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Complete enum border_char using codes borrowed from TWIN project.
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@ -42,27 +42,148 @@ struct screen_char {
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/* TODO: When we'll support internal Unicode, this should be changed to some
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* Unicode sequences. --pasky */
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enum border_char {
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/* single-lined */
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BORDER_SULCORNER = 218,
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BORDER_SURCORNER = 191,
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BORDER_SDLCORNER = 192,
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BORDER_SDRCORNER = 217,
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BORDER_SLTEE = 180, /* => the tee points to the left => -| */
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BORDER_SRTEE = 195,
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BORDER_SDTEE = 194,
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BORDER_SUTEE = 193,
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BORDER_SVLINE = 179,
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BORDER_SHLINE = 196,
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BORDER_SCROSS = 197, /* + */
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/* Codes extracted from twin-0.4.6 GPL project, a Textmode WINdow environment,
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* by Massimiliano Ghilardi http://linuz.sns.it/~max/ */
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/* double-lined */ /* TODO: The TEE-chars! */
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BORDER_DULCORNER = 201,
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BORDER_DURCORNER = 187,
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BORDER_DDLCORNER = 200,
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BORDER_DDRCORNER = 188,
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BORDER_DVLINE = 186,
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BORDER_DHLINE = 205,
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/* Not yet used
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_VERTICAL 0x2502
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_VERTICAL_AND_LEFT 0x2524
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#define T_UTF_16_BOX_DRAWINGS_VERTICAL_SINGLE_AND_LEFT_DOUBLE 0x2561
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#define T_UTF_16_BOX_DRAWINGS_VERTICAL_DOUBLE_AND_LEFT_SINGLE 0x2562
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#define T_UTF_16_BOX_DRAWINGS_DOWN_DOUBLE_AND_LEFT_SINGLE 0x2556
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#define T_UTF_16_BOX_DRAWINGS_DOWN_SINGLE_AND_LEFT_DOUBLE 0x2555
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_VERTICAL_AND_LEFT 0x2563
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_VERTICAL 0x2551
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_DOWN_AND_LEFT 0x2557
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_UP_AND_LEFT 0x255D
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#define T_UTF_16_BOX_DRAWINGS_UP_DOUBLE_AND_LEFT_SINGLE 0x255C
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#define T_UTF_16_BOX_DRAWINGS_UP_SINGLE_AND_LEFT_DOUBLE 0x255B
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_DOWN_AND_LEFT 0x2510
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_UP_AND_RIGHT 0x2514
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_UP_AND_HORIZONTAL 0x2534
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_DOWN_AND_HORIZONTAL 0x252C
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_VERTICAL_AND_RIGHT 0x251C
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_HORIZONTAL 0x2500
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_VERTICAL_AND_HORIZONTAL 0x253C
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#define T_UTF_16_BOX_DRAWINGS_VERTICAL_SINGLE_AND_RIGHT_DOUBLE 0x255E
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#define T_UTF_16_BOX_DRAWINGS_VERTICAL_DOUBLE_AND_RIGHT_SINGLE 0x255F
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_UP_AND_RIGHT 0x255A
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_DOWN_AND_RIGHT 0x2554
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_UP_AND_HORIZONTAL 0x2569
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_DOWN_AND_HORIZONTAL 0x2566
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_VERTICAL_AND_RIGHT 0x2560
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_HORIZONTAL 0x2550
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#define T_UTF_16_BOX_DRAWINGS_DOUBLE_VERTICAL_AND_HORIZONTAL 0x256C
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#define T_UTF_16_BOX_DRAWINGS_UP_SINGLE_AND_HORIZONTAL_DOUBLE 0x2567
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#define T_UTF_16_BOX_DRAWINGS_UP_DOUBLE_AND_HORIZONTAL_SINGLE 0x2568
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#define T_UTF_16_BOX_DRAWINGS_DOWN_SINGLE_AND_HORIZONTAL_DOUBLE 0x2564
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#define T_UTF_16_BOX_DRAWINGS_DOWN_DOUBLE_AND_HORIZONTAL_SINGLE 0x2565
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#define T_UTF_16_BOX_DRAWINGS_UP_DOUBLE_AND_RIGHT_SINGLE 0x2559
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#define T_UTF_16_BOX_DRAWINGS_UP_SINGLE_AND_RIGHT_DOUBLE 0x2558
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#define T_UTF_16_BOX_DRAWINGS_DOWN_SINGLE_AND_RIGHT_DOUBLE 0x2552
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#define T_UTF_16_BOX_DRAWINGS_DOWN_DOUBLE_AND_RIGHT_SINGLE 0x2553
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#define T_UTF_16_BOX_DRAWINGS_VERTICAL_DOUBLE_AND_HORIZONTAL_SINGLE 0x256B
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#define T_UTF_16_BOX_DRAWINGS_VERTICAL_SINGLE_AND_HORIZONTAL_DOUBLE 0x256A
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_UP_AND_LEFT 0x2518
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#define T_UTF_16_BOX_DRAWINGS_LIGHT_DOWN_AND_RIGHT 0x250C
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*/
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/* CP437 is used by default */
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#define T_CP437_BOX_DRAWINGS_LIGHT_VERTICAL 0x00B3
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#define T_CP437_BOX_DRAWINGS_LIGHT_VERTICAL_AND_LEFT 0x00B4
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#define T_CP437_BOX_DRAWINGS_VERTICAL_SINGLE_AND_LEFT_DOUBLE 0x00B5
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#define T_CP437_BOX_DRAWINGS_VERTICAL_DOUBLE_AND_LEFT_SINGLE 0x00B6
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#define T_CP437_BOX_DRAWINGS_DOWN_DOUBLE_AND_LEFT_SINGLE 0x00B7
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#define T_CP437_BOX_DRAWINGS_DOWN_SINGLE_AND_LEFT_DOUBLE 0x00B8
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#define T_CP437_BOX_DRAWINGS_DOUBLE_VERTICAL_AND_LEFT 0x00B9
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#define T_CP437_BOX_DRAWINGS_DOUBLE_VERTICAL 0x00BA
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#define T_CP437_BOX_DRAWINGS_DOUBLE_DOWN_AND_LEFT 0x00BB
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#define T_CP437_BOX_DRAWINGS_DOUBLE_UP_AND_LEFT 0x00BC
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#define T_CP437_BOX_DRAWINGS_UP_DOUBLE_AND_LEFT_SINGLE 0x00BD
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#define T_CP437_BOX_DRAWINGS_UP_SINGLE_AND_LEFT_DOUBLE 0x00BE
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#define T_CP437_BOX_DRAWINGS_LIGHT_DOWN_AND_LEFT 0x00BF
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#define T_CP437_BOX_DRAWINGS_LIGHT_UP_AND_RIGHT 0x00C0
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#define T_CP437_BOX_DRAWINGS_LIGHT_UP_AND_HORIZONTAL 0x00C1
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#define T_CP437_BOX_DRAWINGS_LIGHT_DOWN_AND_HORIZONTAL 0x00C2
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#define T_CP437_BOX_DRAWINGS_LIGHT_VERTICAL_AND_RIGHT 0x00C3
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#define T_CP437_BOX_DRAWINGS_LIGHT_HORIZONTAL 0x00C4
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#define T_CP437_BOX_DRAWINGS_LIGHT_VERTICAL_AND_HORIZONTAL 0x00C5
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#define T_CP437_BOX_DRAWINGS_VERTICAL_SINGLE_AND_RIGHT_DOUBLE 0x00C6
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#define T_CP437_BOX_DRAWINGS_VERTICAL_DOUBLE_AND_RIGHT_SINGLE 0x00C7
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#define T_CP437_BOX_DRAWINGS_DOUBLE_UP_AND_RIGHT 0x00C8
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#define T_CP437_BOX_DRAWINGS_DOUBLE_DOWN_AND_RIGHT 0x00C9
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#define T_CP437_BOX_DRAWINGS_DOUBLE_UP_AND_HORIZONTAL 0x00CA
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#define T_CP437_BOX_DRAWINGS_DOUBLE_DOWN_AND_HORIZONTAL 0x00CB
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#define T_CP437_BOX_DRAWINGS_DOUBLE_VERTICAL_AND_RIGHT 0x00CC
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#define T_CP437_BOX_DRAWINGS_DOUBLE_HORIZONTAL 0x00CD
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#define T_CP437_BOX_DRAWINGS_DOUBLE_VERTICAL_AND_HORIZONTAL 0x00CE
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#define T_CP437_BOX_DRAWINGS_UP_SINGLE_AND_HORIZONTAL_DOUBLE 0x00CF
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#define T_CP437_BOX_DRAWINGS_UP_DOUBLE_AND_HORIZONTAL_SINGLE 0x00D0
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#define T_CP437_BOX_DRAWINGS_DOWN_SINGLE_AND_HORIZONTAL_DOUBLE 0x00D1
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#define T_CP437_BOX_DRAWINGS_DOWN_DOUBLE_AND_HORIZONTAL_SINGLE 0x00D2
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#define T_CP437_BOX_DRAWINGS_UP_DOUBLE_AND_RIGHT_SINGLE 0x00D3
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#define T_CP437_BOX_DRAWINGS_UP_SINGLE_AND_RIGHT_DOUBLE 0x00D4
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#define T_CP437_BOX_DRAWINGS_DOWN_SINGLE_AND_RIGHT_DOUBLE 0x00D5
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#define T_CP437_BOX_DRAWINGS_DOWN_DOUBLE_AND_RIGHT_SINGLE 0x00D6
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#define T_CP437_BOX_DRAWINGS_VERTICAL_DOUBLE_AND_HORIZONTAL_SINGLE 0x00D7
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#define T_CP437_BOX_DRAWINGS_VERTICAL_SINGLE_AND_HORIZONTAL_DOUBLE 0x00D8
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#define T_CP437_BOX_DRAWINGS_LIGHT_UP_AND_LEFT 0x00D9
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#define T_CP437_BOX_DRAWINGS_LIGHT_DOWN_AND_RIGHT 0x00DA
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#define BD_LIGHT(XXX) T_CP437_BOX_DRAWINGS_LIGHT_##XXX
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#define BD_DOUBLE(XXX) T_CP437_BOX_DRAWINGS_DOUBLE_##XXX
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#define BD_MIXED(XXX) T_CP437_BOX_DRAWINGS_##XXX
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enum border_char {
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BORDER_NONE = 0x0000,
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/* single-lined */
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BORDER_SULCORNER = BD_LIGHT(DOWN_AND_RIGHT),
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BORDER_SURCORNER = BD_LIGHT(DOWN_AND_LEFT),
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BORDER_SDLCORNER = BD_LIGHT(UP_AND_RIGHT),
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BORDER_SDRCORNER = BD_LIGHT(UP_AND_LEFT),
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BORDER_SLTEE = BD_LIGHT(VERTICAL_AND_LEFT), /* => the tee points to the left => -| */
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BORDER_SRTEE = BD_LIGHT(VERTICAL_AND_RIGHT),
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BORDER_SDTEE = BD_LIGHT(DOWN_AND_HORIZONTAL),
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BORDER_SUTEE = BD_LIGHT(UP_AND_HORIZONTAL),
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BORDER_SVLINE = BD_LIGHT(VERTICAL),
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BORDER_SHLINE = BD_LIGHT(HORIZONTAL),
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BORDER_SCROSS = BD_LIGHT(VERTICAL_AND_HORIZONTAL), /* + */
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/* double-lined */
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BORDER_DULCORNER = BD_DOUBLE(DOWN_AND_RIGHT),
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BORDER_DURCORNER = BD_DOUBLE(DOWN_AND_LEFT),
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BORDER_DDLCORNER = BD_DOUBLE(UP_AND_RIGHT),
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BORDER_DDRCORNER = BD_DOUBLE(UP_AND_LEFT),
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BORDER_DLTEE = BD_DOUBLE(VERTICAL_AND_LEFT),
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BORDER_DRTEE = BD_DOUBLE(VERTICAL_AND_RIGHT),
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BORDER_DDTEE = BD_DOUBLE(DOWN_AND_HORIZONTAL),
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BORDER_DUTEE = BD_DOUBLE(UP_AND_HORIZONTAL),
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BORDER_DVLINE = BD_DOUBLE(VERTICAL),
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BORDER_DHLINE = BD_DOUBLE(HORIZONTAL),
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BORDER_DCROSS = BD_DOUBLE(VERTICAL_AND_HORIZONTAL),
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/* Mixed single then double */
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BORDER_SDULCORNER = BD_MIXED(DOWN_SINGLE_AND_RIGHT_DOUBLE),
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BORDER_SDURCORNER = BD_MIXED(DOWN_SINGLE_AND_LEFT_DOUBLE),
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BORDER_SDDLCORNER = BD_MIXED(UP_SINGLE_AND_RIGHT_DOUBLE),
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BORDER_SDDRCORNER = BD_MIXED(UP_SINGLE_AND_LEFT_DOUBLE),
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BORDER_SDLTEE = BD_MIXED(VERTICAL_SINGLE_AND_LEFT_DOUBLE),
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BORDER_SDRTEE = BD_MIXED(VERTICAL_SINGLE_AND_RIGHT_DOUBLE),
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BORDER_SDDTEE = BD_MIXED(DOWN_SINGLE_AND_HORIZONTAL_DOUBLE),
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BORDER_SDUTEE = BD_MIXED(UP_SINGLE_AND_HORIZONTAL_DOUBLE),
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BORDER_SDCROSS = BD_MIXED(VERTICAL_SINGLE_AND_HORIZONTAL_DOUBLE),
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/* Mixed double then single */
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BORDER_DSULCORNER = BD_MIXED(DOWN_DOUBLE_AND_RIGHT_SINGLE),
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BORDER_DSURCORNER = BD_MIXED(DOWN_DOUBLE_AND_LEFT_SINGLE),
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BORDER_DSDLCORNER = BD_MIXED(UP_DOUBLE_AND_RIGHT_SINGLE),
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BORDER_DSDRCORNER = BD_MIXED(UP_DOUBLE_AND_LEFT_SINGLE),
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BORDER_DSLTEE = BD_MIXED(VERTICAL_DOUBLE_AND_LEFT_SINGLE),
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BORDER_DSRTEE = BD_MIXED(VERTICAL_DOUBLE_AND_RIGHT_SINGLE),
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BORDER_DSDTEE = BD_MIXED(DOWN_DOUBLE_AND_HORIZONTAL_SINGLE),
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BORDER_DSUTEE = BD_MIXED(UP_DOUBLE_AND_HORIZONTAL_SINGLE),
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BORDER_DSCROSS = BD_MIXED(VERTICAL_DOUBLE_AND_HORIZONTAL_SINGLE),
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};
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/* 0 -> 1 <- 2 v 3 ^ */
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