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bsdgames/hack/hack.potion.c

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/* $NetBSD: hack.potion.c,v 1.6 2003/04/02 18:36:39 jsm Exp $ */
/*
* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
* Amsterdam
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the Stichting Centrum voor Wiskunde en
* Informatica, nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.potion.c,v 1.6 2003/04/02 18:36:39 jsm Exp $");
#endif /* not lint */
#include "hack.h"
#include "extern.h"
int
dodrink()
{
struct obj *otmp, *objs;
struct monst *mtmp;
int unkn = 0, nothing = 0;
otmp = getobj("!", "drink");
if (!otmp)
return (0);
if (!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
ghost_from_bottle();
goto use_it;
}
switch (otmp->otyp) {
case POT_RESTORE_STRENGTH:
unkn++;
pline("Wow! This makes you feel great!");
if (u.ustr < u.ustrmax) {
u.ustr = u.ustrmax;
flags.botl = 1;
}
break;
case POT_BOOZE:
unkn++;
pline("Ooph! This tastes like liquid fire!");
Confusion += d(3, 8);
/* the whiskey makes us feel better */
if (u.uhp < u.uhpmax)
losehp(-1, "bottle of whiskey");
if (!rn2(4)) {
pline("You pass out.");
multi = -rnd(15);
nomovemsg = "You awake with a headache.";
}
break;
case POT_INVISIBILITY:
if (Invis || See_invisible)
nothing++;
else {
if (!Blind)
pline("Gee! All of a sudden, you can't see yourself.");
else
pline("You feel rather airy."), unkn++;
newsym(u.ux, u.uy);
}
Invis += rn1(15, 31);
break;
case POT_FRUIT_JUICE:
pline("This tastes like fruit juice.");
lesshungry(20);
break;
case POT_HEALING:
pline("You begin to feel better.");
flags.botl = 1;
u.uhp += rnd(10);
if (u.uhp > u.uhpmax)
u.uhp = ++u.uhpmax;
if (Blind)
Blind = 1; /* see on next move */
if (Sick)
Sick = 0;
break;
case POT_PARALYSIS:
if (Levitation)
pline("You are motionlessly suspended.");
else
pline("Your feet are frozen to the floor!");
nomul(-(rn1(10, 25)));
break;
case POT_MONSTER_DETECTION:
if (!fmon) {
strange_feeling(otmp, "You feel threatened.");
return (1);
} else {
cls();
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if (mtmp->mx > 0)
at(mtmp->mx, mtmp->my, mtmp->data->mlet);
prme();
pline("You sense the presence of monsters.");
more();
docrt();
}
break;
case POT_OBJECT_DETECTION:
if (!fobj) {
strange_feeling(otmp, "You feel a pull downward.");
return (1);
} else {
for (objs = fobj; objs; objs = objs->nobj)
if (objs->ox != u.ux || objs->oy != u.uy)
goto outobjmap;
pline("You sense the presence of objects close nearby.");
break;
outobjmap:
cls();
for (objs = fobj; objs; objs = objs->nobj)
at(objs->ox, objs->oy, objs->olet);
prme();
pline("You sense the presence of objects.");
more();
docrt();
}
break;
case POT_SICKNESS:
pline("Yech! This stuff tastes like poison.");
if (Poison_resistance)
pline("(But in fact it was biologically contaminated orange juice.)");
losestr(rn1(4, 3));
losehp(rnd(10), "contaminated potion");
break;
case POT_CONFUSION:
if (!Confusion)
pline("Huh, What? Where am I?");
else
nothing++;
Confusion += rn1(7, 16);
break;
case POT_GAIN_STRENGTH:
pline("Wow do you feel strong!");
if (u.ustr >= 118)
break; /* > 118 is impossible */
if (u.ustr > 17)
u.ustr += rnd(118 - u.ustr);
else
u.ustr++;
if (u.ustr > u.ustrmax)
u.ustrmax = u.ustr;
flags.botl = 1;
break;
case POT_SPEED:
if (Wounded_legs) {
heal_legs();
unkn++;
break;
}
if (!(Fast & ~INTRINSIC))
pline("You are suddenly moving much faster.");
else
pline("Your legs get new energy."), unkn++;
Fast += rn1(10, 100);
break;
case POT_BLINDNESS:
if (!Blind)
pline("A cloud of darkness falls upon you.");
else
nothing++;
Blind += rn1(100, 250);
seeoff(0);
break;
case POT_GAIN_LEVEL:
pluslvl();
break;
case POT_EXTRA_HEALING:
pline("You feel much better.");
flags.botl = 1;
u.uhp += d(2, 20) + 1;
if (u.uhp > u.uhpmax)
u.uhp = (u.uhpmax += 2);
if (Blind)
Blind = 1;
if (Sick)
Sick = 0;
break;
case POT_LEVITATION:
if (!Levitation)
float_up();
else
nothing++;
Levitation += rnd(100);
u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
break;
default:
impossible("What a funny potion! (%u)", otmp->otyp);
return (0);
}
if (nothing) {
unkn++;
pline("You have a peculiar feeling for a moment, then it passes.");
}
if (otmp->dknown && !objects[otmp->otyp].oc_name_known) {
if (!unkn) {
objects[otmp->otyp].oc_name_known = 1;
more_experienced(0, 10);
} else if (!objects[otmp->otyp].oc_uname)
docall(otmp);
}
use_it:
useup(otmp);
return (1);
}
void
pluslvl()
{
int num;
pline("You feel more experienced.");
num = rnd(10);
u.uhpmax += num;
u.uhp += num;
if (u.ulevel < 14) {
u.uexp = newuexp() + 1;
pline("Welcome to experience level %u.", ++u.ulevel);
}
flags.botl = 1;
}
void
strange_feeling(obj, txt)
struct obj *obj;
const char *txt;
{
if (flags.beginner)
pline("You have a strange feeling for a moment, then it passes.");
else
pline(txt);
if (!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
docall(obj);
useup(obj);
}
const char *const bottlenames[] = {
"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
};
void
potionhit(mon, obj)
struct monst *mon;
struct obj *obj;
{
const char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
boolean uclose, isyou = (mon == &youmonst);
if (isyou) {
uclose = TRUE;
pline("The %s crashes on your head and breaks into shivers.",
botlnam);
losehp(rnd(2), "thrown potion");
} else {
uclose = (dist(mon->mx, mon->my) < 3);
/* perhaps 'E' and 'a' have no head? */
pline("The %s crashes on %s's head and breaks into shivers.",
botlnam, monnam(mon));
if (rn2(5) && mon->mhp > 1)
mon->mhp--;
}
pline("The %s evaporates.", xname(obj));
if (!isyou && !rn2(3))
switch (obj->otyp) {
case POT_RESTORE_STRENGTH:
case POT_GAIN_STRENGTH:
case POT_HEALING:
case POT_EXTRA_HEALING:
if (mon->mhp < mon->mhpmax) {
mon->mhp = mon->mhpmax;
pline("%s looks sound and hale again!", Monnam(mon));
}
break;
case POT_SICKNESS:
if (mon->mhpmax > 3)
mon->mhpmax /= 2;
if (mon->mhp > 2)
mon->mhp /= 2;
break;
case POT_CONFUSION:
case POT_BOOZE:
mon->mconf = 1;
break;
case POT_INVISIBILITY:
unpmon(mon);
mon->minvis = 1;
pmon(mon);
break;
case POT_PARALYSIS:
mon->mfroz = 1;
break;
case POT_SPEED:
mon->mspeed = MFAST;
break;
case POT_BLINDNESS:
mon->mblinded |= 64 + rn2(64);
break;
/*
* case POT_GAIN_LEVEL: case POT_LEVITATION: case
* POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case
* POT_OBJECT_DETECTION: break;
*/
}
if (uclose && rn2(5))
potionbreathe(obj);
obfree(obj, Null(obj));
}
void
potionbreathe(obj)
struct obj *obj;
{
switch (obj->otyp) {
case POT_RESTORE_STRENGTH:
case POT_GAIN_STRENGTH:
if (u.ustr < u.ustrmax)
u.ustr++, flags.botl = 1;
break;
case POT_HEALING:
case POT_EXTRA_HEALING:
if (u.uhp < u.uhpmax)
u.uhp++, flags.botl = 1;
break;
case POT_SICKNESS:
if (u.uhp <= 5)
u.uhp = 1;
else
u.uhp -= 5;
flags.botl = 1;
break;
case POT_CONFUSION:
case POT_BOOZE:
if (!Confusion)
pline("You feel somewhat dizzy.");
Confusion += rnd(5);
break;
case POT_INVISIBILITY:
pline("For an instant you couldn't see your right hand.");
break;
case POT_PARALYSIS:
pline("Something seems to be holding you.");
nomul(-rnd(5));
break;
case POT_SPEED:
Fast += rnd(5);
pline("Your knees seem more flexible now.");
break;
case POT_BLINDNESS:
if (!Blind)
pline("It suddenly gets dark.");
Blind += rnd(5);
seeoff(0);
break;
/*
* case POT_GAIN_LEVEL: case POT_LEVITATION: case
* POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case
* POT_OBJECT_DETECTION: break;
*/
}
/* note: no obfree() */
}
/*
* -- rudimentary -- to do this correctly requires much more work
* -- all sharp weapons get one or more qualities derived from the potions
* -- texts on scrolls may be (partially) wiped out; do they become blank?
* -- or does their effect change, like under Confusion?
* -- all objects may be made invisible by POT_INVISIBILITY
* -- If the flask is small, can one dip a large object? Does it magically
* -- become a jug? Etc.
*/
int
dodip()
{
struct obj *potion, *obj;
if (!(obj = getobj("#", "dip")))
return (0);
if (!(potion = getobj("!", "dip into")))
return (0);
pline("Interesting...");
if (obj->otyp == ARROW || obj->otyp == DART ||
obj->otyp == CROSSBOW_BOLT) {
if (potion->otyp == POT_SICKNESS) {
useup(potion);
if (obj->spe < 7)
obj->spe++; /* %% */
}
}
return (1);
}
void
ghost_from_bottle()
{
struct monst *mtmp;
if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) {
pline("This bottle turns out to be empty.");
return;
}
mnexto(mtmp);
pline("As you open the bottle, an enormous ghost emerges!");
pline("You are frightened to death, and unable to move.");
nomul(-3);
}