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bsdgames/adventure/hdr.h
2012-02-25 18:04:33 +01:00

160 lines
6.2 KiB
C

/* $NetBSD: hdr.h,v 1.10 2003/08/07 09:36:50 agc Exp $ */
/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)hdr.h 8.1 (Berkeley) 5/31/93
*/
/* ADVENTURE -- Jim Gillogly, Jul 1977
* This program is a re-write of ADVENT, written in FORTRAN mostly by
* Don Woods of SAIL. In most places it is as nearly identical to the
* original as possible given the language and word-size differences.
* A few places, such as the message arrays and travel arrays were changed
* to reflect the smaller core size and word size. The labels of the
* original are reflected in this version, so that the comments of the
* fortran are still applicable here.
*
* The data file distributed with the fortran source is assumed to be called
* "glorkz" in the directory where the program is first run.
*
* The original FORTRAN version can be found at
* <URL:ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz>.
*/
/* hdr.h: included by c advent files */
#include <signal.h>
extern int datfd; /* message file descriptor */
extern volatile sig_atomic_t delhit;
extern int yea;
extern char data_file[]; /* Virtual data file */
#define TAB 011
#define LF 012
#define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0)
#define FLUSHLF while (next()!=LF)
extern int loc, newloc, oldloc, oldlc2, wzdark, gaveup, kq, k, k2;
extern char *wd1, *wd2; /* the complete words */
extern int verb, obj, spk;
extern int blklin;
extern int saveday, savet, mxscor, latncy;
#define SHORT 50 /* How short is a demo game? */
#define MAXSTR 20 /* max length of user's words */
#define HTSIZE 512 /* max number of vocab words */
extern struct hashtab { /* hash table for vocabulary */
int val; /* word type &index (ktab) */
char *atab; /* pointer to actual string */
} voc[HTSIZE];
#define SEED 1815622 /* "Encryption" seed */
struct text
{
char *seekadr;/* Msg start in virtual disk */
int txtlen; /* length of msg starting here */
};
#define RTXSIZ 205
extern struct text rtext[RTXSIZ]; /* random text messages */
#define MAGSIZ 35
extern struct text mtext[MAGSIZ]; /* magic messages */
extern int clsses;
#define CLSMAX 12
extern struct text ctext[CLSMAX]; /* classes of adventurer */
extern int cval[CLSMAX];
extern struct text ptext[101]; /* object descriptions */
#define LOCSIZ 141 /* number of locations */
extern struct text ltext[LOCSIZ]; /* long loc description */
extern struct text stext[LOCSIZ]; /* short loc descriptions */
extern struct travlist { /* direcs & conditions of travel */
struct travlist *next; /* ptr to next list entry */
int conditions; /* m in writeup (newloc / 1000) */
int tloc; /* n in writeup (newloc % 1000) */
int tverb; /* the verb that takes you there */
} *travel[LOCSIZ], *tkk; /* travel is closer to keys(...) */
extern int atloc[LOCSIZ];
extern int plac[101]; /* initial object placement */
extern int fixd[101], fixed[101]; /* location fixed? */
extern int actspk[35]; /* rtext msg for verb <n> */
extern int cond[LOCSIZ]; /* various condition bits */
extern int setbit[16]; /* bit defn masks 1,2,4,... */
extern int hntmax;
extern int hints[20][5]; /* info on hints */
extern int hinted[20], hintlc[20];
extern int place[101], prop[101], links[201];
extern int abb[LOCSIZ];
extern int maxtrs, tally, tally2; /* treasure values */
#define FALSE 0
#define TRUE 1
extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
bird, door, pillow, snake, fissur, tablet, clam, oyster,
magzin, dwarf, knife, food, bottle, water, oil, plant, plant2,
axe, mirror, dragon, chasm, troll, troll2, bear, messag,
vend, batter, nugget, coins, chest, eggs, tridnt, vase,
emrald, pyram, pearl, rug, chain, spices, back, look, cave,
null, entrnc, dprssn, enter, stream, pour, say, lock, throw,
find, invent;
extern int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
odloc[7], dflag, daltlc;
extern int tk[21], stick, dtotal, attack;
extern int turns, lmwarn, iwest, knfloc, detail, /* various flags and
* counters */
abbnum, maxdie, numdie, holdng, dkill, foobar, bonus, clock1,
clock2, saved, closng, panic, closed, scorng;
extern int demo, limit;
#define DECR(a,b,c,d,e) decr(a+'+',b+'-',c+'#',d+'&',e+'%')