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mirror of https://salsa.debian.org/games-team/bsdgames synced 2024-12-04 14:46:22 -05:00
bsdgames/robots/init_field.c
2012-02-25 18:04:33 +01:00

132 lines
3.2 KiB
C

/* $NetBSD: init_field.c,v 1.8 2003/08/07 09:37:36 agc Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)init_field.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: init_field.c,v 1.8 2003/08/07 09:37:36 agc Exp $");
#endif
#endif /* not lint */
# include "robots.h"
static int telx = 0;
static int tely = 0;
/*
* init_field:
* Lay down the initial pattern whih is constant across all levels,
* and initialize all the global variables.
*/
void
init_field()
{
int i;
static bool first = TRUE;
static const char *const desc[] = {
"Directions:",
"",
"y k u",
" \\|/",
"h- -l",
" /|\\",
"b j n",
"",
"Commands:",
"",
"w: wait for end",
"t: teleport",
"q: quit",
"^L: redraw screen",
"",
"Legend:",
"",
"+: robot",
"*: junk heap",
"@: you",
"",
"Score: 0",
NULL
};
Dead = FALSE;
Waiting = FALSE;
Score = 0;
erase();
move(0, 0);
addch('+');
for (i = 1; i < Y_FIELDSIZE; i++) {
move(i, 0);
addch('|');
}
move(Y_FIELDSIZE, 0);
addch('+');
for (i = 1; i < X_FIELDSIZE; i++)
addch('-');
addch('+');
if (first)
refresh();
move(0, 1);
for (i = 1; i < X_FIELDSIZE; i++)
addch('-');
addch('+');
for (i = 1; i < Y_FIELDSIZE; i++) {
move(i, X_FIELDSIZE);
addch('|');
}
if (first)
refresh();
for (i = 0; desc[i] != NULL; i++) {
move(i, X_FIELDSIZE + 2);
addstr(desc[i]);
}
telx = X_FIELDSIZE + 2;
tely = i;
if (first)
refresh();
first = FALSE;
#ifdef FANCY
if (Pattern_roll)
Next_move = &Move_list[-1];
#endif
}
void
telmsg(on)
int on;
{
move(tely, telx);
addstr(on ? "Teleport!" : " ");
}