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mirror of https://salsa.debian.org/games-team/bsdgames synced 2024-12-04 14:46:22 -05:00
bsdgames/dab/main.cc
2012-02-25 18:04:33 +01:00

197 lines
4.5 KiB
C++

/* $NetBSD: main.cc,v 1.2 2003/12/28 17:53:48 thorpej Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* main.C: Main dots program
*/
#include "defs.h"
RCSID("$NetBSD: main.cc,v 1.2 2003/12/28 17:53:48 thorpej Exp $")
#include <iostream>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <err.h>
#include "algor.h"
#include "board.h"
#include "human.h"
#include "ttyscrn.h"
// Print the command line usage
static void usage(char* pname)
{
char* p = strrchr(pname, '/');
if (p)
p++;
else
p = pname;
std::cerr << "Usage: " << p
<< " [-w] [-p <c|h><c|h>] [-n <ngames>] [<ydim> [<xdim>]]" << std::endl;
}
// Play a single game
static void play(BOARD& b, PLAYER* p[2])
{
// Initialize
b.init();
p[0]->init();
p[1]->init();
b.paint();
// Alternate turns between players, scoring each turn
for (size_t i = 0;; i = (i + 1) & 1) {
b.score(i, *p[i]);
if (!p[i]->domove(b)) {
// No more moves, game over
break;
}
b.score(i, *p[i]);
}
// Find who won
p[0]->wl(p[1]->getScore());
p[1]->wl(p[0]->getScore());
// Post scores
b.score(0, *p[0]);
b.score(1, *p[1]);
// Post totals
b.total(0, *p[0]);
b.total(1, *p[1]);
// Post games
b.games(0, *p[0]);
b.games(1, *p[1]);
// Post ties
b.ties(*p[0]);
}
int main(int argc, char** argv)
{
size_t ny, nx, nn = 1, wt = 0;
const char* nc = "ch";
int c;
int acs = 1;
while ((c = getopt(argc, argv, "awp:n:")) != -1)
switch (c) {
case 'a':
acs = 0;
break;
case 'w':
wt++;
break;
case 'p':
nc = optarg;
break;
case 'n':
nn = atoi(optarg);
break;
default:
usage(argv[0]);
return 1;
}
// Get the size of the board if specified
switch (argc - optind) {
case 0:
ny = nx = 3;
break;
case 1:
ny = nx = atoi(argv[optind]);
break;
case 2:
nx = atoi(argv[optind]);
ny = atoi(argv[optind+1]);
break;
default:
usage(argv[0]);
return 1;
}
PLAYER* p[2];
// Allocate players
for (size_t i = 0; i < 2; i++) {
char n = nc[1] == nc[0] ? i + '0' : nc[i];
switch (nc[i]) {
case 'c':
p[i] = new ALGOR(n);
break;
case 'h':
p[i] = new HUMAN(n);
break;
default:
usage(argv[0]);
return 1;
}
}
GAMESCREEN *sc = TTYSCRN::create(acs, ny, nx);
if (sc == NULL)
::errx(1, "Dimensions too large for current screen.");
BOARD b(ny, nx, sc);
// Play games
while (nn--) {
play(b, p);
if (wt)
b.getmove();
}
if (wt == 0)
b.getmove();
// Cleanup
delete sc;
delete p[0];
delete p[1];
return 0;
}