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bsdgames/dab/board.cc

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/* $NetBSD: board.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* board.C: Board manipulations
*/
#include "defs.h"
RCSID("$NetBSD: board.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include "board.h"
#include "gamescreen.h"
#include "box.h"
#include "player.h"
BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :
_ny(y),
_nx(x),
_scrn(scrn)
{
_ty = 2 * _ny + 1;
_tx = 2 * _nx + 1;
_b = new int*[_ty];
for (y = 0; y < _ty; y++)
_b[y] = new int[_tx];
init();
}
BOARD::BOARD(const BOARD& b) :
_ty(b._ty),
_tx(b._tx),
_ny(b._ny),
_nx(b._nx),
_scrn(NULL)
{
_b = new int*[_ty];
for (size_t y = 0; y < _ty; y++) {
_b[y] = new int[_tx];
(void) memcpy(_b[y], b._b[y], _tx * sizeof(int));
}
}
BOARD::~BOARD()
{
size_t y;
for (y = 0; y < _ty; y++)
delete[] _b[y];
delete[] _b;
}
// Clear all boxes and reset state for a new game
void BOARD::init(void)
{
size_t x, y;
for (y = 0; y < _ny; y++)
for (x = 0; x < _nx; x++) {
BOX box(y, x, *this);
box.reset();
}
}
/*
* Make a move for player with initial 'c', adding an edge at box(x, y)
* and the specified direction.
* returns:
* -1: Invalid move
* n: Number of closures n E [0..2]
*/
int BOARD::domove(size_t y, size_t x, int dir, char c)
{
int closed = 0;
// Check if out of bounds
if (!bounds(y, x))
return -1;
BOX box1(y, x, *this);
// Check if the edge is already there
if (box1.isset(dir))
return -1;
box1.set(dir);
if (box1.count() == 4) {
// New box; name it and count it
box1.name() = c;
closed++;
}
box1.paint();
// Check other box
x += BOX::edges[dir].x;
y += BOX::edges[dir].y;
if (bounds(y, x)) {
BOX box2(y, x, *this);
if (box2.count() == 4) {
box2.name() = c;
box2.paint();
closed++;
}
}
return closed;
}
// Return true if the board is full
int BOARD::full(void) const
{
for (size_t y = 0; y < _ny; y++)
for (size_t x = 0; x < _nx; x++) {
BOX box(y, x, (BOARD&) *this);
if (box.count() != 4)
return 0;
}
return 1;
}
// Return if the coordinates are within bounds; we don't check for < 0,
// since size_t is unsigned
int BOARD::bounds(size_t y, size_t x) const
{
return x < _nx && y < _ny;
}
// Paint all boxes, effectively redrawing the board
void BOARD::paint(void) const
{
for (size_t y = 0; y < _ny; y++)
for (size_t x = 0; x < _nx; x++) {
BOX box(y, x, (BOARD&) *this);
box.paint();
}
}
// Clear the screen
void BOARD::clean(void) const
{
if (!_scrn)
return;
_scrn->clean();
}
// Move cursor to x, y
void BOARD::setpos(size_t y, size_t x) const
{
if (!_scrn)
return;
_scrn->moveto(y, x);
_scrn->redraw();
}
// Return character indicating move
int BOARD::getmove(void) const
{
if (!_scrn)
return 'q';
_scrn->redraw();
return _scrn->getinput();
}
// Ring the bell
void BOARD::bell(void) const
{
if (!_scrn)
return;
_scrn->bell();
}
// Post the score in the current game for player i
void BOARD::score(size_t i, const PLAYER& p)
{
if (_scrn == NULL)
return;
_scrn->score(i, p);
}
// Post the number of games won for player i
void BOARD::games(size_t i, const PLAYER& p)
{
if (_scrn == NULL)
return;
_scrn->games(i, p);
}
// Post the total score for player i
void BOARD::total(size_t i, const PLAYER& p)
{
if (_scrn == NULL)
return;
_scrn->total(i, p);
}
// Post the total score for player i
void BOARD::ties(const PLAYER& p)
{
if (_scrn == NULL)
return;
_scrn->ties(p);
}
// Internal algorithm error; post and abort
void BOARD::abort(const char* s, ...) const
{
for (size_t i = 0; i < _ny; i++)
fprintf(stderr, "\n");
va_list ap;
fprintf(stderr, "Algorithm internal error: ");
va_start(ap, s);
vfprintf(stderr, s, ap);
va_end(ap);
fprintf(stderr, "\n");
::abort();
}