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[mujs] keyboard.c
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src/ecmascript/libdom/mujs/keyboard.c
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88
src/ecmascript/libdom/mujs/keyboard.c
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/* The MuJS KeyboardEvent object implementation. */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "elinks.h"
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#include "ecmascript/ecmascript.h"
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#include "ecmascript/mujs.h"
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#include "ecmascript/mujs/keyboard.h"
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#include "intl/charsets.h"
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#include "terminal/event.h"
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static void mjs_keyboardEvent_get_property_key(js_State *J);
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static void mjs_keyboardEvent_get_property_keyCode(js_State *J);
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static unicode_val_T keyCode;
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struct keyboard {
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unicode_val_T keyCode;
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};
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static void
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mjs_keyboardEvent_finalizer(js_State *J, void *val)
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{
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struct keyboard *keyb = (struct keyboard *)val;
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if (keyb) {
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mem_free(keyb);
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}
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}
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void
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mjs_push_keyboardEvent(js_State *J, struct term_event *ev)
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{
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struct keyboard *keyb = (struct keyboard *)mem_calloc(1, sizeof(*keyb));
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if (!keyb) {
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js_error(J, "out of memory");
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return;
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}
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keyCode = keyb->keyCode = get_kbd_key(ev);
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js_newobject(J);
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{
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js_newuserdata(J, "event", keyb, mjs_keyboardEvent_finalizer);
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addproperty(J, "key", mjs_keyboardEvent_get_property_key, NULL);
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addproperty(J, "keyCode", mjs_keyboardEvent_get_property_keyCode, NULL);
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}
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}
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static void
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mjs_keyboardEvent_get_property_key(js_State *J)
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{
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#ifdef ECMASCRIPT_DEBUG
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fprintf(stderr, "%s:%s\n", __FILE__, __FUNCTION__);
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#endif
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struct keyboard *keyb = (struct keyboard *)js_touserdata(J, 0, "event");
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if (!keyb) {
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js_pushnull(J);
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return;
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}
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char text[8] = {0};
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*text = keyb->keyCode;
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js_pushstring(J, text);
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}
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static void
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mjs_keyboardEvent_get_property_keyCode(js_State *J)
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{
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#ifdef ECMASCRIPT_DEBUG
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fprintf(stderr, "%s:%s\n", __FILE__, __FUNCTION__);
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#endif
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struct keyboard *keyb = (struct keyboard *)js_touserdata(J, 0, "event");
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if (!keyb) {
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js_pushnull(J);
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return;
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}
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js_pushnumber(J, keyb->keyCode);
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}
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