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mirror of https://salsa.debian.org/games-team/bsdgames synced 2024-06-08 17:30:46 +00:00
bsdgames/hunt/hunt/connect.c
2012-02-25 18:04:33 +01:00

74 lines
2.6 KiB
C

/* $NetBSD: connect.c,v 1.5 2003/06/11 12:00:21 wiz Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* + Neither the name of the University of California, San Francisco nor
* the names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: connect.c,v 1.5 2003/06/11 12:00:21 wiz Exp $");
#endif /* not lint */
# include "hunt.h"
# include <signal.h>
# include <unistd.h>
void
do_connect(name, team, enter_status)
const char *name;
char team;
long enter_status;
{
static int32_t uid;
static int32_t mode;
if (uid == 0)
uid = htonl(getuid());
(void) write(Socket, (char *) &uid, LONGLEN);
(void) write(Socket, name, NAMELEN);
(void) write(Socket, &team, 1);
enter_status = htonl(enter_status);
(void) write(Socket, (char *) &enter_status, LONGLEN);
(void) strcpy(Buf, ttyname(fileno(stderr)));
(void) write(Socket, Buf, NAMELEN);
# ifdef INTERNET
if (Send_message != NULL)
mode = C_MESSAGE;
else
# endif
# ifdef MONITOR
if (Am_monitor)
mode = C_MONITOR;
else
# endif
mode = C_PLAYER;
mode = htonl(mode);
(void) write(Socket, (char *) &mode, sizeof mode);
}