mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-12-04 14:46:22 -05:00
308 lines
7.8 KiB
C
308 lines
7.8 KiB
C
/* $NetBSD: makemove.c,v 1.7 2003/08/07 09:37:17 agc Exp $ */
|
|
|
|
/*
|
|
* Copyright (c) 1994
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* This code is derived from software contributed to Berkeley by
|
|
* Ralph Campbell.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)makemove.c 8.2 (Berkeley) 5/3/95";
|
|
#else
|
|
__RCSID("$NetBSD: makemove.c,v 1.7 2003/08/07 09:37:17 agc Exp $");
|
|
#endif
|
|
#endif /* not lint */
|
|
|
|
#include "gomoku.h"
|
|
|
|
/* direction deltas */
|
|
const int dd[4] = {
|
|
MRIGHT, MRIGHT+MDOWN, MDOWN, MDOWN+MLEFT
|
|
};
|
|
|
|
const int weight[5] = { 0, 1, 7, 22, 100 };
|
|
|
|
/*
|
|
* Return values:
|
|
* MOVEOK everything is OK.
|
|
* RESIGN Player resigned.
|
|
* ILLEGAL Illegal move.
|
|
* WIN The winning move was just played.
|
|
* TIE The game is a tie.
|
|
*/
|
|
int
|
|
makemove(us, mv)
|
|
int us, mv;
|
|
{
|
|
struct spotstr *sp, *fsp;
|
|
union comboval *cp;
|
|
struct spotstr *osp;
|
|
struct combostr *cbp, *cbp1;
|
|
union comboval *cp1;
|
|
int i, f, r, d, n;
|
|
int space, val, bmask;
|
|
|
|
/* check for end of game */
|
|
if (mv == RESIGN)
|
|
return(RESIGN);
|
|
|
|
/* check for illegal move */
|
|
sp = &board[mv];
|
|
if (sp->s_occ != EMPTY)
|
|
return(ILLEGAL);
|
|
|
|
/* make move */
|
|
sp->s_occ = us;
|
|
movelog[movenum - 1] = mv;
|
|
if (++movenum == BSZ * BSZ)
|
|
return(TIE);
|
|
|
|
/* compute new frame values */
|
|
sp->s_wval = 0;
|
|
osp = sp;
|
|
for (r = 4; --r >= 0; ) { /* for each direction */
|
|
d = dd[r];
|
|
fsp = osp;
|
|
bmask = BFLAG << r;
|
|
for (f = 5; --f >= 0; fsp -= d) { /* for each frame */
|
|
if (fsp->s_occ == BORDER)
|
|
goto nextr;
|
|
if (fsp->s_flg & bmask)
|
|
continue;
|
|
|
|
/* remove this frame from the sorted list of frames */
|
|
cbp = fsp->s_frame[r];
|
|
if (cbp->c_next) {
|
|
if (sortframes[BLACK] == cbp)
|
|
sortframes[BLACK] = cbp->c_next;
|
|
if (sortframes[WHITE] == cbp)
|
|
sortframes[WHITE] = cbp->c_next;
|
|
cbp->c_next->c_prev = cbp->c_prev;
|
|
cbp->c_prev->c_next = cbp->c_next;
|
|
}
|
|
|
|
/* compute old weight value for this frame */
|
|
cp = &fsp->s_fval[BLACK][r];
|
|
if (cp->s <= 0x500)
|
|
val = weight[5 - cp->c.a - cp->c.b];
|
|
else
|
|
val = 0;
|
|
cp = &fsp->s_fval[WHITE][r];
|
|
if (cp->s <= 0x500)
|
|
val += weight[5 - cp->c.a - cp->c.b];
|
|
|
|
/* compute new combo value for this frame */
|
|
sp = fsp;
|
|
space = sp->s_occ == EMPTY;
|
|
n = 0;
|
|
for (i = 5; --i >= 0; sp += d) { /* for each spot */
|
|
if (sp->s_occ == us)
|
|
n++;
|
|
else if (sp->s_occ == EMPTY)
|
|
sp->s_wval -= val;
|
|
else {
|
|
/* this frame is now blocked, adjust values */
|
|
fsp->s_flg |= bmask;
|
|
fsp->s_fval[BLACK][r].s = MAXCOMBO;
|
|
fsp->s_fval[WHITE][r].s = MAXCOMBO;
|
|
while (--i >= 0) {
|
|
sp += d;
|
|
if (sp->s_occ == EMPTY)
|
|
sp->s_wval -= val;
|
|
}
|
|
goto nextf;
|
|
}
|
|
}
|
|
|
|
/* check for game over */
|
|
if (n == 5)
|
|
return(WIN);
|
|
|
|
/* compute new value & combo number for this frame & color */
|
|
fsp->s_fval[!us][r].s = MAXCOMBO;
|
|
cp = &fsp->s_fval[us][r];
|
|
/* both ends open? */
|
|
if (space && sp->s_occ == EMPTY) {
|
|
cp->c.a = 4 - n;
|
|
cp->c.b = 1;
|
|
} else {
|
|
cp->c.a = 5 - n;
|
|
cp->c.b = 0;
|
|
}
|
|
val = weight[n];
|
|
sp = fsp;
|
|
for (i = 5; --i >= 0; sp += d) /* for each spot */
|
|
if (sp->s_occ == EMPTY)
|
|
sp->s_wval += val;
|
|
|
|
/* add this frame to the sorted list of frames by combo value */
|
|
cbp1 = sortframes[us];
|
|
if (!cbp1)
|
|
sortframes[us] = cbp->c_next = cbp->c_prev = cbp;
|
|
else {
|
|
cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
|
|
if (cp->s <= cp1->s) {
|
|
/* insert at the head of the list */
|
|
sortframes[us] = cbp;
|
|
} else {
|
|
do {
|
|
cbp1 = cbp1->c_next;
|
|
cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
|
|
if (cp->s <= cp1->s)
|
|
break;
|
|
} while (cbp1 != sortframes[us]);
|
|
}
|
|
cbp->c_next = cbp1;
|
|
cbp->c_prev = cbp1->c_prev;
|
|
cbp1->c_prev->c_next = cbp;
|
|
cbp1->c_prev = cbp;
|
|
}
|
|
|
|
nextf:
|
|
;
|
|
}
|
|
|
|
/* both ends open? */
|
|
if (fsp->s_occ == EMPTY) {
|
|
cp = &fsp->s_fval[BLACK][r];
|
|
if (cp->c.b) {
|
|
cp->c.a += 1;
|
|
cp->c.b = 0;
|
|
}
|
|
cp = &fsp->s_fval[WHITE][r];
|
|
if (cp->c.b) {
|
|
cp->c.a += 1;
|
|
cp->c.b = 0;
|
|
}
|
|
}
|
|
|
|
nextr:
|
|
;
|
|
}
|
|
|
|
update_overlap(osp);
|
|
|
|
return(MOVEOK);
|
|
}
|
|
|
|
/*
|
|
* fix up the overlap array due to updating spot osp.
|
|
*/
|
|
void
|
|
update_overlap(osp)
|
|
struct spotstr *osp;
|
|
{
|
|
struct spotstr *sp, *sp1, *sp2;
|
|
int i, f, r, r1, d, d1, n;
|
|
int a, b, bmask, bmask1;
|
|
struct spotstr *esp;
|
|
char *str;
|
|
|
|
esp = NULL;
|
|
for (r = 4; --r >= 0; ) { /* for each direction */
|
|
d = dd[r];
|
|
sp1 = osp;
|
|
bmask = BFLAG << r;
|
|
for (f = 0; f < 6; f++, sp1 -= d) { /* for each frame */
|
|
if (sp1->s_occ == BORDER)
|
|
break;
|
|
if (sp1->s_flg & bmask)
|
|
continue;
|
|
/*
|
|
* Update all other frames that intersect the current one
|
|
* to indicate whether they still overlap or not.
|
|
* Since F1 overlap F2 == F2 overlap F1, we only need to
|
|
* do the rows 0 <= r1 <= r. The r1 == r case is special
|
|
* since the two frames can overlap at more than one point.
|
|
*/
|
|
str = &overlap[(a = sp1->s_frame[r] - frames) * FAREA];
|
|
sp2 = sp1 - d;
|
|
for (i = f + 1; i < 6; i++, sp2 -= d) {
|
|
if (sp2->s_occ == BORDER)
|
|
break;
|
|
if (sp2->s_flg & bmask)
|
|
continue;
|
|
/*
|
|
* count the number of empty spots to see if there is
|
|
* still an overlap.
|
|
*/
|
|
n = 0;
|
|
sp = sp1;
|
|
for (b = i - f; b < 5; b++, sp += d) {
|
|
if (sp->s_occ == EMPTY) {
|
|
esp = sp; /* save the intersection point */
|
|
n++;
|
|
}
|
|
}
|
|
b = sp2->s_frame[r] - frames;
|
|
if (n == 0) {
|
|
if (sp->s_occ == EMPTY) {
|
|
str[b] &= 0xA;
|
|
overlap[b * FAREA + a] &= 0xC;
|
|
intersect[a * FAREA + b] = n = sp - board;
|
|
intersect[b * FAREA + a] = n;
|
|
} else {
|
|
str[b] = 0;
|
|
overlap[b * FAREA + a] = 0;
|
|
}
|
|
} else if (n == 1) {
|
|
if (sp->s_occ == EMPTY) {
|
|
str[b] &= 0xAF;
|
|
overlap[b * FAREA + a] &= 0xCF;
|
|
} else {
|
|
str[b] &= 0xF;
|
|
overlap[b * FAREA + a] &= 0xF;
|
|
}
|
|
intersect[a * FAREA + b] = n = esp - board;
|
|
intersect[b * FAREA + a] = n;
|
|
}
|
|
/* else no change, still multiple overlap */
|
|
}
|
|
|
|
/* the other directions can only intersect at spot osp */
|
|
for (r1 = r; --r1 >= 0; ) {
|
|
d1 = dd[r1];
|
|
bmask1 = BFLAG << r1;
|
|
sp = osp;
|
|
for (i = 6; --i >= 0; sp -= d1) { /* for each spot */
|
|
if (sp->s_occ == BORDER)
|
|
break;
|
|
if (sp->s_flg & bmask1)
|
|
continue;
|
|
b = sp->s_frame[r1] - frames;
|
|
str[b] = 0;
|
|
overlap[b * FAREA + a] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|