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bsdgames/dab/player.cc

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/* $NetBSD: player.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* player.C: Player base class
*/
#include "defs.h"
RCSID("$NetBSD: player.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
#include "board.h"
#include "player.h"
PLAYER::PLAYER(char who) :
_who(who),
_score(0),
_total(0),
_games(0),
_ties(0)
{
}
void PLAYER::init(void)
{
_score = 0;
}
void PLAYER::wl(size_t sc)
{
_total += _score;
_games += sc < _score;
_ties += sc == _score;
}
int PLAYER::domove(BOARD& b)
{
size_t y, x;
int dir;
int score;
for (;;) {
if (b.full())
return 0;
play(b, y, x, dir);
switch (score = b.domove(y, x, dir, _who)) {
case 0:
// No closure
return 1;
case -1:
// Not a valid move
b.bell();
break;
default:
// Closure, play again
_score += score;
break;
}
}
}