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bsdgames/trek/trek.h

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C

/* $NetBSD: trek.h,v 1.11 2005/02/15 12:54:50 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)trek.h 8.1 (Berkeley) 5/31/93
*/
/*
** Global Declarations
**
** Virtually all non-local variable declarations are made in this
** file. Exceptions are those things which are initialized, which
** are defined in "externs.c", and things which are local to one
** program file.
**
** So far as I know, nothing in here must be preinitialized to
** zero.
*/
/* external function definitions */
/********************* GALAXY **************************/
/* galactic parameters */
# define NSECTS 10 /* dimensions of quadrant in sectors */
# define NQUADS 8 /* dimension of galazy in quadrants */
# define NINHAB 32 /* number of quadrants which are inhabited */
struct quad /* definition for each quadrant */
{
unsigned char bases; /* number of bases in this quadrant */
char klings; /* number of Klingons in this quadrant */
char holes; /* number of black holes in this quadrant */
int scanned; /* star chart entry (see below) */
short stars; /* number of stars in this quadrant */
char qsystemname; /* starsystem name (see below) */
};
# define Q_DISTRESSED 0200
# define Q_SYSTEM 077
/* systemname conventions:
* 1 -> NINHAB index into Systemname table for live system.
* + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM
* is the index into the Event table which will
* have the system name
* 0 dead or nonexistent starsystem
*
* starchart ("scanned") conventions:
* 0 -> 999 taken as is
* -1 not yet scanned ("...")
* 1000 supernova ("///")
* 1001 starbase + ??? (".1.")
*/
/* ascii names of systems */
extern const char *const Systemname[NINHAB];
/* quadrant definition */
extern struct quad Quad[NQUADS][NQUADS];
/* defines for sector map (below) */
# define EMPTY '.'
# define STAR '*'
# define BASE '#'
# define ENTERPRISE 'E'
# define QUEENE 'Q'
# define KLINGON 'K'
# define INHABIT '@'
# define HOLE ' '
/* current sector map */
extern char Sect[NSECTS][NSECTS];
/************************ DEVICES ******************************/
# define NDEV 16 /* max number of devices */
/* device tokens */
# define WARP 0 /* warp engines */
# define SRSCAN 1 /* short range scanners */
# define LRSCAN 2 /* long range scanners */
# define PHASER 3 /* phaser control */
# define TORPED 4 /* photon torpedo control */
# define IMPULSE 5 /* impulse engines */
# define SHIELD 6 /* shield control */
# define COMPUTER 7 /* on board computer */
# define SSRADIO 8 /* subspace radio */
# define LIFESUP 9 /* life support systems */
# define SINS 10 /* Space Inertial Navigation System */
# define CLOAK 11 /* cloaking device */
# define XPORTER 12 /* transporter */
# define SHUTTLE 13 /* shuttlecraft */
/* device names */
struct device
{
const char *name; /* device name */
const char *person; /* the person who fixes it */
};
extern const struct device Device[NDEV];
/*************************** EVENTS ****************************/
# define NEVENTS 12 /* number of different event types */
# define E_LRTB 1 /* long range tractor beam */
# define E_KATSB 2 /* Klingon attacks starbase */
# define E_KDESB 3 /* Klingon destroys starbase */
# define E_ISSUE 4 /* distress call is issued */
# define E_ENSLV 5 /* Klingons enslave a quadrant */
# define E_REPRO 6 /* a Klingon is reproduced */
# define E_FIXDV 7 /* fix a device */
# define E_ATTACK 8 /* Klingon attack during rest period */
# define E_SNAP 9 /* take a snapshot for time warp */
# define E_SNOVA 10 /* supernova occurs */
# define E_GHOST 0100 /* ghost of a distress call if ssradio out */
# define E_HIDDEN 0200 /* event that is unreportable because ssradio out */
# define E_EVENT 077 /* mask to get event code */
struct event
{
unsigned char x, y; /* coordinates */
double date; /* trap stardate */
char evcode; /* event type */
unsigned char systemname; /* starsystem name */
};
/* systemname conventions:
* 1 -> NINHAB index into Systemname table for reported distress calls
*
* evcode conventions:
* 1 -> NEVENTS-1 event type
* + E_HIDDEN unreported (SSradio out)
* + E_GHOST actually already expired
* 0 unallocated
*/
# define MAXEVENTS 25 /* max number of concurrently pending events */
extern struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */
/***************************** KLINGONS *******************************/
struct kling
{
unsigned char x, y; /* coordinates */
int power; /* power left */
double dist; /* distance to Enterprise */
double avgdist; /* average over this move */
char srndreq; /* set if surrender has been requested */
};
# define MAXKLQUAD 9 /* maximum klingons per quadrant */
/********************** MISCELLANEOUS ***************************/
/* condition codes */
# define GREEN 0
# define DOCKED 1
# define YELLOW 2
# define RED 3
/* starbase coordinates */
# define MAXBASES 9 /* maximum number of starbases in galaxy */
/* distress calls */
# define MAXDISTR 5 /* maximum concurrent distress calls */
/* phaser banks */
# define NBANKS 6 /* number of phaser banks */
struct xy
{
unsigned char x, y; /* coordinates */
};
/*
* note that much of the stuff in the following structs CAN NOT
* be moved around!!!!
*/
/* information regarding the state of the starship */
struct Ship_struct
{
double warp; /* warp factor */
double warp2; /* warp factor squared */
double warp3; /* warp factor cubed */
char shldup; /* shield up flag */
char cloaked; /* set if cloaking device on */
int energy; /* starship's energy */
int shield; /* energy in shields */
double reserves; /* life support reserves */
int crew; /* ship's complement */
int brigfree; /* space left in brig */
char torped; /* torpedoes */
char cloakgood; /* set if we have moved */
int quadx; /* quadrant x coord */
int quady; /* quadrant y coord */
int sectx; /* sector x coord */
int secty; /* sector y coord */
unsigned char cond; /* condition code */
char sinsbad; /* Space Inertial Navigation System condition */
const char *shipname; /* name of current starship */
char ship; /* current starship */
int distressed; /* number of distress calls */
};
extern struct Ship_struct Ship;
/* sinsbad is set if SINS is working but not calibrated */
/* game related information, mostly scoring */
struct Game_struct
{
int killk; /* number of klingons killed */
int deaths; /* number of deaths onboard Enterprise */
char negenbar; /* number of hits on negative energy barrier */
char killb; /* number of starbases killed */
int kills; /* number of stars killed */
char skill; /* skill rating of player */
char length; /* length of game */
char killed; /* set if you were killed */
char killinhab; /* number of inhabited starsystems killed */
char tourn; /* set if a tournament game */
char passwd[15]; /* game password */
char snap; /* set if snapshot taken */
char helps; /* number of help calls */
int captives; /* total number of captives taken */
};
extern struct Game_struct Game;
/* per move information */
struct Move_struct
{
char free; /* set if a move is free */
char endgame; /* end of game flag */
char shldchg; /* set if shields changed this move */
char newquad; /* set if just entered this quadrant */
char resting; /* set if this move is a rest */
double time; /* time used this move */
};
extern struct Move_struct Move;
/* parametric information */
struct Param_struct
{
unsigned char bases; /* number of starbases */
char klings; /* number of klingons */
double date; /* stardate */
double time; /* time left */
double resource; /* Federation resources */
int energy; /* starship's energy */
int shield; /* energy in shields */
double reserves; /* life support reserves */
int crew; /* size of ship's complement */
int brigfree; /* max possible number of captives */
char torped; /* photon torpedos */
double damfac[NDEV]; /* damage factor */
double dockfac; /* docked repair time factor */
double regenfac; /* regeneration factor */
int stopengy; /* energy to do emergency stop */
int shupengy; /* energy to put up shields */
int klingpwr; /* Klingon initial power */
int warptime; /* time chewer multiplier */
double phasfac; /* Klingon phaser power eater factor */
char moveprob[6]; /* probability that a Klingon moves */
double movefac[6]; /* Klingon move distance multiplier */
double eventdly[NEVENTS]; /* event time multipliers */
double navigcrud[2]; /* navigation crudup factor */
int cloakenergy; /* cloaking device energy per stardate */
double damprob[NDEV]; /* damage probability */
double hitfac; /* Klingon attack factor */
int klingcrew; /* number of Klingons in a crew */
double srndrprob; /* surrender probability */
int energylow; /* low energy mark (cond YELLOW) */
};
extern struct Param_struct Param;
/* Sum of damage probabilities must add to 1000 */
/* other information kept in a snapshot */
struct Now_struct
{
unsigned char bases; /* number of starbases */
char klings; /* number of klingons */
double date; /* stardate */
double time; /* time left */
double resource; /* Federation resources */
char distressed; /* number of currently distressed quadrants */
struct event *eventptr[NEVENTS]; /* pointer to event structs */
struct xy base[MAXBASES]; /* locations of starbases */
};
extern struct Now_struct Now;
/* Other stuff, not dumped in a snapshot */
struct Etc_struct
{
struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */
short nkling; /* number of Klingons in this sector */
/* < 0 means automatic override mode */
char fast; /* set if speed > 300 baud */
struct xy starbase; /* starbase in current quadrant */
char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */
char statreport; /* set to get a status report on a srscan */
};
extern struct Etc_struct Etc;
/*
* eventptr is a pointer to the event[] entry of the last
* scheduled event of each type. Zero if no such event scheduled.
*/
/* Klingon move indicies */
# define KM_OB 0 /* Old quadrant, Before attack */
# define KM_OA 1 /* Old quadrant, After attack */
# define KM_EB 2 /* Enter quadrant, Before attack */
# define KM_EA 3 /* Enter quadrant, After attack */
# define KM_LB 4 /* Leave quadrant, Before attack */
# define KM_LA 5 /* Leave quadrant, After attack */
/* you lose codes */
# define L_NOTIME 1 /* ran out of time */
# define L_NOENGY 2 /* ran out of energy */
# define L_DSTRYD 3 /* destroyed by a Klingon */
# define L_NEGENB 4 /* ran into the negative energy barrier */
# define L_SUICID 5 /* destroyed in a nova */
# define L_SNOVA 6 /* destroyed in a supernova */
# define L_NOLIFE 7 /* life support died (so did you) */
# define L_NOHELP 8 /* you could not be rematerialized */
# define L_TOOFAST 9 /* pretty stupid going at warp 10 */
# define L_STAR 10 /* ran into a star */
# define L_DSTRCT 11 /* self destructed */
# define L_CAPTURED 12 /* captured by Klingons */
# define L_NOCREW 13 /* you ran out of crew */
/****************** COMPILE OPTIONS ***********************/
/* Trace info */
# define xTRACE 1
extern int Trace;
/* abandon.c */
void abandon(int);
/* attack.c */
void attack(int);
/* autover.c */
void autover(void);
/* capture.c */
void capture(int);
struct kling *selectklingon(void);
/* cgetc.c */
char cgetc(int);
/* check_out.c */
int check_out(int);
/* checkcond.c */
void checkcond(void);
/* compkl.c */
void compkldist(int);
/* computer.c */
void computer(int);
/* damage.c */
void damage(int, double);
/* damaged.c */
int damaged(int);
/* dcrept.c */
void dcrept(int);
/* destruct.c */
void destruct(int);
/* dock.c */
void dock(int);
void undock(int);
/* dumpgame.c */
void dumpgame(int);
int restartgame(void);
/* dumpme.c */
void dumpme(int);
/* dumpssradio.c */
int dumpssradio(void);
/* events.c */
int events(int);
/* externs.c */
/* getcodi.c */
int getcodi(int *, double *);
/* help.c */
void help(int);
/* impulse.c */
void impulse(int);
/* initquad.c */
void initquad(int);
void sector(int *, int *);
/* kill.c */
void killk(int, int );
void killb(int, int );
void kills(int, int , int);
void killd(int, int , int);
/* klmove.c */
void klmove(int);
/* lose.c */
void lose(int) __attribute__((__noreturn__));
/* lrscan.c */
void lrscan(int);
/* move.c */
double move(int, int, double, double);
/* nova.c */
void nova(int, int );
/* out.c */
void out(int);
/* phaser.c */
void phaser(int);
/* play.c */
void myreset(int) __attribute__((__noreturn__));
void play(void) __attribute__((__noreturn__));
/* ram.c */
void ram(int, int );
/* ranf.c */
int ranf(int);
double franf(void);
/* rest.c */
void rest(int);
/* schedule.c */
struct event *schedule(int, double, int, int , int);
void reschedule(struct event *, double);
void unschedule(struct event *);
struct event *xsched(int, int, int, int , int );
void xresched(struct event *, int, int);
/* score.c */
long score(void);
/* setup.c */
void setup(void);
/* setwarp.c */
void setwarp(int);
/* shield.c */
void shield(int);
/* snova.c */
void snova(int, int );
/* srscan.c */
void srscan(int);
/* systemname.c */
const char *systemname(const struct quad *);
/* torped.c */
void torped(int);
/* visual.c */
void visual(int);
/* warp.c */
void dowarp(int);
void warp(int, int, double);
/* win.c */
void win(void) __attribute__((__noreturn__));