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[quickjs] libdom keyboard.c
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@ -1,6 +1,6 @@
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top_builddir=../../../..
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include $(top_builddir)/Makefile.config
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OBJS = attr.o attributes.o collection.o console.o heartbeat.o history.o mapa.obj
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OBJS = attr.o attributes.o collection.o console.o heartbeat.o history.o keyboard.o mapa.obj
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include $(top_srcdir)/Makefile.lib
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117
src/ecmascript/libdom/quickjs/keyboard.c
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117
src/ecmascript/libdom/quickjs/keyboard.c
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/* The QuickJS KeyboardEvent object implementation. */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "elinks.h"
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#include "ecmascript/ecmascript.h"
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#include "ecmascript/quickjs.h"
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#include "ecmascript/quickjs/keyboard.h"
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#include "intl/charsets.h"
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#include "terminal/event.h"
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#define countof(x) (sizeof(x) / sizeof((x)[0]))
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static JSClassID js_keyboardEvent_class_id;
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static JSValue js_keyboardEvent_get_property_key(JSContext *ctx, JSValueConst this_val);
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static JSValue js_keyboardEvent_get_property_keyCode(JSContext *ctx, JSValueConst this_val);
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static unicode_val_T keyCode;
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struct keyboard {
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unicode_val_T keyCode;
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};
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static
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void js_keyboardEvent_finalizer(JSRuntime *rt, JSValue val)
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{
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REF_JS(val);
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struct keyboard *keyb = (struct keyboard *)JS_GetOpaque(val, js_keyboardEvent_class_id);
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if (keyb) {
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mem_free(keyb);
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}
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}
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static JSClassDef js_keyboardEvent_class = {
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"KeyboardEvent",
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js_keyboardEvent_finalizer
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};
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static const JSCFunctionListEntry js_keyboardEvent_proto_funcs[] = {
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JS_CGETSET_DEF("key", js_keyboardEvent_get_property_key, NULL),
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JS_CGETSET_DEF("keyCode", js_keyboardEvent_get_property_keyCode, NULL)
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};
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static JSValue
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js_keyboardEvent_get_property_key(JSContext *ctx, JSValueConst this_val)
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{
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#ifdef ECMASCRIPT_DEBUG
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fprintf(stderr, "%s:%s\n", __FILE__, __FUNCTION__);
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#endif
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REF_JS(this_val);
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struct keyboard *keyb = (struct keyboard *)(JS_GetOpaque(this_val, js_keyboardEvent_class_id));
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if (!keyb) {
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return JS_NULL;
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}
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char text[8] = {0};
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*text = keyb->keyCode;
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JSValue r = JS_NewString(ctx, text);
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RETURN_JS(r);
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}
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static JSValue
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js_keyboardEvent_get_property_keyCode(JSContext *ctx, JSValueConst this_val)
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{
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#ifdef ECMASCRIPT_DEBUG
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fprintf(stderr, "%s:%s\n", __FILE__, __FUNCTION__);
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#endif
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REF_JS(this_val);
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struct keyboard *keyb = (struct keyboard *)(JS_GetOpaque(this_val, js_keyboardEvent_class_id));
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if (!keyb) {
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return JS_NULL;
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}
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return JS_NewUint32(ctx, keyb->keyCode);
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}
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JSValue
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get_keyboardEvent(JSContext *ctx, struct term_event *ev)
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{
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#ifdef ECMASCRIPT_DEBUG
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fprintf(stderr, "%s:%s\n", __FILE__, __FUNCTION__);
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#endif
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static int initialized;
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/* create the element class */
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if (!initialized) {
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JS_NewClassID(&js_keyboardEvent_class_id);
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JS_NewClass(JS_GetRuntime(ctx), js_keyboardEvent_class_id, &js_keyboardEvent_class);
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initialized = 1;
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}
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struct keyboard *keyb = (struct keyboard *)mem_calloc(1, sizeof(*keyb));
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if (!keyb) {
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return JS_NULL;
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}
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keyCode = keyb->keyCode = get_kbd_key(ev);
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JSValue keyb_obj = JS_NewObjectClass(ctx, js_keyboardEvent_class_id);
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JS_SetPropertyFunctionList(ctx, keyb_obj, js_keyboardEvent_proto_funcs, countof(js_keyboardEvent_proto_funcs));
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JS_SetClassProto(ctx, js_keyboardEvent_class_id, keyb_obj);
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JS_SetOpaque(keyb_obj, keyb);
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JSValue rr = JS_DupValue(ctx, keyb_obj);
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RETURN_JS(rr);
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}
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@ -1 +1 @@
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srcs += files('attr.c', 'attributes.c', 'collection.c', 'console.c', 'heartbeat.c', 'history.c', 'mapa.cpp')
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srcs += files('attr.c', 'attributes.c', 'collection.c', 'console.c', 'heartbeat.c', 'history.c', 'keyboard.c', 'mapa.cpp')
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@ -54,6 +54,8 @@
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#include <sstream>
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#include <vector>
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#ifndef CONFIG_LIBDOM
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#define countof(x) (sizeof(x) / sizeof((x)[0]))
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static JSClassID js_keyboardEvent_class_id;
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@ -194,3 +196,4 @@ get_keyboardEvent(JSContext *ctx, struct term_event *ev)
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JSValue rr = JS_DupValue(ctx, keyb_obj);
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RETURN_JS(rr);
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}
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#endif
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@ -3,8 +3,16 @@
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#include <quickjs/quickjs.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct term_event;
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JSValue get_keyboardEvent(JSContext *ctx, struct term_event *ev);
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#ifdef __cplusplus
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}
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#endif
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#endif
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