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elinks/src/document/dom/stack.c

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/* The DOM tree navigation interface */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "elinks.h"
#include "document/dom/node.h"
#include "document/dom/stack.h"
#include "util/memory.h"
#include "util/string.h"
/* Navigator states */
#define DOM_STACK_STATE_GRANULARITY 0x7
#define DOM_STACK_CALLBACKS_SIZE (sizeof(dom_stack_callback_T) * DOM_NODES)
static inline struct dom_stack_state *
realloc_dom_stack_states(struct dom_stack_state **states, size_t size)
{
return mem_align_alloc(states, size, size + 1,
struct dom_stack_state,
DOM_STACK_STATE_GRANULARITY);
}
static inline struct dom_stack_state *
realloc_dom_stack_context(struct dom_stack_context **contexts, size_t size)
{
return mem_align_alloc(contexts, size, size + 1,
struct dom_stack_context,
DOM_STACK_STATE_GRANULARITY);
}
static inline unsigned char *
realloc_dom_stack_state_objects(struct dom_stack *stack)
{
#ifdef DEBUG_MEMLEAK
return mem_align_alloc__(__FILE__, __LINE__, (void **) &stack->state_objects,
stack->depth, stack->depth + 1,
stack->object_size,
DOM_STACK_STATE_GRANULARITY);
#else
return mem_align_alloc__((void **) &stack->state_objects,
stack->depth, stack->depth + 1,
stack->object_size,
DOM_STACK_STATE_GRANULARITY);
#endif
}
void
init_dom_stack(struct dom_stack *stack, void *data,
size_t object_size, int keep_nodes)
{
assert(stack);
memset(stack, 0, sizeof(*stack));
stack->data = data;
stack->object_size = object_size;
stack->keep_nodes = !!keep_nodes;
}
void
done_dom_stack(struct dom_stack *stack)
{
assert(stack);
mem_free_if(stack->contexts);
mem_free_if(stack->states);
mem_free_if(stack->state_objects);
memset(stack, 0, sizeof(*stack));
}
void
add_dom_stack_context(struct dom_stack *stack, void *data,
struct dom_stack_context_info *context_info)
{
struct dom_stack_context *context;
if (!realloc_dom_stack_context(&stack->contexts, stack->contexts_size))
return;
context = &stack->contexts[stack->contexts_size++];
context->info = context_info;
context->data = data;
}
enum dom_stack_action {
DOM_STACK_PUSH,
DOM_STACK_POP,
};
static void
call_dom_stack_callbacks(struct dom_stack *stack, struct dom_stack_state *state,
enum dom_stack_action action)
{
/* FIME: Variable stack data, so the parse/selector/renderer/etc. can
* really work in parallel. */
void *state_data = get_dom_stack_state_data(stack, state);
int i;
for (i = 0; i < stack->contexts_size; i++) {
struct dom_stack_context *context = &stack->contexts[i];
dom_stack_callback_T callback;
if (action == DOM_STACK_PUSH)
callback = context->info->push[state->node->type];
else
callback = context->info->pop[state->node->type];
if (callback) {
stack->current = context;
callback(stack, state->node, state_data);
stack->current = NULL;
}
}
}
struct dom_node *
push_dom_node(struct dom_stack *stack, struct dom_node *node)
{
struct dom_stack_state *state;
assert(stack && node);
assert(0 < node->type && node->type < DOM_NODES);
if (stack->depth > DOM_STACK_MAX_DEPTH) {
return NULL;
}
state = realloc_dom_stack_states(&stack->states, stack->depth);
if (!state) {
done_dom_node(node);
return NULL;
}
state += stack->depth;
if (stack->object_size) {
unsigned char *state_objects;
state_objects = realloc_dom_stack_state_objects(stack);
if (!state_objects) {
done_dom_node(node);
return NULL;
}
state->depth = stack->depth;
}
state->node = node;
/* Grow the state array to the new depth so the state accessors work
* in the callbacks */
stack->depth++;
call_dom_stack_callbacks(stack, state, DOM_STACK_PUSH);
return node;
}
static int
do_pop_dom_node(struct dom_stack *stack, struct dom_stack_state *parent)
{
struct dom_stack_state *state;
assert(stack && !dom_stack_is_empty(stack));
state = get_dom_stack_top(stack);
if (state->immutable)
return 1;
call_dom_stack_callbacks(stack, state, DOM_STACK_POP);
if (!stack->keep_nodes)
done_dom_node(state->node);
stack->depth--;
assert(stack->depth >= 0);
if (stack->object_size) {
void *state_data = get_dom_stack_state_data(stack, state);
memset(state_data, 0, stack->object_size);
}
memset(state, 0, sizeof(*state));
return state == parent;
}
void
pop_dom_node(struct dom_stack *stack)
{
assert(stack);
if (dom_stack_is_empty(stack)) return;
do_pop_dom_node(stack, get_dom_stack_parent(stack));
}
void
pop_dom_nodes(struct dom_stack *stack, enum dom_node_type type,
struct dom_string *string)
{
struct dom_stack_state *state;
assert(stack);
if (dom_stack_is_empty(stack)) return;
state = search_dom_stack(stack, type, string);
if (state)
pop_dom_state(stack, state);
}
void
pop_dom_state(struct dom_stack *stack, struct dom_stack_state *target)
{
struct dom_stack_state *state;
unsigned int pos;
assert(stack);
if (!target) return;
if (dom_stack_is_empty(stack)) return;
foreachback_dom_stack_state (stack, state, pos) {
if (do_pop_dom_node(stack, target))
break;;
}
}
void
walk_dom_nodes(struct dom_stack *stack, struct dom_node *root)
{
assert(root && stack);
push_dom_node(stack, root);
while (!dom_stack_is_empty(stack)) {
struct dom_stack_state *state = get_dom_stack_top(stack);
struct dom_node_list *list = state->list;
struct dom_node *node = state->node;
switch (node->type) {
case DOM_NODE_DOCUMENT:
if (!list) list = node->data.document.children;
break;
case DOM_NODE_ELEMENT:
if (!list) list = node->data.element.map;
if (list == node->data.element.children) break;
if (is_dom_node_list_member(list, state->index)
&& list == node->data.element.map)
break;
list = node->data.element.children;
break;
case DOM_NODE_PROCESSING_INSTRUCTION:
if (!list) list = node->data.proc_instruction.map;
break;
case DOM_NODE_DOCUMENT_TYPE:
if (!list) list = node->data.document_type.entities;
if (list == node->data.document_type.notations) break;
if (is_dom_node_list_member(list, state->index)
&& list == node->data.document_type.entities)
break;
list = node->data.document_type.notations;
break;
case DOM_NODE_ATTRIBUTE:
case DOM_NODE_TEXT:
case DOM_NODE_CDATA_SECTION:
case DOM_NODE_COMMENT:
case DOM_NODE_NOTATION:
case DOM_NODE_DOCUMENT_FRAGMENT:
case DOM_NODE_ENTITY_REFERENCE:
case DOM_NODE_ENTITY:
default:
break;
}
/* Reset list state if it is a new list */
if (list != state->list) {
state->list = list;
state->index = 0;
}
/* If we have next child node */
if (is_dom_node_list_member(list, state->index)) {
struct dom_node *child = list->entries[state->index++];
if (push_dom_node(stack, child))
continue;
}
pop_dom_node(stack);
}
}