1
0
mirror of https://salsa.debian.org/games-team/bsdgames synced 2024-12-04 14:46:22 -05:00
bsdgames/adventure/done.c
2012-02-25 18:04:33 +01:00

172 lines
4.3 KiB
C

/* $NetBSD: done.c,v 1.8 2003/08/07 09:36:50 agc Exp $ */
/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: done.c,v 1.8 2003/08/07 09:36:50 agc Exp $");
#endif
#endif /* not lint */
/* Re-coding of advent in C: termination routines */
#include <stdio.h>
#include <stdlib.h>
#include "hdr.h"
#include "extern.h"
int
score()
{ /* sort of like 20000 */
int scor, i;
mxscor = scor = 0;
for (i = 50; i <= maxtrs; i++) {
if (ptext[i].txtlen == 0)
continue;
k = 12;
if (i == chest)
k = 14;
if (i > chest)
k = 16;
if (prop[i] >= 0)
scor += 2;
if (place[i] == 3 && prop[i] == 0)
scor += k - 2;
mxscor += k;
}
scor += (maxdie - numdie) * 10;
mxscor += maxdie * 10;
if (!(scorng || gaveup))
scor += 4;
mxscor += 4;
if (dflag != 0)
scor += 25;
mxscor += 25;
if (closng)
scor += 25;
mxscor += 25;
if (closed) {
if (bonus == 0)
scor += 10;
if (bonus == 135)
scor += 25;
if (bonus == 134)
scor += 30;
if (bonus == 133)
scor += 45;
}
mxscor += 45;
if (place[magzin] == 108)
scor++;
mxscor++;
scor += 2;
mxscor += 2;
for (i = 1; i <= hntmax; i++)
if (hinted[i])
scor -= hints[i][2];
return (scor);
}
void
done(entry) /* entry=1 means goto 13000 */ /* game is over */
int entry; /* entry=2 means goto 20000 */ /* 3=19000 */
{
int i, sc;
if (entry == 1)
mspeak(1);
if (entry == 3)
rspeak(136);
printf("\n\n\nYou scored %d out of a ", (sc = score()));
printf("possible %d using %d turns.\n", mxscor, turns);
for (i = 1; i <= clsses; i++)
if (cval[i] >= sc) {
speak(&ctext[i]);
if (i == clsses - 1) {
printf("To achieve the next higher rating");
printf(" would be a neat trick!\n\n");
printf("Congratulations!!\n");
exit(0);
}
k = cval[i] + 1 - sc;
printf("To achieve the next higher rating, you need");
printf(" %d more point", k);
if (k == 1)
printf(".\n");
else
printf("s.\n");
exit(0);
}
printf("You just went off my scale!!!\n");
exit(0);
}
void
die(entry) /* label 90 */
int entry;
{
int i;
if (entry != 99) {
rspeak(23);
oldlc2 = loc;
}
if (closng) { /* 99 */
rspeak(131);
numdie++;
done(2);
}
yea = yes(81 + numdie * 2, 82 + numdie * 2, 54);
numdie++;
if (numdie == maxdie || !yea)
done(2);
place[water] = 0;
place[oil] = 0;
if (toting(lamp))
prop[lamp] = 0;
for (i = 100; i >= 1; i--) {
if (!toting(i))
continue;
k = oldlc2;
if (i == lamp)
k = 1;
drop(i, k);
}
loc = 3;
oldloc = loc;
}