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https://salsa.debian.org/games-team/bsdgames
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172 lines
4.3 KiB
C
172 lines
4.3 KiB
C
/* $NetBSD: done.c,v 1.8 2003/08/07 09:36:50 agc Exp $ */
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/*-
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* Copyright (c) 1991, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* The game adventure was originally written in Fortran by Will Crowther
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* and Don Woods. It was later translated to C and enhanced by Jim
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* Gillogly. This code is derived from software contributed to Berkeley
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* by Jim Gillogly at The Rand Corporation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93";
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#else
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__RCSID("$NetBSD: done.c,v 1.8 2003/08/07 09:36:50 agc Exp $");
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#endif
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#endif /* not lint */
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/* Re-coding of advent in C: termination routines */
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#include <stdio.h>
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#include <stdlib.h>
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#include "hdr.h"
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#include "extern.h"
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int
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score()
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{ /* sort of like 20000 */
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int scor, i;
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mxscor = scor = 0;
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for (i = 50; i <= maxtrs; i++) {
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if (ptext[i].txtlen == 0)
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continue;
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k = 12;
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if (i == chest)
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k = 14;
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if (i > chest)
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k = 16;
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if (prop[i] >= 0)
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scor += 2;
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if (place[i] == 3 && prop[i] == 0)
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scor += k - 2;
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mxscor += k;
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}
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scor += (maxdie - numdie) * 10;
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mxscor += maxdie * 10;
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if (!(scorng || gaveup))
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scor += 4;
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mxscor += 4;
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if (dflag != 0)
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scor += 25;
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mxscor += 25;
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if (closng)
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scor += 25;
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mxscor += 25;
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if (closed) {
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if (bonus == 0)
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scor += 10;
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if (bonus == 135)
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scor += 25;
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if (bonus == 134)
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scor += 30;
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if (bonus == 133)
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scor += 45;
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}
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mxscor += 45;
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if (place[magzin] == 108)
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scor++;
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mxscor++;
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scor += 2;
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mxscor += 2;
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for (i = 1; i <= hntmax; i++)
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if (hinted[i])
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scor -= hints[i][2];
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return (scor);
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}
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void
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done(entry) /* entry=1 means goto 13000 */ /* game is over */
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int entry; /* entry=2 means goto 20000 */ /* 3=19000 */
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{
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int i, sc;
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if (entry == 1)
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mspeak(1);
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if (entry == 3)
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rspeak(136);
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printf("\n\n\nYou scored %d out of a ", (sc = score()));
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printf("possible %d using %d turns.\n", mxscor, turns);
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for (i = 1; i <= clsses; i++)
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if (cval[i] >= sc) {
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speak(&ctext[i]);
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if (i == clsses - 1) {
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printf("To achieve the next higher rating");
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printf(" would be a neat trick!\n\n");
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printf("Congratulations!!\n");
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exit(0);
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}
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k = cval[i] + 1 - sc;
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printf("To achieve the next higher rating, you need");
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printf(" %d more point", k);
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if (k == 1)
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printf(".\n");
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else
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printf("s.\n");
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exit(0);
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}
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printf("You just went off my scale!!!\n");
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exit(0);
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}
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void
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die(entry) /* label 90 */
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int entry;
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{
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int i;
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if (entry != 99) {
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rspeak(23);
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oldlc2 = loc;
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}
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if (closng) { /* 99 */
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rspeak(131);
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numdie++;
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done(2);
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}
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yea = yes(81 + numdie * 2, 82 + numdie * 2, 54);
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numdie++;
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if (numdie == maxdie || !yea)
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done(2);
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place[water] = 0;
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place[oil] = 0;
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if (toting(lamp))
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prop[lamp] = 0;
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for (i = 100; i >= 1; i--) {
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if (!toting(i))
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continue;
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k = oldlc2;
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if (i == lamp)
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k = 1;
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drop(i, k);
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}
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loc = 3;
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oldloc = loc;
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}
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