mirror of
https://github.com/Technicolor-creamsicle/Osselbot.git
synced 2024-12-22 07:26:22 -05:00
agagagagga
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parent
629486d04a
commit
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@ -21,5 +21,5 @@
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"bugs": {
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"url": "https://github.com/Technicolor-creamsicle/Osselbot/issues"
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},
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"homepage": "https://github.com/Technicolor-creamsicle/Osselbot#readme"
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"homepage": "https://technicolor.2a03.party/bot"
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}
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24
src/index.js
24
src/index.js
@ -1,11 +1,4 @@
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#!/usr/bin/env node
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// Load up the discord.js library
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const Discord = require("discord.js");
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const prettyMilliseconds = require('pretty-ms');
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// This is your client. Some people call it `bot`, some people call it `self`,
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// some might call it `cootchie`. Either way, when you see `client.something`, or `bot.something`,
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// this is what we're refering to. Your client.
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const client = new Discord.Client();
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// Here we load the config.json file that contains our token and our prefix values.
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const config = require("./config.json");
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@ -13,18 +6,7 @@ const config = require("./config.json");
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// config.prefix contains the message prefix.
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//Activity setting
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client.on("ready", () => {
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// This event will run if the bot starts, and logs in, successfully.
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console.log(`Bot has started, with ${client.users.cache.size} users, in ${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
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// Example of changing the bot's playing game to something useful. `client.user` is what the
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// docs refer to as the "ClientUser".
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client.user.setActivity(`${client.users.cache.size} of you horrible people`,{ type: 'LISTENING' });
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});
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client.on("guildCreate", guild => {
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// This event triggers when the bot joins a guild.
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console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!`);
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client.user.setActivity(`${client.users.cache.size} of you horrible people`,{ type: 'LISTENING' });
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});
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client.on('guildMemberAdd', member => {
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console.log(`New member joined: ${member.name} (id: ${member.id}).`);
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client.user.setActivity(`${client.users.cache.size} of you horrible people`,{ type: 'LISTENING' });
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@ -365,7 +347,7 @@ client.on("message", async message => {
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client.destroy();
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process.exit(69);
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}
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if (message.author.id === '258325046869622785' || '216042720047661057') {
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if (message.author.id === '216042720047661057') {
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message.reply("**Authenticated**, Restarting now.");
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client.user.setActivity(`Itself die`,{ type: 'WATCHING' });
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setTimeout(shutdown, 5000, 'shutdown');
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31
src/rewrite.js
Normal file
31
src/rewrite.js
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@ -0,0 +1,31 @@
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#!/usr/bin/env node
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// Load up the libraries
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const Discord = require("discord.js");
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const prettyMilliseconds = require('pretty-ms');
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const config = require("./config.json");
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// This is the client
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const client = new Discord.Client();
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client.on("ready", () => {
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// This event will run if the bot starts, and logs in, successfully.
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console.log(`Bot has started, with ${client.users.cache.size} users, in ${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
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// Example of changing the bot's playing game to something useful. `client.user` is what the
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// docs refer to as the "ClientUser".
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client.user.setActivity(`${client.users.cache.size} of you horrible people`,{ type: 'LISTENING' });
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});
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//Updates people count
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client.on('guildMemberAdd', member => {
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console.log(`New member joined: ${member.name} (id: ${member.id}).`);
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client.user.setActivity(`${client.users.cache.size} of you horrible people`,{ type: 'LISTENING' });
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});
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client.on('guildMemberRemove', member => {
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console.log(` member left: ${member.name} (id: ${member.id}).`);
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client.user.setActivity(`${client.users.cache.size} of you horrible people`,{ type: 'LISTENING' });
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});
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////// ACTUAL MESSAGE PROCESSING
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//Logging in the bot
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client.login(config.token)
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