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https://salsa.debian.org/games-team/bsdgames
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448 lines
11 KiB
C
448 lines
11 KiB
C
/* $NetBSD: hack.u_init.c,v 1.8 2004/11/05 21:30:32 dsl Exp $ */
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/*
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* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
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* Amsterdam
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of the Stichting Centrum voor Wiskunde en
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* Informatica, nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.u_init.c,v 1.8 2004/11/05 21:30:32 dsl Exp $");
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#endif /* not lint */
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#include <ctype.h>
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#include <signal.h>
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#include <stdlib.h>
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#include "hack.h"
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#include "extern.h"
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#define Strcpy (void) strcpy
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#define Strcat (void) strcat
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#define UNDEF_TYP 0
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#define UNDEF_SPE '\177'
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struct you zerou;
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char pl_character[PL_CSIZ];
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const char *(roles[]) = { /* must all have distinct first letter */
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/* roles[4] may be changed to -woman */
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"Tourist", "Speleologist", "Fighter", "Knight",
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"Cave-man", "Wizard"
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};
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#define NR_OF_ROLES SIZE(roles)
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char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
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struct trobj {
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uchar trotyp;
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schar trspe;
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char trolet;
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Bitfield(trquan, 6);
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Bitfield(trknown, 1);
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};
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#ifdef WIZARD
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struct trobj Extra_objs[] = {
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0}
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};
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#endif /* WIZARD */
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struct trobj Cave_man[] = {
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{MACE, 1, WEAPON_SYM, 1, 1},
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{BOW, 1, WEAPON_SYM, 1, 1},
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{ARROW, 0, WEAPON_SYM, 25, 1}, /* quan is variable */
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{LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
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{0, 0, 0, 0, 0}
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};
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struct trobj Fighter[] = {
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{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
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{RING_MAIL, 0, ARMOR_SYM, 1, 1},
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{0, 0, 0, 0, 0}
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};
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struct trobj Knight[] = {
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{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
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{SPEAR, 2, WEAPON_SYM, 1, 1},
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{RING_MAIL, 1, ARMOR_SYM, 1, 1},
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{HELMET, 0, ARMOR_SYM, 1, 1},
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{SHIELD, 0, ARMOR_SYM, 1, 1},
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{PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1},
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{0, 0, 0, 0, 0}
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};
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struct trobj Speleologist[] = {
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{STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
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{UNDEF_TYP, 0, POTION_SYM, 2, 0},
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{FOOD_RATION, 0, FOOD_SYM, 3, 1},
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{PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0},
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{ICE_BOX, 0, TOOL_SYM, 1, 0},
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{0, 0, 0, 0, 0}
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};
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struct trobj Tinopener[] = {
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{CAN_OPENER, 0, TOOL_SYM, 1, 1},
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{0, 0, 0, 0, 0}
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};
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struct trobj Tourist[] = {
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{UNDEF_TYP, 0, FOOD_SYM, 10, 1},
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{POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
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{EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1},
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{DART, 2, WEAPON_SYM, 25, 1}, /* quan is variable */
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{0, 0, 0, 0, 0}
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};
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struct trobj Wizard[] = {
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{ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1},
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{UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
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{UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0},
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{UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
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{UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0},
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{0, 0, 0, 0, 0}
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};
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void
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u_init()
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{
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int i;
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char exper = 'y', pc;
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if (flags.female) /* should have been set in HACKOPTIONS */
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roles[4] = "Cave-woman";
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for (i = 0; i < NR_OF_ROLES; i++)
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rolesyms[i] = roles[i][0];
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rolesyms[i] = 0;
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if ((pc = pl_character[0]) != '\0') {
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if (islower((unsigned char)pc))
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pc = toupper((unsigned char)pc);
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if ((i = role_index(pc)) >= 0)
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goto got_suffix; /* implies experienced */
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printf("\nUnknown role: %c\n", pc);
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pl_character[0] = pc = 0;
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}
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printf("\nAre you an experienced player? [ny] ");
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while (!strchr("ynYN \n\004", (exper = readchar())))
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bell();
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if (exper == '\004') /* Give him an opportunity to get out */
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end_of_input();
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printf("%c\n", exper); /* echo */
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if (strchr("Nn \n", exper)) {
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exper = 0;
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goto beginner;
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}
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printf("\nTell me what kind of character you are:\n");
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printf("Are you");
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for (i = 0; i < NR_OF_ROLES; i++) {
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printf(" a %s", roles[i]);
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if (i == 2) /* %% */
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printf(",\n\t");
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else if (i < NR_OF_ROLES - 2)
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printf(",");
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else if (i == NR_OF_ROLES - 2)
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printf(" or");
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}
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printf("? [%s] ", rolesyms);
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while ((pc = readchar()) != '\0') {
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if (islower((unsigned char)pc))
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pc = toupper((unsigned char)pc);
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if ((i = role_index(pc)) >= 0) {
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printf("%c\n", pc); /* echo */
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(void) fflush(stdout); /* should be seen */
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break;
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}
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if (pc == '\n')
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break;
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if (pc == '\004') /* Give him the opportunity to get
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* out */
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end_of_input();
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bell();
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}
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if (pc == '\n')
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pc = 0;
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beginner:
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if (!pc) {
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printf("\nI'll choose a character for you.\n");
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i = rn2(NR_OF_ROLES);
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pc = rolesyms[i];
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printf("This game you will be a%s %s.\n",
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exper ? "n experienced" : "",
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roles[i]);
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getret();
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/* give him some feedback in case mklev takes much time */
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(void) putchar('\n');
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(void) fflush(stdout);
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}
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#if 0
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/*
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* Given the above code, I can't see why this would ever change
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* anything; it does core pretty well, though. - cmh 4/20/93
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*/
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if (exper) {
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roles[i][0] = pc;
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}
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#endif
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got_suffix:
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(void) strncpy(pl_character, roles[i], PL_CSIZ - 1);
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pl_character[PL_CSIZ - 1] = 0;
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flags.beginner = 1;
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u = zerou;
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u.usym = '@';
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u.ulevel = 1;
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init_uhunger();
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#ifdef QUEST
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u.uhorizon = 6;
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#endif /* QUEST */
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uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
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uleft = uright = 0;
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switch (pc) {
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case 'c':
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case 'C':
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Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
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u.uhp = u.uhpmax = 16;
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u.ustr = u.ustrmax = 18;
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ini_inv(Cave_man);
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break;
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case 't':
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case 'T':
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Tourist[3].trquan = 20 + rnd(20);
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u.ugold = u.ugold0 = rnd(1000);
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u.uhp = u.uhpmax = 10;
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u.ustr = u.ustrmax = 8;
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ini_inv(Tourist);
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if (!rn2(25))
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ini_inv(Tinopener);
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break;
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case 'w':
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case 'W':
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for (i = 1; i <= 4; i++)
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if (!rn2(5))
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Wizard[i].trquan += rn2(3) - 1;
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u.uhp = u.uhpmax = 15;
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u.ustr = u.ustrmax = 16;
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ini_inv(Wizard);
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break;
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case 's':
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case 'S':
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Fast = INTRINSIC;
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Stealth = INTRINSIC;
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u.uhp = u.uhpmax = 12;
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u.ustr = u.ustrmax = 10;
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ini_inv(Speleologist);
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if (!rn2(10))
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ini_inv(Tinopener);
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break;
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case 'k':
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case 'K':
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u.uhp = u.uhpmax = 12;
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u.ustr = u.ustrmax = 10;
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ini_inv(Knight);
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break;
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case 'f':
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case 'F':
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u.uhp = u.uhpmax = 14;
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u.ustr = u.ustrmax = 17;
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ini_inv(Fighter);
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break;
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default: /* impossible */
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u.uhp = u.uhpmax = 12;
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u.ustr = u.ustrmax = 16;
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}
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find_ac();
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if (!rn2(20)) {
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int d = rn2(7) - 2; /* biased variation */
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u.ustr += d;
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u.ustrmax += d;
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}
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#ifdef WIZARD
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if (wizard)
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wiz_inv();
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#endif /* WIZARD */
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/* make sure he can carry all he has - especially for T's */
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while (inv_weight() > 0 && u.ustr < 118)
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u.ustr++, u.ustrmax++;
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}
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void
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ini_inv(trop)
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struct trobj *trop;
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{
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struct obj *obj;
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while (trop->trolet) {
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obj = mkobj(trop->trolet);
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obj->known = trop->trknown;
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/* not obj->dknown = 1; - let him look at it at least once */
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obj->cursed = 0;
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if (obj->olet == WEAPON_SYM) {
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obj->quan = trop->trquan;
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trop->trquan = 1;
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}
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if (trop->trspe != UNDEF_SPE)
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obj->spe = trop->trspe;
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if (trop->trotyp != UNDEF_TYP)
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obj->otyp = trop->trotyp;
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else if (obj->otyp == WAN_WISHING) /* gitpyr!robert */
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obj->otyp = WAN_DEATH;
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obj->owt = weight(obj); /* defined after setting otyp+quan */
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obj = addinv(obj);
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if (obj->olet == ARMOR_SYM) {
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switch (obj->otyp) {
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case SHIELD:
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if (!uarms)
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setworn(obj, W_ARMS);
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break;
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case HELMET:
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if (!uarmh)
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setworn(obj, W_ARMH);
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break;
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case PAIR_OF_GLOVES:
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if (!uarmg)
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setworn(obj, W_ARMG);
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break;
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case ELVEN_CLOAK:
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if (!uarm2)
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setworn(obj, W_ARM);
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break;
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default:
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if (!uarm)
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setworn(obj, W_ARM);
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}
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}
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if (obj->olet == WEAPON_SYM)
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if (!uwep)
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setuwep(obj);
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#ifndef PYRAMID_BUG
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if (--trop->trquan)
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continue; /* make a similar object */
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#else
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if (trop->trquan) { /* check if zero first */
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--trop->trquan;
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if (trop->trquan)
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continue; /* make a similar object */
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}
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#endif /* PYRAMID_BUG */
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trop++;
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}
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}
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#ifdef WIZARD
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void
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wiz_inv()
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{
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struct trobj *trop = &Extra_objs[0];
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char *ep = getenv("INVENT");
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int type;
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while (ep && *ep) {
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type = atoi(ep);
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ep = strchr(ep, ',');
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if (ep)
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while (*ep == ',' || *ep == ' ')
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ep++;
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if (type <= 0 || type > NROFOBJECTS)
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continue;
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trop->trotyp = type;
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trop->trolet = objects[type].oc_olet;
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trop->trspe = 4;
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trop->trknown = 1;
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trop->trquan = 1;
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ini_inv(trop);
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}
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/* give him a wand of wishing by default */
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trop->trotyp = WAN_WISHING;
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trop->trolet = WAND_SYM;
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trop->trspe = 20;
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trop->trknown = 1;
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trop->trquan = 1;
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ini_inv(trop);
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}
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#endif /* WIZARD */
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void
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plnamesuffix()
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{
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char *p;
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if ((p = strrchr(plname, '-')) != NULL) {
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*p = 0;
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pl_character[0] = p[1];
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pl_character[1] = 0;
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if (!plname[0]) {
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askname();
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plnamesuffix();
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}
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}
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}
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int
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role_index(pc)
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char pc;
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{ /* must be called only from u_init() */
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/* so that rolesyms[] is defined */
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char *cp;
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if ((cp = strchr(rolesyms, pc)) != NULL)
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return (cp - rolesyms);
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return (-1);
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}
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