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bsdgames/hack/hack.trap.c

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/* $NetBSD: hack.trap.c,v 1.7 2003/04/02 18:36:41 jsm Exp $ */
/*
* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
* Amsterdam
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the Stichting Centrum voor Wiskunde en
* Informatica, nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.trap.c,v 1.7 2003/04/02 18:36:41 jsm Exp $");
#endif /* not lint */
#include <stdlib.h>
#include "hack.h"
#include "extern.h"
#include "def.mkroom.h"
const char vowels[] = "aeiou";
const char *const traps[] = {
" bear trap",
"n arrow trap",
" dart trap",
" trapdoor",
" teleportation trap",
" pit",
" sleeping gas trap",
" piercer",
" mimic"
};
struct trap *
maketrap(x, y, typ)
int x, y, typ;
{
struct trap *ttmp;
ttmp = newtrap();
ttmp->ttyp = typ;
ttmp->tseen = 0;
ttmp->once = 0;
ttmp->tx = x;
ttmp->ty = y;
ttmp->ntrap = ftrap;
ftrap = ttmp;
return (ttmp);
}
void
dotrap(trap)
struct trap *trap;
{
int ttype = trap->ttyp;
nomul(0);
if (trap->tseen && !rn2(5) && ttype != PIT)
pline("You escape a%s.", traps[ttype]);
else {
trap->tseen = 1;
switch (ttype) {
case SLP_GAS_TRAP:
pline("A cloud of gas puts you to sleep!");
nomul(-rnd(25));
break;
case BEAR_TRAP:
if (Levitation) {
pline("You float over a bear trap.");
break;
}
u.utrap = 4 + rn2(4);
u.utraptype = TT_BEARTRAP;
pline("A bear trap closes on your foot!");
break;
case PIERC:
deltrap(trap);
if (makemon(PM_PIERCER, u.ux, u.uy)) {
pline("A piercer suddenly drops from the ceiling!");
if (uarmh)
pline("Its blow glances off your helmet.");
else
(void) thitu(3, d(4, 6), "falling piercer");
}
break;
case ARROW_TRAP:
pline("An arrow shoots out at you!");
if (!thitu(8, rnd(6), "arrow")) {
mksobj_at(ARROW, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TRAPDOOR:
if (!xdnstair) {
pline("A trap door in the ceiling opens and a rock falls on your head!");
if (uarmh)
pline("Fortunately, you are wearing a helmet!");
losehp(uarmh ? 2 : d(2, 10), "falling rock");
mksobj_at(ROCK, u.ux, u.uy);
fobj->quan = 1;
stackobj(fobj);
if (Invisible)
newsym(u.ux, u.uy);
} else {
int newlevel = dlevel + 1;
while (!rn2(4) && newlevel < 29)
newlevel++;
pline("A trap door opens up under you!");
if (Levitation || u.ustuck) {
pline("For some reason you don't fall in.");
break;
}
goto_level(newlevel, FALSE);
}
break;
case DART_TRAP:
pline("A little dart shoots out at you!");
if (thitu(7, rnd(3), "little dart")) {
if (!rn2(6))
poisoned("dart", "poison dart");
} else {
mksobj_at(DART, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TELEP_TRAP:
if (trap->once) {
deltrap(trap);
newsym(u.ux, u.uy);
vtele();
} else {
newsym(u.ux, u.uy);
tele();
}
break;
case PIT:
if (Levitation) {
pline("A pit opens up under you!");
pline("You don't fall in!");
break;
}
pline("You fall into a pit!");
u.utrap = rn1(6, 2);
u.utraptype = TT_PIT;
losehp(rnd(6), "fall into a pit");
selftouch("Falling, you");
break;
default:
impossible("You hit a trap of type %u", trap->ttyp);
}
}
}
int
mintrap(mtmp)
struct monst *mtmp;
{
struct trap *trap = t_at(mtmp->mx, mtmp->my);
int wasintrap = mtmp->mtrapped;
if (!trap) {
mtmp->mtrapped = 0; /* perhaps teleported? */
} else if (wasintrap) {
if (!rn2(40))
mtmp->mtrapped = 0;
} else {
int tt = trap->ttyp;
int in_sight = cansee(mtmp->mx, mtmp->my);
if (mtmp->mtrapseen & (1 << tt)) {
/* he has been in such a trap - perhaps he escapes */
if (rn2(4))
return (0);
}
mtmp->mtrapseen |= (1 << tt);
switch (tt) {
case BEAR_TRAP:
if (strchr(mlarge, mtmp->data->mlet)) {
if (in_sight)
pline("%s is caught in a bear trap!",
Monnam(mtmp));
else if (mtmp->data->mlet == 'o')
pline("You hear the roaring of an angry bear!");
mtmp->mtrapped = 1;
}
break;
case PIT:
/* there should be a mtmp/data -> floating */
if (!strchr("EywBfk'& ", mtmp->data->mlet)) { /* ab */
mtmp->mtrapped = 1;
if (in_sight)
pline("%s falls in a pit!", Monnam(mtmp));
}
break;
case SLP_GAS_TRAP:
if (!mtmp->msleep && !mtmp->mfroz) {
mtmp->msleep = 1;
if (in_sight)
pline("%s suddenly falls asleep!",
Monnam(mtmp));
}
break;
case TELEP_TRAP:
rloc(mtmp);
if (in_sight && !cansee(mtmp->mx, mtmp->my))
pline("%s suddenly disappears!",
Monnam(mtmp));
break;
case ARROW_TRAP:
if (in_sight) {
pline("%s is hit by an arrow!",
Monnam(mtmp));
}
mtmp->mhp -= 3;
break;
case DART_TRAP:
if (in_sight) {
pline("%s is hit by a dart!",
Monnam(mtmp));
}
mtmp->mhp -= 2;
/* not mondied here !! */
break;
case TRAPDOOR:
if (!xdnstair) {
mtmp->mhp -= 10;
if (in_sight)
pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
break;
}
if (mtmp->data->mlet != 'w') {
fall_down(mtmp);
if (in_sight)
pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
return (2); /* no longer on this level */
}
break;
case PIERC:
break;
default:
impossible("Some monster encountered a strange trap.");
}
}
return (mtmp->mtrapped);
}
void
selftouch(arg)
const char *arg;
{
if (uwep && uwep->otyp == DEAD_COCKATRICE) {
pline("%s touch the dead cockatrice.", arg);
pline("You turn to stone.");
killer = objects[uwep->otyp].oc_name;
done("died");
}
}
void
float_up()
{
if (u.utrap) {
if (u.utraptype == TT_PIT) {
u.utrap = 0;
pline("You float up, out of the pit!");
} else {
pline("You float up, only your leg is still stuck.");
}
} else
pline("You start to float in the air!");
}
void
float_down()
{
struct trap *trap;
pline("You float gently to the ground.");
if ((trap = t_at(u.ux, u.uy)) != NULL)
switch (trap->ttyp) {
case PIERC:
break;
case TRAPDOOR:
if (!xdnstair || u.ustuck)
break;
/* fall into next case */
default:
dotrap(trap);
}
pickup(1);
}
void
vtele()
{
struct mkroom *croom;
for (croom = &rooms[0]; croom->hx >= 0; croom++)
if (croom->rtype == VAULT) {
int x, y;
x = rn2(2) ? croom->lx : croom->hx;
y = rn2(2) ? croom->ly : croom->hy;
if (teleok(x, y)) {
teleds(x, y);
return;
}
}
tele();
}
void
tele()
{
coord cc;
int nux, nuy;
if (Teleport_control) {
pline("To what position do you want to be teleported?");
cc = getpos(1, "the desired position"); /* 1: force valid */
/*
* possible extensions: introduce a small error if magic
* power is low; allow transfer to solid rock
*/
if (teleok(cc.x, cc.y)) {
teleds(cc.x, cc.y);
return;
}
pline("Sorry ...");
}
do {
nux = rnd(COLNO - 1);
nuy = rn2(ROWNO);
} while (!teleok(nux, nuy));
teleds(nux, nuy);
}
void
teleds(nux, nuy)
int nux, nuy;
{
if (Punished)
unplacebc();
unsee();
u.utrap = 0;
u.ustuck = 0;
u.ux = nux;
u.uy = nuy;
setsee();
if (Punished)
placebc(1);
if (u.uswallow) {
u.uswldtim = u.uswallow = 0;
docrt();
}
nomul(0);
if (levl[nux][nuy].typ == POOL && !Levitation)
drown();
(void) inshop();
pickup(1);
if (!Blind)
read_engr_at(u.ux, u.uy);
}
int
teleok(x, y)
int x, y;
{ /* might throw him into a POOL */
return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
!sobj_at(ENORMOUS_ROCK, x, y) && !t_at(x, y)
);
/* Note: gold is permitted (because of vaults) */
}
int
dotele()
{
if (
#ifdef WIZARD
!wizard &&
#endif /* WIZARD */
(!Teleportation || u.ulevel < 6 ||
(pl_character[0] != 'W' && u.ulevel < 10))) {
pline("You are not able to teleport at will.");
return (0);
}
if (u.uhunger <= 100 || u.ustr < 6) {
pline("You miss the strength for a teleport spell.");
return (1);
}
tele();
morehungry(100);
return (1);
}
void
placebc(attach)
int attach;
{
if (!uchain || !uball) {
impossible("Where are your chain and ball??");
return;
}
uball->ox = uchain->ox = u.ux;
uball->oy = uchain->oy = u.uy;
if (attach) {
uchain->nobj = fobj;
fobj = uchain;
if (!carried(uball)) {
uball->nobj = fobj;
fobj = uball;
}
}
}
void
unplacebc()
{
if (!carried(uball)) {
freeobj(uball);
unpobj(uball);
}
freeobj(uchain);
unpobj(uchain);
}
void
level_tele()
{
int newlevel;
if (Teleport_control) {
char buf[BUFSZ];
do {
pline("To what level do you want to teleport? [type a number] ");
getlin(buf);
} while (!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
newlevel = atoi(buf);
} else {
newlevel = 5 + rn2(20); /* 5 - 24 */
if (dlevel == newlevel) {
if (!xdnstair)
newlevel--;
else
newlevel++;
}
}
if (newlevel >= 30) {
if (newlevel > MAXLEVEL)
newlevel = MAXLEVEL;
pline("You arrive at the center of the earth ...");
pline("Unfortunately it is here that hell is located.");
if (Fire_resistance) {
pline("But the fire doesn't seem to harm you.");
} else {
pline("You burn to a crisp.");
dlevel = maxdlevel = newlevel;
killer = "visit to the hell";
done("burned");
}
}
if (newlevel < 0) {
newlevel = 0;
pline("You are now high above the clouds ...");
if (Levitation) {
pline("You float gently down to earth.");
done("escaped");
}
pline("Unfortunately, you don't know how to fly.");
pline("You fall down a few thousand feet and break your neck.");
dlevel = 0;
killer = "fall";
done("died");
}
goto_level(newlevel, FALSE); /* calls done("escaped") if
* newlevel==0 */
}
void
drown()
{
pline("You fall into a pool!");
pline("You can't swim!");
if (rn2(3) < u.uluck + 2) {
/* most scrolls become unreadable */
struct obj *obj;
for (obj = invent; obj; obj = obj->nobj)
if (obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
obj->otyp = SCR_BLANK_PAPER;
/* we should perhaps merge these scrolls ? */
pline("You attempt a teleport spell."); /* utcsri!carroll */
(void) dotele();
if (levl[u.ux][u.uy].typ != POOL)
return;
}
pline("You drown ...");
killer = "pool of water";
done("drowned");
}