
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/* This callback is installed by JS_SetInterruptHandler.
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* Returning 1 terminates script execution immediately. */
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int
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js_heartbeat_callback(JSRuntime *rt, void *opaque)
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{
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struct ecmascript_interpreter *interpreter = opaque;
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if (!interpreter || !interpreter->heartbeat || interpreter->heartbeat->ttl > 0) {
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return 0;
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}
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return 1;
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}
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/* Callback for SIGVTALRM. Go through all heartbeats, decrease each
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* one's TTL, and call JS_RequestInterruptCallback if a heartbeat's TTL
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* goes to 0. */
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static void
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check_heartbeats(void *data)
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{
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struct heartbeat *hb;
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foreach (hb, heartbeats) {
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assert(hb->interpreter);
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--hb->ttl;
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if (hb->ttl <= 0) {
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if (hb->interpreter->vs
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&& hb->interpreter->vs->doc_view
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&& hb->interpreter->vs->doc_view->session
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&& hb->interpreter->vs->doc_view->session->tab
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&& hb->interpreter->vs->doc_view->session->tab->term) {
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struct session *ses = hb->interpreter->vs->doc_view->session;
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struct terminal *term = ses->tab->term;
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int max_exec_time = get_opt_int("ecmascript.max_exec_time", ses);
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ecmascript_timeout_dialog(term, max_exec_time);
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}
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}
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}
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install_signal_handler(SIGVTALRM, check_heartbeats, NULL, 1);
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}
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/* Create a new heartbeat for the given interpreter. */
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struct heartbeat *
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add_heartbeat(struct ecmascript_interpreter *interpreter)
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{
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struct session *ses;
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struct heartbeat *hb;
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assert(interpreter);
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if (!interpreter->vs || !interpreter->vs->doc_view)
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ses = NULL;
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else
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ses = interpreter->vs->doc_view->session;
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hb = mem_alloc(sizeof(struct heartbeat));
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if (!hb) return NULL;
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hb->ttl = get_opt_int("ecmascript.max_exec_time", ses);
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hb->interpreter = interpreter;
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add_to_list(heartbeats, hb);
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/* Update the heartbeat timer. */
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if (list_is_singleton(*hb)) {
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heartbeat_timer.it_value.tv_sec = 1;
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setitimer(ITIMER_VIRTUAL, &heartbeat_timer, NULL);
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}
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/* We install the handler every call to add_heartbeat instead of only on
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* module initialisation because other code may set other handlers for
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* the signal. */
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install_signal_handler(SIGVTALRM, check_heartbeats, NULL, 1);
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return hb;
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}
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/* Destroy the given heartbeat. */
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void
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done_heartbeat(struct heartbeat *hb)
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{
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if (!hb) return; /* add_heartbeat returned NULL */
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assert(hb->interpreter);
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/* Stop the heartbeat timer if this heartbeat is the only one. */
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if (list_is_singleton(*hb)) {
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heartbeat_timer.it_value.tv_sec = 0;
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setitimer(ITIMER_VIRTUAL, &heartbeat_timer, NULL);
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}
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del_from_list(hb);
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hb->interpreter->heartbeat = NULL;
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mem_free(hb);
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}
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21
src/ecmascript/quickjs/heartbeat.h
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21
src/ecmascript/quickjs/heartbeat.h
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@ -0,0 +1,21 @@
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#ifndef EL__ECMASCRIPT_QUICKJS_HEARTBEAT_H
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#define EL__ECMASCRIPT_QUICKJS_HEARTBEAT_H
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#include <quickjs/quickjs.h>
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struct heartbeat {
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LIST_HEAD(struct heartbeat);
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int ttl; /* Time to live. This value is assigned when the
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* script begins execution and is decremented every
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* second. When it reaches 0, script execution is
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* terminated. */
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struct ecmascript_interpreter *interpreter;
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};
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struct heartbeat *add_heartbeat(struct ecmascript_interpreter *interpreter);
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void done_heartbeat(struct heartbeat *hb);
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int js_heartbeat_callback(JSRuntime *rt, void *opaque);
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#endif
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@ -1 +1 @@
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srcs += files('attr.c', 'attributes.c', 'collection.c', 'console.c', 'document.c', 'element.c', 'form.c', 'forms.c', 'history.c', 'implementation.c', 'input.c', 'localstorage.c', 'location.c', 'navigator.c', 'nodelist.c', 'screen.c', 'unibar.c', 'window.c')
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srcs += files('attr.c', 'attributes.c', 'collection.c', 'console.c', 'document.c', 'element.c', 'form.c', 'forms.c', 'heartbeat.c', 'history.c', 'implementation.c', 'input.c', 'localstorage.c', 'location.c', 'navigator.c', 'nodelist.c', 'screen.c', 'unibar.c', 'window.c')
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