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https://salsa.debian.org/games-team/bsdgames
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388 lines
9.7 KiB
C
388 lines
9.7 KiB
C
/* $NetBSD: extern.h,v 1.30 2004/01/27 20:30:29 jsm Exp $ */
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/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)externs.h 8.1 (Berkeley) 5/31/93
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*/
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#include <ctype.h>
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#include <err.h>
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#include <pwd.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <unistd.h>
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#define BITS (8 * sizeof (int))
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#define OUTSIDE (position > 68 && position < 246 && position != 218)
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#define rnd(x) (rand() % (x))
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#define max(a,b) ((a) < (b) ? (b) : (a))
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#define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
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#define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
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#define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
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/* well known rooms */
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#define FINAL 275
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#define GARDEN 197
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#define POOLS 126
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#define DOCK 93
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/* word types */
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#define VERB 0
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#define OBJECT 1
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#define NOUNS 2
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#define PREPS 3
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#define ADJS 4
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#define CONJ 5
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/* words numbers */
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#define KNIFE 0
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#define SWORD 1
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#define LAND 2
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#define WOODSMAN 3
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#define TWO_HANDED 4
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#define CLEAVER 5
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#define BROAD 6
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#define MAIL 7
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#define HELM 8
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#define SHIELD 9
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#define MAID 10
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#define BODY 10
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#define VIPER 11
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#define LAMPON 12
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#define SHOES 13
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#define CYLON 14
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#define PAJAMAS 15
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#define ROBE 16
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#define AMULET 17
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#define MEDALION 18
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#define TALISMAN 19
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#define DEADWOOD 20
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#define MALLET 21
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#define LASER 22
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#define BATHGOD 23
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#define NORMGOD 24
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#define GRENADE 25
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#define CHAIN 26
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#define ROPE 27
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#define LEVIS 28
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#define MACE 29
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#define SHOVEL 30
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#define HALBERD 31
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#define COMPASS 32
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#define CRASH 33
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#define ELF 34
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#define FOOT 35
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#define COINS 36
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#define MATCHES 37
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#define MAN 38
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#define PAPAYAS 39
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#define PINEAPPLE 40
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#define KIWI 41
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#define COCONUTS 42
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#define MANGO 43
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#define RING 44
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#define POTION 45
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#define BRACELET 46
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#define GIRL 47
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#define GIRLTALK 48
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#define DARK 49
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#define TIMER 50
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#define CHAR 53
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#define BOMB 54
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#define DEADGOD 55
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#define DEADTIME 56
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#define DEADNATIVE 57
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#define NATIVE 58
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#define HORSE 59
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#define CAR 60
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#define POT 61
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#define BAR 62
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#define BLOCK 63
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#define NUMOFOBJECTS 64
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/* non-objects below */
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#define UP 1000
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#define DOWN 1001
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#define AHEAD 1002
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#define BACK 1003
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#define RIGHT 1004
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#define LEFT 1005
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#define TAKE 1006
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#define USE 1007
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#define LOOK 1008
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#define QUIT 1009
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#define NORTH 1010
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#define SOUTH 1011
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#define EAST 1012
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#define WEST 1013
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#define SU 1014
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#define DROP 1015
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#define TAKEOFF 1016
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#define DRAW 1017
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#define PUTON 1018
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#define WEARIT 1019
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#define PUT 1020
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#define INVEN 1021
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#define EVERYTHING 1022
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#define AND 1023
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#define KILL 1024
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#define RAVAGE 1025
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#define UNDRESS 1026
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#define THROW 1027
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#define LAUNCH 1028
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#define LANDIT 1029
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#define LIGHT 1030
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#define FOLLOW 1031
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#define KISS 1032
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#define LOVE 1033
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#define GIVE 1034
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#define SMITE 1035
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#define SHOOT 1036
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#define ON 1037
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#define OFF 1038
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#define TIME 1039
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#define SLEEP 1040
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#define DIG 1041
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#define EAT 1042
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#define SWIM 1043
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#define DRINK 1044
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#define DOOR 1045
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#define SAVE 1046
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#define RIDE 1047
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#define DRIVE 1048
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#define SCORE 1049
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#define BURY 1050
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#define JUMP 1051
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#define KICK 1052
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#define OPEN 1053
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#define VERBOSE 1054
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#define BRIEF 1055
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#define AUXVERB 1056
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/* injuries */
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#define ARM 6 /* broken arm */
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#define RIBS 7 /* broken ribs */
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#define SPINE 9 /* broken back */
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#define SKULL 11 /* fractured skull */
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#define INCISE 10 /* deep incisions */
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#define NECK 12 /* broken NECK */
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#define NUMOFINJURIES 13
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/* notes */
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#define CANTLAUNCH 0
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#define LAUNCHED 1
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#define CANTSEE 2
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#define CANTMOVE 3
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#define JINXED 4
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#define DUG 5
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#define NUMOFNOTES 6
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/* Number of times room description shown. */
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#define ROOMDESC 3
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/* fundamental constants */
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#define NUMOFROOMS 275
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#define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
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#define LINELENGTH 81
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#define TODAY 0
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#define TONIGHT 1
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#define CYCLE 100
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/* initial variable values */
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#define TANKFULL 250
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#define TORPEDOES 10
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#define MAXWEIGHT 60
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#define MAXCUMBER 10
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/*
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* These are flags for objects in the objflags array. OBJ_PLURAL means
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* that the object short name is plural; OBJ_AN that it begins with a
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* vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON
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* that it is a living person; OBJ_NONOBJ that it is not an object (to
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* which any game action can be applied) at all (e.g. footsteps, asteroids).
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* Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
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*/
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#define OBJ_PLURAL 1
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#define OBJ_AN 2
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#define OBJ_PERSON 4
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#define OBJ_NONOBJ 8
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struct room {
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const char *name;
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int link[8];
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#define north link[0]
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#define south link[1]
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#define east link[2]
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#define west link[3]
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#define up link[4]
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#define access link[5]
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#define down link[6]
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#define flyhere link[7]
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const char *desc;
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unsigned int objects[NUMOFWORDS];
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};
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extern struct room dayfile[];
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extern struct room nightfile[];
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extern struct room *location;
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/* object characteristics */
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extern const char *const objdes[NUMOFOBJECTS];
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extern const char *const objsht[NUMOFOBJECTS];
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extern const char *const ouch[NUMOFINJURIES];
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extern const int objwt[NUMOFOBJECTS];
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extern const int objcumber[NUMOFOBJECTS];
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extern const int objflags[NUMOFOBJECTS];
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#define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL)
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/*
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* These macros yield words to use with objects (followed but not preceded
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* by spaces, or with no spaces if the expansion is the empty string).
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*/
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#define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ")
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#define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n)))
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#define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n)))
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#define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ")
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/* current input line */
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#define WORDLEN 15
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#define NWORD 20 /* words per line */
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extern char words[NWORD][WORDLEN];
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extern int wordvalue[NWORD];
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extern int wordtype[NWORD];
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extern int wordcount, wordnumber;
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/* state of the game */
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extern int ourtime;
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extern int position;
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extern int direction;
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extern int left, right, ahead, back;
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extern int ourclock, fuel, torps;
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extern int carrying, encumber;
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extern int rythmn;
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extern int followfight;
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extern int ate;
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extern int snooze;
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extern int meetgirl;
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extern int followgod;
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extern int godready;
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extern int win;
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extern int wintime;
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extern int wiz;
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extern int tempwiz;
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extern int matchlight, matchcount;
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extern int loved;
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extern int pleasure, power, ego;
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extern int WEIGHT;
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extern int CUMBER;
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extern int notes[NUMOFNOTES];
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extern unsigned int inven[NUMOFWORDS];
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extern unsigned int wear[NUMOFWORDS];
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extern char beenthere[NUMOFROOMS + 1];
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extern char injuries[NUMOFINJURIES];
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extern int verbose;
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extern const char *username;
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struct wlist {
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const char *string;
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int value, article;
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struct wlist *next;
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};
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extern struct wlist wlist[];
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struct objs {
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short room;
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short obj;
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};
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extern const struct objs dayobjs[];
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extern const struct objs nightobjs[];
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#define DEFAULT_SAVE_FILE ".Bstar"
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void bury(void);
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int card(const char *, int);
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void chime(void);
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void convert(int);
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void crash(void);
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int cypher(void);
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void die(void) __attribute__((__noreturn__));
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void diesig(int) __attribute__((__noreturn__));
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void dig(void);
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void dooropen(void);
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int draw(void);
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void drink(void);
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int drive(void);
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int drop(const char *);
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int eat(void);
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int fight(int, int);
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int follow(void);
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char *getcom(char *, int, const char *, const char *);
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char *getword(char *, char *, int);
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int give(void);
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void initialize(const char *);
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int jump(void);
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void kiss(void);
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int land(void);
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int launch(void);
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void light(void);
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void live(void) __attribute__((__noreturn__));
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void love(void);
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int moveplayer(int, int);
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void murder(void);
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void news(void);
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void newway(int);
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void open_score_file(void);
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void parse(void);
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void post(char);
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void printobjs(void);
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int put(void);
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int puton(void);
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const char *rate(void);
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void ravage(void);
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void restore(const char *);
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int ride(void);
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void save(const char *);
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char *save_file_name(const char *, size_t);
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int shoot(void);
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int take(unsigned int[]);
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int takeoff(void);
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int throw(const char *);
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const char *truedirec(int, char);
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int ucard(const unsigned int *);
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int use(void);
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int visual(void);
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int wearit(void);
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void whichway(struct room);
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void wordinit(void);
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void writedes(void);
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int zzz(void);
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