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[quickjs] Added interrupt handler.

This commit is contained in:
Witold Filipczyk 2021-11-07 16:04:36 +01:00
parent 09e6fb59da
commit ddb626d521
4 changed files with 150 additions and 4 deletions

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@ -27,6 +27,7 @@
#include "ecmascript/quickjs.h"
#include "ecmascript/quickjs/console.h"
#include "ecmascript/quickjs/document.h"
#include "ecmascript/quickjs/heartbeat.h"
#include "ecmascript/quickjs/history.h"
#include "ecmascript/quickjs/localstorage.h"
#include "ecmascript/quickjs/location.h"
@ -157,7 +158,7 @@ quickjs_get_interpreter(struct ecmascript_interpreter *interpreter)
// JS::SetWarningReporter(ctx, error_reporter);
// JS_AddInterruptCallback(ctx, heartbeat_callback);
JS_SetInterruptHandler(rt, js_heartbeat_callback, interpreter);
// JS::RealmOptions options;
// JS::RootedObject window_obj(ctx, JS_NewGlobalObject(ctx, &window_class, NULL, JS::FireOnNewGlobalHook, options));
@ -378,7 +379,7 @@ quickjs_eval(struct ecmascript_interpreter *interpreter,
// JS::Realm *comp = JS::EnterRealm(ctx, interpreter->ac);
// interpreter->heartbeat = add_heartbeat(interpreter);
interpreter->heartbeat = add_heartbeat(interpreter);
interpreter->ret = ret;
// JS::RootedObject cg(ctx, JS::CurrentGlobalOrNull(ctx));
@ -394,7 +395,7 @@ quickjs_eval(struct ecmascript_interpreter *interpreter,
// spidermonkey_check_for_exception(ctx);
// done_heartbeat(interpreter->heartbeat);
done_heartbeat(interpreter->heartbeat);
// JS::LeaveRealm(ctx, comp);
}

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@ -0,0 +1,124 @@
/* The QuickJS ECMAScript backend heartbeat fuctionality. */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sys/time.h> /* setitimer(2) */
#include <signal.h>
#include "elinks.h"
#include "config/options.h"
#include "document/view.h"
#include "ecmascript/ecmascript.h"
#include "ecmascript/quickjs.h"
#include "ecmascript/quickjs/heartbeat.h"
#include "osdep/signals.h"
#include "session/session.h"
#include "util/lists.h"
#include "util/math.h" /* int_upper_bound */
#include "util/memory.h"
#include "viewer/text/vs.h"
static INIT_LIST_OF(struct heartbeat, heartbeats);
static struct itimerval heartbeat_timer = { { 1, 0 }, { 1, 0 } };
/* This callback is installed by JS_SetInterruptHandler.
* Returning 1 terminates script execution immediately. */
int
js_heartbeat_callback(JSRuntime *rt, void *opaque)
{
struct ecmascript_interpreter *interpreter = opaque;
if (!interpreter || !interpreter->heartbeat || interpreter->heartbeat->ttl > 0) {
return 0;
}
return 1;
}
/* Callback for SIGVTALRM. Go through all heartbeats, decrease each
* one's TTL, and call JS_RequestInterruptCallback if a heartbeat's TTL
* goes to 0. */
static void
check_heartbeats(void *data)
{
struct heartbeat *hb;
foreach (hb, heartbeats) {
assert(hb->interpreter);
--hb->ttl;
if (hb->ttl <= 0) {
if (hb->interpreter->vs
&& hb->interpreter->vs->doc_view
&& hb->interpreter->vs->doc_view->session
&& hb->interpreter->vs->doc_view->session->tab
&& hb->interpreter->vs->doc_view->session->tab->term) {
struct session *ses = hb->interpreter->vs->doc_view->session;
struct terminal *term = ses->tab->term;
int max_exec_time = get_opt_int("ecmascript.max_exec_time", ses);
ecmascript_timeout_dialog(term, max_exec_time);
}
}
}
install_signal_handler(SIGVTALRM, check_heartbeats, NULL, 1);
}
/* Create a new heartbeat for the given interpreter. */
struct heartbeat *
add_heartbeat(struct ecmascript_interpreter *interpreter)
{
struct session *ses;
struct heartbeat *hb;
assert(interpreter);
if (!interpreter->vs || !interpreter->vs->doc_view)
ses = NULL;
else
ses = interpreter->vs->doc_view->session;
hb = mem_alloc(sizeof(struct heartbeat));
if (!hb) return NULL;
hb->ttl = get_opt_int("ecmascript.max_exec_time", ses);
hb->interpreter = interpreter;
add_to_list(heartbeats, hb);
/* Update the heartbeat timer. */
if (list_is_singleton(*hb)) {
heartbeat_timer.it_value.tv_sec = 1;
setitimer(ITIMER_VIRTUAL, &heartbeat_timer, NULL);
}
/* We install the handler every call to add_heartbeat instead of only on
* module initialisation because other code may set other handlers for
* the signal. */
install_signal_handler(SIGVTALRM, check_heartbeats, NULL, 1);
return hb;
}
/* Destroy the given heartbeat. */
void
done_heartbeat(struct heartbeat *hb)
{
if (!hb) return; /* add_heartbeat returned NULL */
assert(hb->interpreter);
/* Stop the heartbeat timer if this heartbeat is the only one. */
if (list_is_singleton(*hb)) {
heartbeat_timer.it_value.tv_sec = 0;
setitimer(ITIMER_VIRTUAL, &heartbeat_timer, NULL);
}
del_from_list(hb);
hb->interpreter->heartbeat = NULL;
mem_free(hb);
}

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@ -0,0 +1,21 @@
#ifndef EL__ECMASCRIPT_QUICKJS_HEARTBEAT_H
#define EL__ECMASCRIPT_QUICKJS_HEARTBEAT_H
#include <quickjs/quickjs.h>
struct heartbeat {
LIST_HEAD(struct heartbeat);
int ttl; /* Time to live. This value is assigned when the
* script begins execution and is decremented every
* second. When it reaches 0, script execution is
* terminated. */
struct ecmascript_interpreter *interpreter;
};
struct heartbeat *add_heartbeat(struct ecmascript_interpreter *interpreter);
void done_heartbeat(struct heartbeat *hb);
int js_heartbeat_callback(JSRuntime *rt, void *opaque);
#endif

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@ -1 +1 @@
srcs += files('attr.c', 'attributes.c', 'collection.c', 'console.c', 'document.c', 'element.c', 'form.c', 'forms.c', 'history.c', 'implementation.c', 'input.c', 'localstorage.c', 'location.c', 'navigator.c', 'nodelist.c', 'screen.c', 'unibar.c', 'window.c')
srcs += files('attr.c', 'attributes.c', 'collection.c', 'console.c', 'document.c', 'element.c', 'form.c', 'forms.c', 'heartbeat.c', 'history.c', 'implementation.c', 'input.c', 'localstorage.c', 'location.c', 'navigator.c', 'nodelist.c', 'screen.c', 'unibar.c', 'window.c')