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[libdom] input.cpp
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@ -2,6 +2,7 @@ top_builddir=../../..
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include $(top_builddir)/Makefile.config
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INCLUDES += $(SPIDERMONKEY_CFLAGS)
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OBJS = attr.obj attributes.obj collection.obj console.obj form.obj forms.obj heartbeat.obj history.obj implementation.obj keyboard.obj localstorage.obj location.obj message.obj navigator.obj nodelist.obj screen.obj unibar.obj window.obj xhr.obj
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OBJS = attr.obj attributes.obj collection.obj console.obj form.obj forms.obj heartbeat.obj history.obj implementation.obj input.obj \
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keyboard.obj localstorage.obj location.obj message.obj navigator.obj nodelist.obj screen.obj unibar.obj window.obj xhr.obj
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include $(top_srcdir)/Makefile.lib
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1872
src/ecmascript/libdom/spidermonkey/input.cpp
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1872
src/ecmascript/libdom/spidermonkey/input.cpp
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File diff suppressed because it is too large
Load Diff
@ -1,2 +1,2 @@
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srcs += files('attr.cpp', 'attributes.cpp', 'collection.cpp', 'console.cpp', 'form.cpp', 'forms.cpp', 'heartbeat.cpp', 'history.cpp', 'implementation.cpp', 'keyboard.cpp',
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srcs += files('attr.cpp', 'attributes.cpp', 'collection.cpp', 'console.cpp', 'form.cpp', 'forms.cpp', 'heartbeat.cpp', 'history.cpp', 'implementation.cpp', 'input.cpp', 'keyboard.cpp',
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'localstorage.cpp', 'location.cpp', 'message.cpp', 'navigator.cpp', 'nodelist.cpp', 'screen.cpp', 'unibar.cpp', 'window.cpp', 'xhr.cpp')
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@ -51,6 +51,8 @@
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#include <libxml++/libxml++.h>
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#ifndef CONFIG_LIBDOM
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/* Accordingly to the JS specs, each input type should own object. That'd be a
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* huge PITA though, however DOM comes to the rescue and defines just a single
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* HTMLInputElement. The difference could be spotted only by some clever tricky
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@ -1872,4 +1874,4 @@ input_finalize(JS::GCContext *op, JSObject *jsinput)
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* destroyed. */
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}
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}
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#endif
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