mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-11-02 16:37:17 -04:00
61 lines
2.3 KiB
Plaintext
61 lines
2.3 KiB
Plaintext
$NetBSD: README,v 1.2 1995/03/21 12:14:21 cgd Exp $
|
|
|
|
Bog is a fairly portable simulation of Parker Brother's game of Boggle and
|
|
is similar to the 4.[23] BSD "boggle" and Sun's "boggletool".
|
|
Bog has not been derived from any proprietary code.
|
|
It has been tested on the Sun 3 under SunOS 3.2 and on the Atari 1040ST (MWC).
|
|
|
|
What You Need
|
|
|
|
You will need curses/termcap and a large word list.
|
|
The minix word list or /usr/dict/words will do nicely.
|
|
The word list must already be sorted (you can use "sort -c" to check).
|
|
|
|
Contents
|
|
|
|
README - this file
|
|
Makefile
|
|
bog.man - half-hearted man page (use the game's help command)
|
|
bog.h - configuration and header info
|
|
bog.c - machine independent game code
|
|
word.c - machine independent word list routines
|
|
help.c - (curses) help routine
|
|
mach.c - (curses) display code
|
|
prtable.c - ditto
|
|
timer.c - machine dependent (os) input polling
|
|
mkdict.c - convert a word list to a bog dictionary
|
|
mkindex.c - create an index file for the bog dictionary
|
|
showdict.c - print a bog dictionary to stdout
|
|
|
|
Portability
|
|
|
|
- I've tried to make bog.c (the program logic) independent of the I/O.
|
|
My plan was to make it straightforward to adapt the game to run under a
|
|
windowing system (eg., Suntools, GEM). I have no plan to actually do this.
|
|
I've stuck to a small subset of the curses routines.
|
|
- The program runs with the input in raw mode.
|
|
- If you want the running timer you must #define TIMER in bog.h
|
|
and insert the input polling code in timer.c for your system. There is
|
|
already code there for BSD, SYSV, and ATARI.
|
|
|
|
Setup
|
|
|
|
1. Check bog.h and Makefile and edit to fit your environment
|
|
2. "make all"
|
|
This will make all the binaries and create the dictionary and index files
|
|
3. Move "dict", "dict.ind", and "helpfile" to where you specified in bog.h
|
|
4. Play away
|
|
|
|
Enjoy. [But beware: boggle can be addictive!]
|
|
|
|
-----
|
|
Barry Brachman | UUCP: {alberta,uw-beaver,uunet}!
|
|
Dept. of Computer Science| ubc-vision!ubc-csgrads!brachman
|
|
Univ. of British Columbia| Internet: brachman@cs.ubc.ca
|
|
Vancouver, B.C. V6T 1W5 | brachman%ubc.csnet@csnet-relay.arpa
|
|
(604) 228-5010 | brachman@ubc.csnet
|
|
|
|
Note: Barry Brachman has confirmed that boggle is under the standard
|
|
BSD licence, and he is no longer supporting the game, so bug reports
|
|
should go to the appropriate distributor.
|