mirror of
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506 lines
24 KiB
Plaintext
506 lines
24 KiB
Plaintext
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"Quit" is a four letter word.
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"So when I die, the first thing I will see in Heaven is a score list?"
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-- more --
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...and rings may protect your fingers.
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...and sometimes a piercer drops by.
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A Quasit is even faster than a jaguar!
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A chameleon imitating a postman often delivers scrolls of fire.
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A chameleon imitating a postman sometimes delivers scrolls of punishment.
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A clove of garlic a day keeps your best friends away.
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A cockatrice's corpse is guaranteed to be untainted!
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A confused acid blob may attack.
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A dead lizard is a good thing to turn undead.
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A dragon is just a Snake that ate a scroll of fire.
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A fading corridor enlightens your insight.
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A glowing potion is too hot to drink.
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A good amulet may protect you against guards.
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A homunculus wouldnt want to hurt a wizard.
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A jaguar shouldn't frighten you.
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A long worm can be defined recursively. So how should you attack it?
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A long worm hits with all of its length.
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A magic vomit pump is a necessity for gourmands.
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A monstrous mind is a toy for ever.
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A nurse a day keeps the doctor away.
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A potion of blindness makes you see invisible things.
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A ring is just a wound wand.
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A ring of adornment protects against Nymphs.
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A ring of conflict is a bad thing if there is a nurse in the room.
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A ring of extra ringfinger is useless if not enchanted.
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A ring of stealth can be recognised by that it does not teleport you.
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A rope may form a trail in a maze.
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A rumour has it that rumours are just rumours.
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A scroll of enchant amulet is only useful on your way back.
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A smoky potion surely affects your vision.
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A spear might hit a nurse.
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A spear will hit an ettin.
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A staff may recharge if you drop it for awhile.
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A tin of smoked eel is a wonderful find.
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A truly wise man never plays leapfrog with a unicorn.
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A two-handed sword usually misses.
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A unicorn can be tamed only by a fair maiden.
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A visit to the Zoo is very educational; you meet interesting animals.
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A wand of deaf is a more dangerous weapon than a wand of sheep.
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A wand of vibration might bring the whole cave crashing about your ears.
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A winner never quits. A quitter never wins.
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A xan is a small animal. It doesn't reach higher than your leg.
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Acid blobs should be attacked bare-handed.
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Affairs with Nymphs are often very expensive.
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Afraid of Mimics? Try to wear a ring of true seeing.
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Afraid of falling piercers? Wear a helmet!
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After being attacked by a Harpy you have a lot of arrows.
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All monsters are created evil, but some are more evil than others.
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Always attack a floating Eye from behind!
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Always be aware of the phase of the moon!
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Always read the info about a monster before dealing with it.
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Always sweep the floor before engraving important messages.
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Amulets are hard to make. Even for a wand of wishing.
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An Umber hulk can be a confusing sight.
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An elven cloak is always the height of fashion.
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An elven cloak protects against magic.
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An ettin is hard to kill; an imp is hard to hit. See the difference?
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Any small object that is accidentally dropped will hide under a larger object.
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Are you blind? Catch a floating Eye!
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Asking about monsters may be very useful.
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Attack long worms from the rear - that is so much safer!
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Attacking an eel when there is none usually is a fatal mistake!
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Balrogs only appear on the deeper levels.
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Be careful when eating bananas. Monsters might slip on the peels.
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Be careful when eating salmon - your fingers might become greasy.
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Be careful when the moon is in its last quarter.
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Be careful when throwing a boomerang - you might hit the back of your head.
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Be nice to a nurse: put away your weapon and take off your clothes.
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Being digested is a painfully slow process.
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Better go home and hit your kids. They are just little monsters!
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Better go home and play with your kids. They are just little monsters!
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Better leave the dungeon, otherwise you might get hurt badly.
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Beware of dark rooms - they may be the Morgue.
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Beware of death rays!
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Beware of falling rocks, wear a helmet!
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Beware of hungry dogs!
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Beware of the minotaur. He's very horny!
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Beware of the potion of Nitroglycerine - it's not for the weak of heart.
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Beware of wands of instant disaster.
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Beware: there's always a chance that your wand explodes as you try to zap it!
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Beyond the 23-rd level lies a happy retirement in a room of your own.
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Blank scrolls make more interesting reading.
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Blind? Eat a carrot!
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Booksellers never read scrolls; it might carry them too far away.
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Booksellers never read scrolls; it might leave their shop unguarded.
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Changing your suit without dropping your sword? You must be kidding!
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Cockatrices might turn themselves to stone faced with a mirror.
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Consumption of home-made food is strictly forbidden in this dungeon.
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Dark gems are just coloured glass.
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Dark room? Just flash often with your camera.
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Dark room? Your chance to develop your photographs!
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Dark rooms are not *completely* dark: just wait and let your eyes adjust...
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Dead lizards protect against a cockatrice.
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Death is just around the next door.
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Death is life's way of telling you you've been fired.
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Descend in order to meet more decent monsters.
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Did you know worms had teeth?
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Didn't you forget to pay?
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Didn't you forget to pay?
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Direct a direct hit on your direct opponent, directing in the right direction.
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Do something big today: lift a boulder.
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Do you want to visit hell? Dig a *very* deep hole.
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Dogs are attracted by the smell of tripe.
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Dogs do not eat when the moon is full.
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Dogs never step on cursed items.
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Dogs of ghosts aren't angry, just hungry.
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Don't bother about money: only Leprechauns and shopkeepers are interested.
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Don't create fireballs: they might turn against you.
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Don't eat too much: you might start hiccoughing!
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Don't forget! Large dogs are MUCH harder to kill than little dogs.
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Don't play hack at your work, your boss might hit you!
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Don't swim with weapons or armour: they might rust!
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Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
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Don't throw gems. They are so precious! Besides, you might hit a roommate.
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Drinking might affect your health.
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Drop your vanity and get rid of your jewels! Pickpockets about!
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Dungeon expects every monster to do his duty.
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Dust is an armor of poor quality.
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Eat 10 cloves of garlic and keep all humans at a two-square distance.
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Eat a homunculus if you want to avoid sickness.
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Eating a Wraith is a rewarding experience!
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Eating a freezing sphere is like eating a yeti.
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Eating a killer bee is like eating a scorpion.
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Eating a tengu is like eating a Nymph.
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Eating unpaid Leprechauns may be advantageous.
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Eels hide under mud. Use a unicorn to clear the water and make them visible.
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Elven cloaks cannot rust.
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Engrave your wishes with a wand of wishing.
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Eventually all wands of striking do strike.
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Eventually you will come to admire the swift elegance of a retreating nymph.
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Ever fought with an enchanted tooth?
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Ever heard hissing outside? I *knew* you hadn't!
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Ever seen a leocrotta dancing the tengu?
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Ever slept in the arms of a homunculus?
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Ever tamed a shopkeeper?
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Ever tried digging through a Vault Guard?
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Ever tried enchanting a rope?
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Ever tried to catch a flying boomerang?
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Ever tried to put a Troll into a large box?
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Ever wondered why one would want to dip something in a potion?
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Every dog should be a domesticated one.
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Every hand has only one finger to put a ring on. You've got only two hands. So?
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Every level contains a shop; only the entrance is often hidden.
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Everybody should have tasted a scorpion at least once in his life.
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Expensive cameras have penetrating flashlights.
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Feeding the animals is strictly prohibited. The Management.
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Feeling lousy? Why don't you drink a potion of tea?
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Fiery letters might deter monsters.
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First Law of Hacking: leaving is much more difficult than entering.
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For any remedy there is a misery.
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Fourth Law of Hacking: you will find the exit at the entrance.
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Gems are the droppings of other inmates.
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Gems do get a burden.
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Genocide on shopkeepers is punishable.
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Getting Hungry? Stop wearing rings!
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Getting Hungry? Wear an amulet!
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Ghosts always empty the fridge.
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Ghosts are visible because they don't leave a trace.
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Giant beetles make giant holes in giant trees!
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Giving head to a long worm is like a long lasting reception.
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Gold is a heavy metal.
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Good day for overcoming obstacles. Try a steeplechase.
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Gossip is the opiate of the depressed.
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Hackers do it with bugs.
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Half Moon tonight. (At least it's better than no Moon at all.)
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Handle your flasks carefully - there might be a ghost inside!
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Have a good meal today: eat a minotaur.
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Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
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Hissing is a sound I hate.
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Hitting is the lingua franca in these regions.
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Humans use walking canes when they grow old.
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Hunger is a confusing experience for a dog!
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Hungry dogs are unreliable.
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Hungry? There is an abundance of food on the next level.
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Hungry? Wear an amulet!
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I doubt whether nurses are virgins.
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I guess you have never hit a postman with an Amulet of Yendor yet...
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I once knew a hacker who ate too fast and choked to death.....
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I smell a maze of twisty little passages.
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I wished, I never wished a wand of wishing. (Wishful thinking)
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If "nothing happens", something *has* happened anyway!!
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If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
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If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
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If you are being punished, it's done with a deadly weapon.
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If you are the shopkeeper you can take things for free.
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If you are too cute some monsters might be tempted to embrace you.
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If you can't learn to do it well, learn to enjoy doing it badly.
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If you need a wand of digging, kindly ask the minotaur.
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If you see nurses you better start looking somewhere for a doctor.
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If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
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If you want to feel great, you must eat something real big.
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If you want to float you'd better eat a floating eye.
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If you want to genocide nurses, genocide @'s.
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If you want to hit, use a dagger.
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If you want to rob a shop, train your dog.
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If you're afraid of trapdoors, just cover the floor with all you've got.
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If you're lost, try buying a map next time you're in a shop.
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If your ghost kills a player, it increases your score.
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Important mail? Be careful that it isn't stolen!
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Improve your environment, using a wand of rearrangement.
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In a hurry? Try a ride on a fast moving quasit!
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In a way, a scorpion is like a snake.
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In need of a rest? Quaff a potion of sickness!
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In total, there are eight sorts of shops.
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Increase mindpower: Tame your own ghost!
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Inside a shop you better take a look at the price tags before buying anything.
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It furthers one to see the great man.
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It is bad manners to use a wand in a shop.
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It is not always a good idea to whistle for your dog.
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It is said that Giant Rabbits can be tamed with carrots only.
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It is said that purple worms and trappers fill the same niche.
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It might be a good idea to offer the unicorn a ruby.
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It seems you keep overlooking a sign reading "No trespassing"!
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It would be peculiarly sad were your dog turned to stone.
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It's all a matter of life and death, so beware of the undead.
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It's bad luck to drown a postman.
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It's bad luck, being punished.
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It's easy to overlook a monster in a wood.
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It's not safe to Save.
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Jackals are intrinsically rotten.
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Just below any trapdoor there may be another one. Just keep falling!
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Keep a clear mind: quaff clear potions.
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Keep your armours away from rust.
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Keep your weaponry away from acids.
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Kicking the terminal doesn't hurt the monsters.
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Kill a unicorn and you kill your luck.
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Killer bees keep appearing till you kill their queen.
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Large dogs make larger turds than little ones.
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Latest news? Put 'net.games.hack' in your .newsrc !
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Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
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Learn how to spell. Play Hack!
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Leather armour cannot rust.
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Leprechauns are the most skilled cutpurses in this dungeon.
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Leprechauns hide their gold in a secret room.
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Let your fingers do the walking on the yulkjhnb keys.
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Let's face it: this time you're not going to win.
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Let's have a party, drink a lot of booze.
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Liquor sellers do not drink; they hate to see you twice.
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Looking for a monster -- use a staff of monster summoning.
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Looking pale? Quaff a red potion!
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M.M.Vault cashiers teleport any amount of gold to the next local branch.
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Many monsters make a murdering mob.
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Meet yourself! Commit suicide and type "hack"
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Meeting your own ghost decreases your luck considerably!
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Memory flaw - core dumped.
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Money is the root of all evil.
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Money to invest? Take it to the local branch of the Magic Memory Vault!
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Monsters come from nowhere to hit you everywhere.
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Monsters sleep because you are boring, not because they ever get tired.
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Most monsters can't swim.
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Most monsters prefer minced meat. That's why they are hitting you!
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Most rumors are just as misleading as this one.
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Much ado Nothing Happens.
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Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
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Need money? Sell your corpses to a tin factory.
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Never ask a shopkeeper for a price list.
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Never attack a guard.
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Never drop a crysknife! No, never even unwield it, until...
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Never eat with glowing hands!
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Never fight a monster: you might get killed.
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Never go into the dungeon at midnight.
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Never kick a sleeping dog.
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Never kiss an animal. It may cause kissing disease.
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Never map the labyrinth.
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Never mind the monsters hitting you: they just replace the charwomen.
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Never ride a long worm.
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Never step on a cursed engraving.
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Never swim with a camera: there's nothing to take pictures of.
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Never trust a random generator in magic fields.
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Never use a wand of death.
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Never use your best weapon to engrave a curse.
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Never vomit on a door mat.
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No easy fighting with a heavy load!
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No level contains two shops. The maze is no level. So...
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No part of this fortune may be reproduced, stored in a retrieval system, ...
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No weapon is better than a crysknife.
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Not all rumors are as misleading as this one.
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Not even a spear will hit a Xorn.
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Now what is it that cures digestion?
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Nurses are accustomed to touch naked persons: they don't harm them.
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Nurses prefer undressed hackers.
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Nymphs and nurses like beautiful rings.
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Nymphs are blondes. Are you a gentleman?
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Nymphs are very pleased when you call them by their real name: Lorelei.
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Offering a unicorn a worthless piece of glass might prove to be fatal!
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Old hackers never die: young ones do.
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Old trees sometimes fall without a warning!
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Once your little dog will be a big dog, and you will be proud of it.
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One can even choke in a fortune cookie!
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One has to leave shops before closing time.
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One homunculus a day keeps the doctor away.
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One level further down somebody is getting killed, right now.
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One wand of concentration equals eight scrolls of create monster.
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Only Today! A dramatic price-cut on slightly used wands.
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Only a Nymph knows how to unlock chains.
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Only a dragon will never get a cold from a wand of cold.
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Only a real dummy would ever call his sword 'Elbereth'.
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Only a wizard can use a magic whistle.
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Only adventurers of evil alignment think of killing their dog.
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Only cave-women can catch a unicorn. And then only with a golden rope.
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Only chaotic evils kill sleeping monsters.
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Only david can find the zoo!
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Only real trappers escape traps.
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Only real wizards can write scrolls.
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Only wizards are able to zap a wand.
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Opening a tin is difficult, especially when you are not so strong!
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Opening a tin is difficult, especially when you attempt this bare handed!
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Operation coded OVERKILL has started now.
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Orcs and killer bees share their lifestyle.
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Orcs do not procreate in dark rooms.
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PLEASE ignore previous rumour.
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Plain nymphs are harmless.
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Playing billiards pays when you are in a shop.
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Polymorphing your dog probably makes you safer.
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Praying will frighten Demons.
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Punishment is a thing you call over yourself. So why complain?
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Pursue the monsters and you will be had indeed.
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Put on a ring of teleportation: it will take you away from onslaught.
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Rays aren't boomerangs, of course, but still...
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Read the manual before entering the cave - You might get killed otherwise.
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Reading Herbert will disgust you, but in one case it might be enlightening.
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Reading Tolkien might help you.
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Reading might change your vision.
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Reading might improve your scope.
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Relying on a dog might turn you in a dog addict.
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Reward your doggie with a giant Bat.
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Ropes are made from the long, blond hairs of dead Nymphs.
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Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
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Running is good for your legs.
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Rust monsters love water. There are potions they hate, however.
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Savings do include amnesia.
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Scorpions often hide under tripe rations.
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Screw up your courage! You've screwed up everything else.
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Scrolls of fire are useful against fog clouds.
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Second Law of Hacking: first in, first out.
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Selling and rebuying a wand will recharge it.
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Shopkeepers accept creditcards, as long as you pay cash.
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Shopkeepers are vegetarians: they only eat Swedes.
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Shopkeepers can't read, so what use is engraving in a shop?
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Shopkeepers can't swim.
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Shopkeepers have incredible patience.
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Shopkeepers often have strange names.
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Shopkeepers sometimes die from old age.
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Sleeping may increase your strength.
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Snakes are often found under worthless objects.
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Some Balrogs don't attack if you offer them a ring.
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Some mazes (especially small ones) have no solutions, says man 6 maze.
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Some monsters can be tamed. I once saw a hacker with a tame Dragon!
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Some potions are quite mind-expanding.
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Some questions Sphynxes ask just *don't* have any answers.
|
||
|
Sometimes "mu" is the answer.
|
||
|
Sometimes monsters are more likely to fight each other than attack you.
|
||
|
Sorry, no fortune this time. Better luck next cookie!
|
||
|
Spare your scrolls of make-edible until it's really necessary!
|
||
|
Speed Kills (The Doors)
|
||
|
Spinach, carrot, and a melon - a meal fit for a nurse!
|
||
|
Stay clear of the level of no return.
|
||
|
Suddenly the dungeon will collapse ...
|
||
|
Surprise your dog with an acid blob!
|
||
|
Tainted meat is even more sickening than poison!
|
||
|
Take a long worm from the rear, according to its mate it's a lot more fun.
|
||
|
Tame a troll and it will learn you fighting.
|
||
|
Taming a postman may cause a system security violation.
|
||
|
Taming is a gradual process of excercising and rewarding.
|
||
|
Telepathy is just a trick: once you know how to do it, it's easy.
|
||
|
Teleportation lessens your orientation.
|
||
|
The "pray" command is not yet implemented.
|
||
|
The Jackal only eats bad food.
|
||
|
The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
|
||
|
The Leprechauns hide their treasure in a small hidden room.
|
||
|
The air is positively magic in here. Better wear a negative armor.
|
||
|
The best equipment for your work is, of course, the most expensive.
|
||
|
The emptiness of a ghost is too heavy to bear.
|
||
|
The key to this game is that there are no keys.
|
||
|
The longer the wand the better.
|
||
|
The moon is not the only heavenly body to influence this game.
|
||
|
The postman always rings twice.
|
||
|
The proof of the quivering blob is in the eating thereof.
|
||
|
The secret of wands of Nothing Happens: try again!
|
||
|
The use of dynamite is dangerous.
|
||
|
There are better information sources than fortune cookies.
|
||
|
There are monsters of softening penetration.
|
||
|
There are monsters of striking charity.
|
||
|
There have been people like you in here; their ghosts seek revenge on you.
|
||
|
There is a VIP-lounge on this level. Only first-class travellers admitted.
|
||
|
There is a big treasure hidden in the zoo!
|
||
|
There is a message concealed in each fortune cookie.
|
||
|
There is a trap on this level!
|
||
|
There is more magic in this cave than meets the eye.
|
||
|
There is no business like throw business.
|
||
|
There is no harm in praising a large dog.
|
||
|
There is nothing like eating a Mimic.
|
||
|
There seem to be monsters of touching benevolence.
|
||
|
They say a gelatinous cube can paralyse you...
|
||
|
They say that Elven cloaks absorb enchantments.
|
||
|
They say that a dagger hits.
|
||
|
They say that a dog avoids traps.
|
||
|
They say that a dog can be trained to fetch objects.
|
||
|
They say that a dog never steps on a cursed object.
|
||
|
They say that a spear will hit a Dragon.
|
||
|
They say that a spear will hit a Xorn.
|
||
|
They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
|
||
|
They say that a spear will hit an ettin.
|
||
|
They say that a two-handed sword misses.
|
||
|
They say that a unicorn might bring you luck.
|
||
|
They say that an elven cloak may be worn over your armor.
|
||
|
They say that an elven cloak protects against magic.
|
||
|
They say that cavemen seldom find tins in the dungeon.
|
||
|
They say that dead lizards protect against a cockatrice.
|
||
|
They say that killing a shopkeeper brings bad luck.
|
||
|
They say that monsters never step on a scare monster scroll.
|
||
|
They say that only david can find the zoo!
|
||
|
They say that shopkeepers often have a large amount of money in their purse.
|
||
|
They say that the owner of the dungeon might change it slightly.
|
||
|
They say that the use of dynamite is dangerous.
|
||
|
They say that the walls in shops are made of extra hard material.
|
||
|
They say that there is a big treasure hidden in the zoo!
|
||
|
They say that there is a message concealed in each fortune cookie.
|
||
|
They say that there is a trap on this level!
|
||
|
They say that throwing food at a wild dog might tame him.
|
||
|
They say that you can meet old friends in the caves.
|
||
|
They say that you can't take your pick-axe into a shop.
|
||
|
They say that you cannot trust scrolls of rumour.
|
||
|
They say that you need a key in order to open locked doors.
|
||
|
Third Law of Hacking: the last blow counts most.
|
||
|
This dungeon is restroom equipped (for your convenience).
|
||
|
This fortune cookie is property of Fortune Cookies, Inc.
|
||
|
This is not a fortune.
|
||
|
This is the Leprechaun Law: every purse has a price.
|
||
|
Throwing food at a wild dog might tame him.
|
||
|
Tin openers are rare indeed.
|
||
|
Tired of irritating bats? Try a scroll of silence.
|
||
|
To hit or not to hit, that is the question.
|
||
|
To reach heaven, escape the dungeon while wearing a ring of levitation.
|
||
|
Tranquillizers might get you killed.
|
||
|
Travel fast, use some magic speed!
|
||
|
Tripe on its own is revolting, but with onions it's delicious!
|
||
|
Try hacking in the wee hours: you will have more room.
|
||
|
Try the fall back end run play against ghosts.
|
||
|
Ulch, that meat was painted.
|
||
|
Unwanted mail? Sell it to the bookshop!
|
||
|
Vampires hate garlic.
|
||
|
Vault guards always make sure you aren't a shopkeeper.
|
||
|
Vault guards never disturb their Lords.
|
||
|
Visitors are requested not to apply genocide to shopkeepers.
|
||
|
WARNING from H.M. Govt: Quaffing may be dangerous to your health.
|
||
|
Wanna fly? Eat a bat.
|
||
|
Want a hint? Zap a wand of make invisible on your weapon!
|
||
|
Want fun? Throw a potion in a pool and go swimming!
|
||
|
Want to conserve your dead corpses? Go to the tin factory!
|
||
|
Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
|
||
|
Warning: end of file 'fortunes' reached.
|
||
|
Warning: people who eat dragons can go to hell!!
|
||
|
Watch your steps on staircases.
|
||
|
Wear armor, going naked seems to offend public decency in here.
|
||
|
What a pity, you cannot read it!
|
||
|
What do you think is the use of dead lizards?
|
||
|
What do you think would be the use of a two handed sword called "Orcrist" ?
|
||
|
When a piercer drops in on you, you will be tempted to hit the ceiling!
|
||
|
When in a maze follow the right wall and you will never get lost.
|
||
|
When in a shop, do as shopkeepers do.
|
||
|
When punished, watch your steps on the stairs!
|
||
|
When you have a key, you don't have to wait for the guard.
|
||
|
When you have seen one killer bee, you have seen them all.
|
||
|
When your dog follows you through a trap door, don't hit it!
|
||
|
Where do you think all those demons come from? From Hell, of course.
|
||
|
Where do you think the hell is located? It must be deep, deep down.
|
||
|
Who should ever have thought one could live from eating fog clouds?
|
||
|
Why a "2" for the postman? Well, how many times does he ring?
|
||
|
Why should one ever throw an egg to a cockatrice?
|
||
|
Why would anybody in his sane mind engrave "Elbereth" ?
|
||
|
Wish for a master key and open the Magic Memory Vault!
|
||
|
Wish for a pass-key and pass all obstacles!
|
||
|
Wish for a skeleton-key and open all doors!
|
||
|
Wishing too much may bring you too little.
|
||
|
Wizards do not sleep.
|
||
|
You are heading for head-stone for sure.
|
||
|
You are just the kind of bad food some monsters like to digest.
|
||
|
You can always wear an elven cloak.
|
||
|
You can eat what your dog can eat.
|
||
|
You can get a genuine Amulet of Yendor by doing the following: -- more --
|
||
|
You can't get rid of a cursed plate mail with a can-opener.
|
||
|
You can't leave a shop through the back door: there ain't one!
|
||
|
You cannot ride a long worm.
|
||
|
You cannot trust scrolls of rumour.
|
||
|
You die...
|
||
|
You feel greedy and want more gold? Why don't you try digging?
|
||
|
You feel like someone is pulling your leg.
|
||
|
You have to outwit a Sphynx or pay her.
|
||
|
You may get rich selling letters, but beware of being blackmailed!
|
||
|
You may have a kick from kicking a little dog.
|
||
|
You might choke on your food by eating fortune cookies.
|
||
|
You might cut yourself on a long sword.
|
||
|
You might trick a shopkeeper if you're invisible.
|
||
|
You need a key in order to open locked doors.
|
||
|
You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
|
||
|
You want to regain strength? Two levels ahead is a guesthouse!
|
||
|
You'll need a spear if you want to attack a Dragon.
|
||
|
You've got to know how to put out a yellow light.
|
||
|
Your dog can buy cheaper than you do.
|
||
|
Zapping a wand of Nothing Happens doesn't harm you a bit.
|
||
|
Zapping a wand of undead turning might bring your dog back to life.
|