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111 lines
4.5 KiB
Groff
111 lines
4.5 KiB
Groff
.\" $NetBSD: wump.6,v 1.6 2003/08/07 09:37:57 agc Exp $
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.\"
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.\" Copyright (c) 1989, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" This code is derived from software contributed to Berkeley by
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.\" Dave Taylor, of Intuitive Systems.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)wump.6 8.1 (Berkeley) 5/31/93
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.\"
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.Dd May 31, 1993
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.Dt WUMP 6
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.Os
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.Sh NAME
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.Nm wump
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.Nd hunt the wumpus in an underground cave
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.Sh SYNOPSIS
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.Nm
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.Op Fl h
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.Op Fl a Ar arrows
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.Op Fl b Ar bats
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.Op Fl p Ar pits
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.Op Fl r Ar rooms
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.Op Fl t Ar tunnels
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.Sh DESCRIPTION
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The game
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.Nm
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is based on a fantasy game first presented in the pages of
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.Em People's Computer Company
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in 1973.
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In Hunt the Wumpus you are placed in a cave built of many different rooms,
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all interconnected by tunnels.
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Your quest is to find and shoot the evil Wumpus that resides elsewhere in
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the cave without running into any pits or using up your limited supply of
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arrows.
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.Pp
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The options are as follows:
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.Bl -tag -width indent
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.It Fl a
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Specifies the number of magic arrows the adventurer gets.
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The default is five.
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.It Fl b
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Specifies the number of rooms in the cave which contain bats.
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The default is three.
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.It Fl h
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Play the hard version -- more pits, more bats, and a generally more
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dangerous cave.
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.It Fl p
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Specifies the number of rooms in the cave which contain bottomless pits.
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The default is three.
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.It Fl r
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Specifies the number of rooms in the cave.
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The default cave size is twenty-five rooms.
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.It Fl t
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Specifies the number of tunnels connecting each room in the cave to
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another room.
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Beware, too many tunnels in a small cave can easily cause it to collapse!
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The default cave room has three tunnels to other rooms.
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.El
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.Pp
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While wandering through the cave you'll notice that, while there are tunnels
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everywhere, there are some mysterious quirks to the cave topology, including
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some tunnels that go from one room to another, but not necessarily back!
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Also, most pesky of all are the rooms that are home to large numbers of bats,
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which, upon being disturbed, will en masse grab you and move you to another
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portion of the cave (including those housing bottomless pits, sure
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death for unwary explorers).
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.Pp
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Fortunately, you're not going into the cave without any weapons or tools,
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and in fact your biggest aids are your senses; you can often smell the
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rather odiferous Wumpus up to
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.Em two
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rooms away, and you can always feel the drafts created by the occasional
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bottomless pit and hear the rustle of the bats in caves they might be
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sleeping within.
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.Pp
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To kill the wumpus, you'll need to shoot it with one of your magic arrows.
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Fortunately, you don't have to be in the same room as the creature, and can
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instead shoot the arrow from as far as three or four rooms away!
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.Pp
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When you shoot an arrow, you do so by typing in a list of rooms that you'd
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like it to travel to.
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If at any point in its travels it cannot find a tunnel to the room you
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specify from the room it's in, it will instead randomly fly down one of the
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tunnels, possibly, if you're real unlucky, even flying back into the room
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you're in and hitting you!
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