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bsdgames/cribbage/cribcur.h
2012-02-25 18:04:33 +01:00

56 lines
2.5 KiB
C

/* $NetBSD: cribcur.h,v 1.4 2003/08/07 09:37:09 agc Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)cribcur.h 8.1 (Berkeley) 5/31/93
*/
# define PLAY_Y 15 /* size of player's hand window */
# define PLAY_X 12
# define TABLE_Y 21 /* size of table window */
# define TABLE_X 14
# define COMP_Y 15 /* size of computer's hand window */
# define COMP_X 12
# define Y_SCORE_SZ 9 /* Y size of score board */
# define X_SCORE_SZ 41 /* X size of score board */
# define SCORE_Y 0 /* starting position of scoring board */
# define SCORE_X (PLAY_X + TABLE_X + COMP_X)
# define CRIB_Y 17 /* position of crib (cut card) */
# define CRIB_X (PLAY_X + TABLE_X)
# define MSG_Y (LINES - (Y_SCORE_SZ + 1))
# define MSG_X (COLS - SCORE_X - 1)
# define Y_MSG_START (Y_SCORE_SZ + 1)
# define PEG '*' /* what a peg looks like on the board */
extern WINDOW *Compwin; /* computer's hand window */
extern WINDOW *Msgwin; /* message window */
extern WINDOW *Playwin; /* player's hand window */
extern WINDOW *Tablewin; /* table window */