mirror of
https://salsa.debian.org/games-team/bsdgames
synced 2024-12-04 14:46:22 -05:00
315 lines
8.6 KiB
C++
315 lines
8.6 KiB
C++
/* $NetBSD: algor.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
|
|
|
|
/*-
|
|
* Copyright (c) 2003 The NetBSD Foundation, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* This code is derived from software contributed to The NetBSD Foundation
|
|
* by Christos Zoulas.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the NetBSD
|
|
* Foundation, Inc. and its contributors.
|
|
* 4. Neither the name of The NetBSD Foundation nor the names of its
|
|
* contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
|
|
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
|
|
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
/*
|
|
* algor.C: Computer algorithm
|
|
*/
|
|
#include "defs.h"
|
|
RCSID("$NetBSD: algor.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
|
|
|
|
#include "algor.h"
|
|
#include "board.h"
|
|
#include "box.h"
|
|
#include "random.h"
|
|
|
|
ALGOR::ALGOR(const char c) : PLAYER(c)
|
|
{
|
|
#ifdef notyet
|
|
// Single Edges = (x + y) * 2
|
|
_edge1 = (_b.nx() * _b.ny()) * 2;
|
|
// Shared Edges = (x * (y - 1)) + ((x - 1) * y)
|
|
_edge2 = (_b.nx() * (_b.ny() - 1)) + ((_b.nx() - 1) * _b.ny());
|
|
// Maximum Edges filled before closure = x * y * 2
|
|
_maxedge = _b.nx() * _b.ny() * 2;
|
|
#endif
|
|
}
|
|
|
|
// Find the first closure, i.e. a box that has 3 edges
|
|
int ALGOR::find_closure(size_t& y, size_t& x, int& dir, BOARD& b)
|
|
{
|
|
RANDOM rdy(b.ny()), rdx(b.nx());
|
|
|
|
for (y = rdy(); y < b.ny(); y = rdy()) {
|
|
rdx.clear();
|
|
for (x = rdx(); x < b.nx(); x = rdx()) {
|
|
BOX box(y, x, b);
|
|
if (box.count() == 3) {
|
|
for (dir = BOX::first; dir < BOX::last; dir++)
|
|
if (!box.isset(dir))
|
|
return 1;
|
|
b.abort("find_closure: 3 sided box[%d,%d] has no free sides",
|
|
y, x);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#if 0
|
|
size_t ALGOR::find_single()
|
|
{
|
|
size_t ne;
|
|
|
|
// Find the number of single edges in use
|
|
for (size_t x = 0; x < b.nx(); x++) {
|
|
BOX tbox(0, x, b);
|
|
ne += tbox.isset(BOX::top);
|
|
BOX bbox(b.ny() - 1, x, b);
|
|
ne += bbox.isset(BOX::bottom);
|
|
}
|
|
for (size_t y = 0; y < _b.ny(); y++) {
|
|
BOX lbox(y, 0, b);
|
|
ne += lbox.isset(BOX::left);
|
|
BOX rbox(y,_b.nx() - 1, b);
|
|
ne += rbox.isset(BOX::right);
|
|
}
|
|
return ne;
|
|
}
|
|
#endif
|
|
|
|
|
|
// Count a closure, by counting all boxes that we can close in the current
|
|
// move
|
|
size_t ALGOR::count_closure(size_t& y, size_t& x, int& dir, BOARD& b)
|
|
{
|
|
size_t i = 0;
|
|
size_t tx, ty;
|
|
int tdir, mv;
|
|
|
|
while (find_closure(ty, tx, tdir, b)) {
|
|
if (i == 0) {
|
|
// Mark the beginning of the closure
|
|
x = tx;
|
|
y = ty;
|
|
dir = tdir;
|
|
}
|
|
if ((mv = b.domove(ty, tx, tdir, getWho())) == -1)
|
|
b.abort("count_closure: Invalid move (%d, %d, %d)", y, x, dir);
|
|
else
|
|
i += mv;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
|
|
/*
|
|
* Find the largest closure, by closing all possible closures.
|
|
* return the number of boxes closed in the maximum closure,
|
|
* and the first box of the maximum closure in (x, y, dir)
|
|
*/
|
|
int ALGOR::find_max_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
|
|
{
|
|
BOARD nb(b);
|
|
int tdir, maxdir = -1;
|
|
size_t nbox, maxbox = 0;
|
|
size_t tx, ty, maxx = ~0, maxy = ~0;
|
|
|
|
while ((nbox = count_closure(ty, tx, tdir, nb)) != 0)
|
|
if (nbox > maxbox) {
|
|
// This closure is better, update max
|
|
maxbox = nbox;
|
|
maxx = tx;
|
|
maxy = ty;
|
|
maxdir = tdir;
|
|
}
|
|
|
|
// Return the max found
|
|
y = maxy;
|
|
x = maxx;
|
|
dir = maxdir;
|
|
return maxbox;
|
|
}
|
|
|
|
|
|
// Find if a turn does not result in a capture on the given box
|
|
// and return the direction if found.
|
|
int ALGOR::try_good_turn(BOX& box, size_t y, size_t x, int& dir, BOARD& b)
|
|
{
|
|
// Sanity check; we must have a good box
|
|
if (box.count() >= 2)
|
|
b.abort("try_good_turn: box[%d,%d] has more than 2 sides occupied",
|
|
y, x);
|
|
|
|
// Make sure we don't make a closure in an adjacent box.
|
|
// We use a random direction to randomize the game
|
|
RANDOM rd(BOX::last);
|
|
for (dir = rd(); dir < BOX::last; dir = rd())
|
|
if (!box.isset(dir)) {
|
|
size_t by = y + BOX::edges[dir].y;
|
|
size_t bx = x + BOX::edges[dir].x;
|
|
if (!b.bounds(by, bx))
|
|
return 1;
|
|
|
|
BOX nbox(by, bx, b);
|
|
if (nbox.count() < 2)
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// Try to find a turn that does not result in an opponent closure, and
|
|
// return it in (x, y, dir); if not found return 0.
|
|
int ALGOR::find_good_turn(size_t& y, size_t& x, int& dir, const BOARD& b)
|
|
{
|
|
BOARD nb(b);
|
|
RANDOM rdy(b.ny()), rdx(b.nx());
|
|
|
|
for (y = rdy(); y < b.ny(); y = rdy()) {
|
|
rdx.clear();
|
|
for (x = rdx(); x < b.nx(); x = rdx()) {
|
|
BOX box(y, x, nb);
|
|
if (box.count() < 2 && try_good_turn(box, y, x, dir, nb))
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// On a box with 2 edges, return the first or the last free edge, depending
|
|
// on the order specified
|
|
int ALGOR::try_bad_turn(BOX& box, size_t& y, size_t& x, int& dir, BOARD& b,
|
|
int last)
|
|
{
|
|
if (4 - box.count() <= last)
|
|
b.abort("try_bad_turn: Called at [%d,%d] for %d with %d",
|
|
y, x, last, box.count());
|
|
for (dir = BOX::first; dir < BOX::last; dir++)
|
|
if (!box.isset(dir)) {
|
|
if (!last)
|
|
return 1;
|
|
else
|
|
last--;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Find a box that has 2 edges and return the first free edge of that
|
|
// box or the last free edge of that box
|
|
int ALGOR::find_bad_turn(size_t& y, size_t& x, int& dir, BOARD& b, int last)
|
|
{
|
|
RANDOM rdy(b.ny()), rdx(b.nx());
|
|
for (y = rdy(); y < b.ny(); y = rdy()) {
|
|
rdx.clear();
|
|
for (x = rdx(); x < b.nx(); x = rdx()) {
|
|
BOX box(y, x, b);
|
|
if ((4 - box.count()) > last &&
|
|
try_bad_turn(box, y, x, dir, b, last))
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int ALGOR::find_min_closure1(size_t& y, size_t& x, int& dir, const BOARD& b,
|
|
int last)
|
|
{
|
|
BOARD nb(b);
|
|
int tdir, mindir = -1, xdir, mv;
|
|
// number of boxes per closure
|
|
size_t nbox, minbox = nb.nx() * nb.ny() + 1;
|
|
size_t tx, ty, minx = ~0, miny = ~0;
|
|
|
|
while (find_bad_turn(ty, tx, tdir, nb, last)) {
|
|
|
|
// Play a bad move that would cause the opponent's closure
|
|
if ((mv = nb.domove(ty, tx, tdir, getWho())) != 0)
|
|
b.abort("find_min_closure1: Invalid move %d (%d, %d, %d)", mv,
|
|
ty, tx, tdir);
|
|
|
|
// Count the opponent's closure
|
|
if ((nbox = count_closure(y, x, xdir, nb)) == 0)
|
|
b.abort("find_min_closure1: no closure found");
|
|
|
|
if (nbox <= minbox) {
|
|
// This closure has fewer boxes
|
|
minbox = nbox;
|
|
minx = tx;
|
|
miny = ty;
|
|
mindir = tdir;
|
|
}
|
|
}
|
|
|
|
y = miny;
|
|
x = minx;
|
|
dir = mindir;
|
|
return minbox;
|
|
}
|
|
|
|
|
|
// Search for the move that makes the opponent close the least number of
|
|
// boxes; returns 1 if a move found, 0 otherwise
|
|
int ALGOR::find_min_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
|
|
{
|
|
size_t x1, y1;
|
|
int dir1;
|
|
int count = b.ny() * b.nx() + 1, count1;
|
|
|
|
for (size_t i = 0; i < 3; i++)
|
|
if (count > (count1 = find_min_closure1(y1, x1, dir1, b, i))) {
|
|
count = count1;
|
|
y = y1;
|
|
x = x1;
|
|
dir = dir1;
|
|
}
|
|
|
|
return (size_t) count != b.ny() * b.nx() + 1;
|
|
}
|
|
|
|
// Return a move in (y, x, dir)
|
|
void ALGOR::play(const BOARD& b, size_t& y, size_t& x, int& dir)
|
|
{
|
|
// See if we can close the largest closure available
|
|
if (find_max_closure(y, x, dir, b))
|
|
return;
|
|
|
|
#ifdef notyet
|
|
size_t sgl = find_single();
|
|
size_t dbl = find_double();
|
|
#endif
|
|
|
|
// See if we can play an edge without giving the opponent a box
|
|
if (find_good_turn(y, x, dir, b))
|
|
return;
|
|
|
|
// Too bad, find the move that gives the opponent the fewer boxes
|
|
if (find_min_closure(y, x, dir, b))
|
|
return;
|
|
}
|