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Revert "[dialog] _node"

This reverts commit fb0bd72743.
This commit is contained in:
Witold Filipczyk 2022-03-19 15:59:03 +01:00
parent 07abe94955
commit 45a7087cec

View File

@ -72,7 +72,7 @@ void
redraw_dialog(struct dialog_data *dlg_data, int layout)
{
struct terminal *term = dlg_data->win->term;
unsigned int title_color_node;
struct color_pair *title_color;
if (layout) {
dlg_data->dlg->layouter(dlg_data);
@ -91,12 +91,12 @@ redraw_dialog(struct dialog_data *dlg_data, int layout)
dlg_data->box.width - 2 * (DIALOG_LEFT_BORDER + 1),
dlg_data->box.height - 2 * (DIALOG_TOP_BORDER + 1));
draw_border_node(term, &dlg_data->real_box, get_bfu_color_node(term, "dialog.frame"), DIALOG_FRAME);
draw_border(term, &dlg_data->real_box, get_bfu_color(term, "dialog.frame"), DIALOG_FRAME);
assert(dlg_data->dlg->title);
title_color_node = get_bfu_color_node(term, "dialog.title");
if (title_color_node && dlg_data->real_box.width > 2) {
title_color = get_bfu_color(term, "dialog.title");
if (title_color && dlg_data->real_box.width > 2) {
char *title = dlg_data->dlg->title;
int titlelen = strlen(title);
int titlecells = titlelen;
@ -120,10 +120,10 @@ redraw_dialog(struct dialog_data *dlg_data, int layout)
y = dlg_data->real_box.y - 1;
draw_text_node(term, x - 1, y, " ", 1, 0, title_color_node);
draw_text_node(term, x, y, title, titlelen, 0, title_color_node);
draw_text_node(term, x + titlecells, y, " ", 1, 0,
title_color_node);
draw_text(term, x - 1, y, " ", 1, 0, title_color);
draw_text(term, x, y, title, titlelen, 0, title_color);
draw_text(term, x + titlecells, y, " ", 1, 0,
title_color);
}
}
@ -686,13 +686,13 @@ draw_dialog(struct dialog_data *dlg_data, int width, int height)
(term->width - dlg_width) / 2, (term->height - dlg_height) / 2,
dlg_width, dlg_height);
draw_box_node(term, &dlg_data->box, ' ', 0,
get_bfu_color_node(term, "dialog.generic"));
draw_box(term, &dlg_data->box, ' ', 0,
get_bfu_color(term, "dialog.generic"));
if (get_opt_bool("ui.dialogs.shadows", NULL)) {
/* Draw shadow */
draw_shadow_node(term, &dlg_data->box,
get_bfu_color_node(term, "dialog.shadow"), 2, 1);
draw_shadow(term, &dlg_data->box,
get_bfu_color(term, "dialog.shadow"), 2, 1);
#ifdef CONFIG_UTF8
if (term->utf8_cp)
fix_dwchar_around_box(term, &dlg_data->box, 0, 2, 1);