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bsdgames/hunt/huntd/extern.c

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2012-02-25 12:04:33 -05:00
/* $NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* + Neither the name of the University of California, San Francisco nor
* the names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $");
#endif /* not lint */
# include "hunt.h"
# ifdef MONITOR
FLAG Am_monitor = FALSE; /* current process is a monitor */
# endif
char Buf[BUFSIZ]; /* general scribbling buffer */
char Maze[HEIGHT][WIDTH2]; /* the maze */
char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
struct pollfd fdset[3+MAXPL+MAXMON];
int Nplayer = 0; /* number of players */
int Socket; /* main socket */
int Status; /* stat socket */
int See_over[NASCII]; /* lookup table for determining whether
* character represents "transparent"
* item */
BULLET *Bullets = NULL; /* linked list of bullets */
EXPL *Expl[EXPLEN]; /* explosion lists */
EXPL *Last_expl; /* last explosion on Expl[0] */
PLAYER Player[MAXPL]; /* all the players */
PLAYER *End_player = Player; /* last active player slot */
# ifdef BOOTS
PLAYER Boot[NBOOTS]; /* all the boots */
# endif
IDENT *Scores; /* score cache */
# ifdef MONITOR
PLAYER Monitor[MAXMON]; /* all the monitors */
PLAYER *End_monitor = Monitor; /* last active monitor slot */
# endif
# ifdef VOLCANO
int volcano = 0; /* Explosion size */
# endif
int shot_req[MAXBOMB] = {
BULREQ, GRENREQ, SATREQ,
BOMB7REQ, BOMB9REQ, BOMB11REQ,
BOMB13REQ, BOMB15REQ, BOMB17REQ,
BOMB19REQ, BOMB21REQ,
};
int shot_type[MAXBOMB] = {
SHOT, GRENADE, SATCHEL,
BOMB, BOMB, BOMB,
BOMB, BOMB, BOMB,
BOMB, BOMB,
};
int slime_req[MAXSLIME] = {
SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
};