mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-12-04 14:46:22 -05:00
329 lines
7.9 KiB
C
329 lines
7.9 KiB
C
/* $NetBSD: trade.c,v 1.9 2004/01/27 20:30:30 jsm Exp $ */
|
|
|
|
/*
|
|
* Copyright (c) 1980, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
|
|
#else
|
|
__RCSID("$NetBSD: trade.c,v 1.9 2004/01/27 20:30:30 jsm Exp $");
|
|
#endif
|
|
#endif /* not lint */
|
|
|
|
#include "monop.ext"
|
|
|
|
struct trd_st { /* how much to give to other player */
|
|
int trader; /* trader number */
|
|
int cash; /* amount of cash */
|
|
int gojf; /* # get-out-of-jail-free cards */
|
|
OWN *prop_list; /* property list */
|
|
};
|
|
|
|
typedef struct trd_st TRADE;
|
|
|
|
static const char *plist[MAX_PRP+2];
|
|
|
|
static int used[MAX_PRP];
|
|
|
|
static TRADE trades[2];
|
|
|
|
static void get_list(int, int );
|
|
static int set_list(OWN *);
|
|
static void summate(void);
|
|
static void do_trade(void);
|
|
static void move_em(TRADE *, TRADE *);
|
|
|
|
void
|
|
trade()
|
|
{
|
|
int tradee, i;
|
|
|
|
trading = TRUE;
|
|
for (i = 0; i < 2; i++) {
|
|
trades[i].cash = 0;
|
|
trades[i].gojf = FALSE;
|
|
trades[i].prop_list = NULL;
|
|
}
|
|
over:
|
|
if (num_play == 1) {
|
|
printf("There ain't no-one around to trade WITH!!\n");
|
|
return;
|
|
}
|
|
if (num_play > 2) {
|
|
tradee = getinp("Which player do you wish to trade with? ",
|
|
name_list);
|
|
if (tradee == num_play)
|
|
return;
|
|
if (tradee == player) {
|
|
printf("You can't trade with yourself!\n");
|
|
goto over;
|
|
}
|
|
}
|
|
else
|
|
tradee = 1 - player;
|
|
get_list(0, player);
|
|
get_list(1, tradee);
|
|
if (getyn("Do you wish a summary? ") == 0)
|
|
summate();
|
|
if (getyn("Is the trade ok? ") == 0)
|
|
do_trade();
|
|
}
|
|
|
|
/*
|
|
* This routine gets the list of things to be trader for the
|
|
* player, and puts in the structure given.
|
|
*/
|
|
static void
|
|
get_list(struct_no, play_no)
|
|
int struct_no, play_no;
|
|
{
|
|
int sn, pn;
|
|
PLAY *pp;
|
|
int numin, prop, num_prp;
|
|
OWN *op;
|
|
TRADE *tp;
|
|
|
|
for (numin = 0; numin < MAX_PRP; numin++)
|
|
used[numin] = FALSE;
|
|
sn = struct_no, pn = play_no;
|
|
pp = &play[pn];
|
|
tp = &trades[sn];
|
|
tp->trader = pn;
|
|
printf("player %s (%d):\n", pp->name, pn+1);
|
|
if (pp->own_list) {
|
|
numin = set_list(pp->own_list);
|
|
for (num_prp = numin; num_prp; ) {
|
|
prop = getinp("Which property do you wish to trade? ",
|
|
plist);
|
|
if (prop == numin)
|
|
break;
|
|
else if (used[prop])
|
|
printf("You've already allocated that.\n");
|
|
else {
|
|
num_prp--;
|
|
used[prop] = TRUE;
|
|
for (op = pp->own_list; prop--; op = op->next)
|
|
continue;
|
|
add_list(pn, &(tp->prop_list), sqnum(op->sqr));
|
|
}
|
|
}
|
|
}
|
|
if (pp->money > 0) {
|
|
printf("You have $%d. ", pp->money);
|
|
tp->cash = get_int("How much are you trading? ");
|
|
}
|
|
if (pp->num_gojf > 0) {
|
|
once_more:
|
|
printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
|
|
tp->gojf = get_int("How many are you trading? ");
|
|
if (tp->gojf > pp->num_gojf) {
|
|
printf("You don't have that many. Try again.\n");
|
|
goto once_more;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* This routine sets up the list of tradable property.
|
|
*/
|
|
static int
|
|
set_list(the_list)
|
|
OWN *the_list;
|
|
{
|
|
int i;
|
|
OWN *op;
|
|
|
|
i = 0;
|
|
for (op = the_list; op; op = op->next)
|
|
if (!used[i])
|
|
plist[i++] = op->sqr->name;
|
|
plist[i++] = "done";
|
|
plist[i--] = 0;
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
* This routine summates the trade.
|
|
*/
|
|
static void
|
|
summate()
|
|
{
|
|
bool some;
|
|
int i;
|
|
TRADE *tp;
|
|
OWN *op;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
tp = &trades[i];
|
|
some = FALSE;
|
|
printf("Player %s (%d) gives:\n", play[tp->trader].name,
|
|
tp->trader+1);
|
|
if (tp->cash > 0)
|
|
printf("\t$%d\n", tp->cash), some++;
|
|
if (tp->gojf > 0)
|
|
printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
|
|
some++;
|
|
if (tp->prop_list) {
|
|
for (op = tp->prop_list; op; op = op->next)
|
|
putchar('\t'), printsq(sqnum(op->sqr), TRUE);
|
|
some++;
|
|
}
|
|
if (!some)
|
|
printf("\t-- Nothing --\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
* This routine actually executes the trade.
|
|
*/
|
|
static void
|
|
do_trade()
|
|
{
|
|
move_em(&trades[0], &trades[1]);
|
|
move_em(&trades[1], &trades[0]);
|
|
}
|
|
|
|
/*
|
|
* This routine does a switch from one player to another
|
|
*/
|
|
static void
|
|
move_em(from, to)
|
|
TRADE *from, *to;
|
|
{
|
|
PLAY *pl_fr, *pl_to;
|
|
OWN *op;
|
|
|
|
pl_fr = &play[from->trader];
|
|
pl_to = &play[to->trader];
|
|
|
|
pl_fr->money -= from->cash;
|
|
pl_to->money += from->cash;
|
|
pl_fr->num_gojf -= from->gojf;
|
|
pl_to->num_gojf += from->gojf;
|
|
for (op = from->prop_list; op; op = op->next) {
|
|
add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
|
|
op->sqr->owner = to->trader;
|
|
del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
|
|
}
|
|
set_ownlist(to->trader);
|
|
}
|
|
|
|
/*
|
|
* This routine lets a player resign
|
|
*/
|
|
void
|
|
resign()
|
|
{
|
|
int i, new_own;
|
|
OWN *op;
|
|
SQUARE *sqp;
|
|
|
|
if (cur_p->money <= 0) {
|
|
switch (board[cur_p->loc].type) {
|
|
case UTIL:
|
|
case RR:
|
|
case PRPTY:
|
|
new_own = board[cur_p->loc].owner;
|
|
break;
|
|
default: /* Chance, taxes, etc */
|
|
new_own = num_play;
|
|
break;
|
|
}
|
|
if (new_own == num_play)
|
|
printf("You would resign to the bank\n");
|
|
else
|
|
printf("You would resign to %s\n", name_list[new_own]);
|
|
}
|
|
else if (num_play == 1) {
|
|
new_own = num_play;
|
|
printf("You would resign to the bank\n");
|
|
}
|
|
else {
|
|
name_list[num_play] = "bank";
|
|
do {
|
|
new_own = getinp("Who do you wish to resign to? ",
|
|
name_list);
|
|
if (new_own == player)
|
|
printf("You can't resign to yourself!!\n");
|
|
} while (new_own == player);
|
|
name_list[num_play] = "done";
|
|
}
|
|
if (getyn("Do you really want to resign? ") != 0)
|
|
return;
|
|
if (num_play == 1) {
|
|
printf("Then NOBODY wins (not even YOU!)\n");
|
|
exit(0);
|
|
}
|
|
if (new_own < num_play) { /* resign to player */
|
|
printf("resigning to player\n");
|
|
trades[0].trader = new_own;
|
|
trades[0].cash = trades[0].gojf = 0;
|
|
trades[0].prop_list = NULL;
|
|
trades[1].trader = player;
|
|
trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
|
|
trades[1].gojf = cur_p->num_gojf;
|
|
trades[1].prop_list = cur_p->own_list;
|
|
do_trade();
|
|
}
|
|
else { /* resign to bank */
|
|
printf("resigning to bank\n");
|
|
for (op = cur_p->own_list; op; op = op->next) {
|
|
sqp = op->sqr;
|
|
sqp->owner = -1;
|
|
sqp->desc->morg = FALSE;
|
|
if (sqp->type == PRPTY) {
|
|
is_not_monop(sqp->desc->mon_desc);
|
|
sqp->desc->houses = 0;
|
|
}
|
|
}
|
|
if (cur_p->num_gojf)
|
|
ret_card(cur_p);
|
|
}
|
|
for (i = player; i < num_play; i++) {
|
|
name_list[i] = name_list[i+1];
|
|
if (i + 1 < num_play)
|
|
play[i] = play[i+1];
|
|
}
|
|
name_list[num_play--] = 0;
|
|
for (i = 0; i < N_SQRS; i++)
|
|
if (board[i].owner > player)
|
|
--board[i].owner;
|
|
player = --player < 0 ? num_play - 1 : player;
|
|
next_play();
|
|
if (num_play < 2) {
|
|
printf("\nThen %s WINS!!!!!\n", play[0].name);
|
|
printhold(0);
|
|
printf("That's a grand worth of $%d.\n",
|
|
play[0].money+prop_worth(&play[0]));
|
|
exit(0);
|
|
}
|
|
}
|